Under rating threshold (hideshow)
Oh I like this one - it's something new and original and I really like the graphics and music and the gameplay is fun. Anyway, just like many other people I have my own suggestions for this game: 1)Since weapons seem to be supposed to break, upgrading them is useless, so why not increase the prices for upgrades, but therefore applying the upgrades to all weapons of the character? 2)The camera needs WASD controls, that would be much better. 3)Not a fan of friendly fire, but since it's part of the game, I can live with that. It's okay when they lose a few HP when I bump into them. However sometimes you have to do the push attack on your ally, which is annoying, because even if I manage to stop it when it's empty, the ally still suffers full damage, so if you could at least change that, it would be pretty nice. 4)Leveling up feels a bit slow to me, don't know how the other players feel, though. 5)Most upgrades aren't really useful to me (except new allies, more money and crit chance etc).
Under rating threshold (hideshow)
how are all the newbs with no life putting this down... the combat system is fine... if you have ever played "pool" or "billiards" then you know how to play this...
Under rating threshold (hideshow)
Very good game. Innovative and fun. Just didn't like the itens' system. It's pointless to spend one turn to heal, while there is an enemy close to you, if it'll be able to hit you on next round and damage the HP you just recovered. I think all characters should be able to use one, and only one item per round AND perform a combat action. The weapons should be equippable (before the fight starts) and non-degradable. But, of course, you wouldn't be able to change it once started. Despite these things, very nice game, gratz. 4/5
Under rating threshold (hideshow)
Sure the game could be better, but it could be worse too! The first of it's kind that I've come across and enjoyed! I say Kudo's to the dev and keep up the good work! I don't see any of the folks here who are whining about the 'issues' with the game taking the time to write up a manual or explain what they say took them forever to figure out, yet they expect someone else to do it when that person has already spent countless hours writing this very AWESOME game! Sheesh, hypocritical much?
Under rating threshold (hideshow)
I'm prepared to accept that this is a ripper of a game. It's not my cup of tea, but there's some originality, which I always applaud, and it's polished. Now, I'm off to play Kingdom Rush again.
Under rating threshold (hideshow)
am i doing the weapons wrong? it says to reselect an equipped weapon to unequip it, but when i try it just destroys that weapon. is there a way to keep your weapons or are they just one battle items?
Under rating threshold (hideshow)
One problem I've noticed and I've seen many complaints in this board, is the moving character command menu. If you glue that menu to one corner of the screen (not attached to characters as it is now), that shouldn't be an issue any more. I'd also like the enemy movements (ahem... Ogres) to be actual movements instead of, "I'm going to leap from here to all the way.. no, I'll just stay here." and I agree with the people that want a reset for character stats/ upgrades.
Under rating threshold (hideshow)
You know, I would absolutely love to see a game like this with a bit more action and speed. If you make a sequel, consider removing the "Push Force" gauge, and make everything happen in real time. I can only imagine it would be quite a bit more difficult to manage as a game developer, but I also think it would be much, much more fun.
Under rating threshold (hideshow)
When I attack an enemy, and he bounces back into me, what determines whether or not I get to attack him when we touch?
Under rating threshold (hideshow)
one of the best concepts ever.... its like a pool-based turnbased rpg strategy... veyr nicec... however, it would be nice to incorporate possibly fireemblem style equipment that are upgradable and a sort of forge to repair equipment
Under rating threshold (hideshow)
There's a bug when upgrading equipment that really confused me at first. If you mouse over the button it says the price, say 10g. Then when you click it, the price still says 10g but it now costs 20g. You don't know until you go off the button then back on. Annoying minor detail.
Under rating threshold (hideshow)
Not a fan of the physics of this game and the idea of friendly fire one bit. The limited duration of the weapons seemed like a good idea at first until I realized that you could upgrade them. Perhaps I'm missing something, but I'm not able to switch in between weapons to avoid the turn limit so my weapon ends up getting destroyed no matter what course I take. The fact that we can use pretty much anything in the level itself to aim our attacks or our characters is a great concept, I just don't like how we're unable to see exactly where our dash is directed to plot a move... Hopefully these things get addressed because I do like this game and think it'll be a big hit.
You can un-equip the weapon by selecting it again in the inventory. I have added a direction path guide to help player plan their movement in the latest update. Check it out!
Under rating threshold (hideshow)
I think that having the weapons be destroyed after some time is fine, but I wish they started out with more rounds of use. Having it be destroyed after just one round is a bit annoying. Also, a clear explanation of combos would be useful, because I'm not entirely sure how I'm even getting them. One more thing - I was surprised to find that if one of my own characters bumps into another, that character takes damage. I don't really like the idea of friendly fire in a game like this. Other than that, I really like this game.
Thanks for the comment. The game is created from the get-go that it was possible to make friendly fire to enforce strategic placing and movement plan. About the weapon, you can get *much* better weapon on later stages :)
Under rating threshold (hideshow)
Such a beautiful game in all its simplicity. I remember playing this many years ago. Came back to it just cause it was so interesting.
Under rating threshold (hideshow)
The game is great, but there are a few things that can be improved: The characters attack each other so many times and the exp points earned in battle is very low. I hope this can be improved.
Under rating threshold (hideshow)
It would be great to have a base upgrade for each char. It`s much better focus on atack and speed, making the chars lose it`s specifits. Although the game is already great 5/5
Under rating threshold (hideshow)
disregard, i guess it does not default it to SHOW all in left click interface... anyways, still seems like a minor conflict, however idk if its only me or others have experienced this issue
Under rating threshold (hideshow)
is there a place can send a screenshot of an odd graphic issue? I can try to describe what is happening, yet a screenshot will be alot easier and rather less likely to be misunderstood
Under rating threshold (hideshow)
decent concept. I could easily see a game like this on a system like ps3 or xb 360 minis the friendly fire or maybe not as bad.
Under rating threshold (hideshow)
I don't know if someone mentioned this already but i got a problem with the elemental weapons. Most of the time when i choose a weapon the type of element isn't shown correctly. So i waste a whole turn doing nothing while getting the wrong element.
Under rating threshold (hideshow)
unpgrade system for the weapons doesn't work. My durability can go to 100 but everything else can't be upgraded beyond 10