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i really did feel that it started too quick, within about 20 kills, it got a bit manic good range of guns though, 3/5 i guess
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The game is a bit chaotic. I felt like I was just trying to hurry and put guns anywhere before it was too late.
The ad for lucid dreaming both offended me and seemed out of place on this site.
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I liked the basic concept of the game... a fast paced tower defense. Althought the sound effects were a bit annoying.. it did provide me with a temporary joyful experience. The instructions need to be a bit more clear and add some music. 2/5.
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This is a great game but it is also VERY hard. Too hard actually. I mean everything has to be perfect to the very block you place it on and the time you do it to win. I voted 5, because actually it isn't that bad, and with the full version there are different maps.
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Crap, sorry man but it would have been better if the majority was free. nOt many games have the ablility to allow one to customise their track.
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Quite possibly the worst tower defense game in the history of mankind. The game play is awful, the graphics are atrocious, the whole thing is unbalanced, and it is just overall horrid.
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this i believe is a very revolutionnary change in td where it requires more sophisticated strategical strategy so im giving it a 5.
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I like this game because of how limited it is, actually. DTD makes me feel dumb because no matter how smart I think I've laid everything out, those stupid creeps somehow kill me. This game makes me feel less stupid.
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AHAHAHA this is just a stupid scam. It's hardly possible to win at all, no matter where you place your towers. Also, the fact that there is a limit where you place your turrets and how many you can place absolutely ruins it. And the fact you have to pay money to get more stuff??!?!? An outrage.
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A good start, I can't seem to get the hang of it though, maybe consider adding difficulty levels. Also, give it a start button, so we can get our first towers in place before we have the creeps running. Even if not a start button, at least 10 or 20 seconds to get set up first.
Also to everyone commenting about the game copying DTD, its no more a copy than DTD is of all the other tower defense games out there. It wasn't the first, it won't be the last, and most follow a very similar pattern to begin with. Give some feedback to help make the game better instead of getting worked up over it.
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This game is a little rough around the edges, but I think it has potential. Directly comparing it to DTD is a little unfair, since the games have little in common beyond both being in a heavily populated genre... And the term "creeps," I believe, is originally from Warcraft 3, where the tower defense genre was born.
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1. to complicated
2. the graphics should be better for how complicated you made it.
3. unimaginative name, are you trying to get some search traffic of people from DTD?
4. You named the enemy "creeps", which just so happens to be the same name as the enemies in DTD. Is that what all the enemies are called in games like these?
I'll stay with DTD sorry. :(
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its nothing like desktop tower defence in my eyes. the best TD's are to do with micro managing and stratigic placement. the only good thing about this one was the prgression of weapons, but even then they didnt beat the simplistic yet efficent Desktop TD's tower set. The aiming of the weapons was probebly the best part of this (even if from an aesthetic view only), but the creeps were so uninspiring and didnt seem to change in much great detail which let it down in the artistic side. All in all i thought it was let down by its pacing. slow it down, make the towers more specialised and "combo able" not just frost nuke, frost nuke, frost nuke and finaly i wanna defend against somthing not the hoards of red circles. (at least give them eyes like DTTD)
Then again i didnt do the registration and get all the lil adons. but i doubt many of you would either. so in comparision to the Desktop TD you get a 1. Simplistic beats briggth flashy colours.
*s'cuse all language mistakes, tis late*