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Here's a little glitch. Go to level 29, and place the drill right next to the power button, make sure it's facing towards it. Then, turn the power on. The power button should fall off the screen, but while it's in midair press the power button before it goes off screen and it'll teleport back to where it was.
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It should really tell you that the wireless transmitter has a short range for detecting the receiver, but an infinite reach for sending energy once the receiver has been found.
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I love these games. They actually make you think and make your mind stretch beyond to what it normally covers when playing games. It is also quite fun to play! It's ingenious. It really is. Congratulations on making such a fine game! This will get badges in no time XD. Love the new additions to the game as well. The menu looks really modern and sleek as well. Even the level select screen looks amazing :D. So fantastic work :D. I await a 3rd version XD!
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I like how Level 26 is called "Rube Goldberg Machine, as thought that didn't describe every single other level in the game
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I guess the reason the battery were to last forever is because it is nuclear powered. Though the only nuclear power source which will be able to power itself without much supervision is fusion.
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Hey developer!
You said it's not possible to complete a level without using all items from the inventory.
I'm sorry but I have to prove you wrong.
I've found a way to complete level 37 which allows you to keep one item in your inventory.
SPOILER if you haven't solved level 37 you might not read any further.
Flip the cannon on stage(G7) so it points to the right.
Place the push bot to its right (G8) pointing to the left.
Teleporter(sender) is put above the receiver, i.e. G5.
Carrier bot B9 facing to the left.
Cannon from the inventoy F8 facing to the left, too.
Solar panel A10.
Now you got two items left.
Another solar panel and an electric fan.
Put one of those items on A4 or B4.
Start.
As you can see the level is solved without using all items.
If you did like this solution and/or want to make sure the dev reads this: +
Greets and have fun everybody
(Btw: This game is awesome 5/5)
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wow! i mean look at what some subtle differences can make... Everything goes a little quicker, funny new items, etc. Definitely a great improvement of the original Electric Box!
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Absolutely SICK game!!! Much more complex than the first, much more intellect involved and a vast amount of new devices. A true logical challenge without being redundant or boring. Simply put; a masterpiece of logical and lateral thinking. Kudos.
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The wireless transmitter has short range at the start, but it continues sending no matter how far away the receiver is after the connection...
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I know it's been a long time, but I've loved this game for a long time ^_^ Since electric box 1, actually (but this one is waaay better). I hope you decide to make more games, and if not, thank you very much for the amazing ones you did make! You've definitely contributed a lot of enjoyment to a lot of people, myself included. You rock!
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One suggestion: when pressing space to see the objects you can move, instead of having near invisible arrows, how about greying out what you cannot move? That would make the objects you can more more obvious.
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I love this game. It reminds me of watching cartoons like Tom & Jerry where they made a sequence of confusing elaborate traps which involve a sequence of everyday household objects. 5/5.
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1) Change orientation of cannon on level 22
2) Put Heli bot adjacent to the power button on the right side.
3) Turn everything on.
4) Wat.