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In the 14, if u put the electro magnet in the D,6, and turn on/off, the Steam det will be pulled, but wont return back after is turned off, just to report.
Great game tough
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link for level 14 walkthrough: http://constantlimit.com/game_blog/2009/02/electricbox-level-14-solution/ level 15: http://constantlimit.com/game_blog/2009/02/electricbox-level-15-solution/
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this is really cool, but the machines are really slow, and i'm kind of stuck on 14 right now.... i'll get it soon, i guess.
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I only needed help on level 12. Just because it didn't occur to me that you could use the ball to destroy the blocks.
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Doesn't a circuit need to do a complete loop for power to flow through?
Guess all those Electrical Engineering courses were lying.
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For those of you having trouble on level fourteen: Place 3 fans on the far left electric wire; one above power supply and two at the top of the wire all facing to the right. Then place a steam detector where the steam snakes to. Directly next to that place the ball dropper. On that same wire place the robot at the bottom facing left, above the robot put the remaining fan facing to the right, and above the fan put the magnet facing to the left. Finally place the last steam detector on the opposite end of the wire containing the water dispenser. Flip the switch and you're on to level 15.
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ON LEVEL 12, THE PART WHERE THE CANON BALLS SHOOTS THE GRAY X BOXES DOWNWARD, IT LOOKS LIKE MARIO CROUCHING DOWN ON FLYING KOOPAS IN A FAMILIAR WAY--- LOL CLASSIC GAME---' MAZIN 5/5.