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Game is enjoyable, but very easy even on difficult setting. The last levels are way too long. I have the levels beat half way through, then still have to wait for the rest of the waves to come.
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funny thing to do on last lvl: after you manage to secure the whole field (except for the last two colums of course) put a couple guys on armory and mine the last column. Funny seeing the devil emerge onto a mine lol
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The opening tutorials need a lot of work. If you're going to insist on using a font that you need to squint to read, at least pause the first incoming wave so that people can figure out what they're supposed to do in the UI before the stage has already begun.
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ran into the same bug as dubesor where all enemies are destroyed but the level doesn't end. occured for me on "who's this guy" lvl. i struggled for a good while to finally kill all the Jason look-alikes and a few moments after i killed the last one i realized i was stuck! maybe the time bar at the top of the screen has something to do with it? it was completely empty long b4 i killed all the monsters
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I feel this could be a good game if only you could pause the action while you fiddled with the buildings or at the very least slow the action down so you dont die while just tryinng to build stuff.
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ugh... the levels seem to have stopped working. I can't end the level despite the fact that there arre no more enemies appearing. Please fix this.
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Ok I discovered what it was having to click on the shelter. That will get me every time it seems to be a unneeded step and interrupts the game play. 2/5 since I figured it out. but still not a good game play element.
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how do you get units on the second level??? they never did appear. seems buggy to me. either that or the gameplay changes with out explanation either way not so good.
Just tried it again and no units. 1/5 until fixed.
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i see what happens when the level wont end for me a wolf spawned then immediatly dissappeared and the level never ended good game tho!
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tiresome that when I place a barbed wire obstacle moments later a werewolf spawns on that line, blocking the emplacement and wasting it. I don't bother building that POS except to get the marines and other buildings. If he wouldn't waste the barbed wire when he runs away it would be far more useable.
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the last level is extremely boring on hard once you get 3-4 rows of snipers in back and 3-4 rows of terminators in front. None of the levels are particularly difficult on hard - there should be an impossible difficulty.
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Eh, I'll agree that it's challenging, but not necessarily in the good way. You don't advance by playing with skill loadouts (of which there are none) or build trees (of which there's only really one, and labour distribution is pretty much consistently dictated by the monster spawn and not the player). Instead you advance by memorizing a static spawn pattern. And that's it. Neat concept, but way too limited. It's seems this was rushed to make Halloween.
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well. crap. i wait for the game to load and it flashes some sort of screen looks like a 2-d are flat with grass and a house. then bam its turned to a black screen
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So about three fourths of the way through the game I find out that you can actually place the depot in the middle rather than in the first spot, making the supply lines considerably shorter. Probably should have mentioned that in the tutorial :P
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this is a pretty great game, but the difficulty needs balancing. I am playing on easy, and I'm completely frustrated!!! I'd hate to see what hard mode looks like.
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The game is fun 4/5. I love the challenge only the is that I have an issue that is keeping it from 5/5 is the just the small bugs people are mentioning.
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My heal button keeps getting stuck... Like when I have the required souls it is the only thing I can use to click on things for the rest of the game... Fix please?