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Not a bad game. Some of the achievement games gave me a good chuckle and I havent gotten bored of it yet. Rating 4/5 for now, if it holds my attention for the better part of a week, I'll give it 5/5. If I find anything particularly game breaking, I'll drop to a 3/5. But for now, easy 4/5 :) Keep up the good work.
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The music shortcuts on my keyboard (play/pauze, stop, .... (logitech G910)) somehow interfere with the game. Some buttons cast spells when i press them others open the spell menu, so far I haven't found anything on my end.
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Game ran great the past several days, and I don't know if it's one of the updates yesterday or what, but some serious lag issues today and yesterday.
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True Sorcery does not persist across Exiles as described. Also doesn't seem to scale much at all. If anything, it's scaling the wrong direction.
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Great game, love both the idea of pets and the classes. Balancing needs severe work though. The Golem is vastly, and i mean VASTLY, superior to any other pet.
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Spellhound gains shards WAY TOO SLOW. Lvl 54 365/10s and divided to all spells. 7,5k spells suck with this rate. And spellhound doesn't have any other booster... Compared to golem ~5k% to profits, spellhound is VERY BAD.
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Really doesn't seem much left past low Vg. Really have to work spells in specific combinations to get that high, too. Upgrades pretty much stopped a while before that.
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"The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
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There really needs to be a way to remove spells as sometimes you want all the shards to stay focused on one or two spells, having them split to 3-5 sometimes hurts what you trying to do.
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Constantly get the "An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: QuotaExceededError"
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My favorite tricks:
1) Golem
2) Prodigy
3) Gem resonance (multiplier by amount of mana gems) & Kelphior's black beam (instant collection on top void and with gem resonance)
4) 4x voids (void mana >6k) or perhaps even 5 voids (after 1 is fainting use it and get 5th in that place and you get ~½ extra void)
5) all spells cast at same time with 4x void
Only thing that is boring is gaining spell shards mainly with clicking (takes about the same time that 4 voids to get my current spells)...
Rinse and repeat...
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THANK YOU for the spell shard changes. It made playing idle seem like nothing compared to activley clicking with an Auto clicker. I know people are gonna hate me, but 25 clicks/second is still too high imho. Should be 15, or 20 max. Right now, auto clickers still rule everything. Should not really be the case.
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@toksin2: after spellhound reaches near lvl 50, it's possible to add Infernal Trasher to the mix and still maintain 1x fireball every 10 seconds.
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well, that game is the best idle game i have ever played in this year. It is good to see some interesting games when there is same idle games everywhere.
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Another update on the slow idle speed for background windows.
If it's in it's own window (not a tab) the speed is fine but the CPU use remains very high. To get around it, just wait until you have idle mode active then go offline. Idle time keeps moving at full speed when offline.
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I use Firefox and have the slow running in background problem. It's only an issue with this game though and none of the many I've payed before.
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for the game running slow in the background it actually cause by your browser(likely chrome), chrome run background tab(also minimum window) at a lower rate to save up some CPU usage, there could be ways for a game to work around it.
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Druid/Pixie - Wait for void mana, turn on autoclicker, cast all spells that increase production, buy upgrades and sources. Rinse/Repeat.
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Yup idle time is broken if the game is not visible, i.e. not the active tab OR scrolled out of view. This used to be a problem with a number of idle games early on but most devs seemed to have figure out how to fix it so TwoWizards should be able to fix this easy?
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Follow-up on idle time. It seems that idle time moves slower when the game window is not in focus. Could be me and my settings although it doesn't happen with other idle games.
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Please fix your documentation. Not only are there no patch notes for massive changes, but the numbers in game don't line up. For testing, apprentice/golem at 120% and 5000% (potentially *33 for apprentice level) produce an 11000% (or 363,000%) bonus, whereas Demo/Daemo has an 84,100% bonus, but are currently getting 1/9th the income of the A/G combo. There's no way for this to work mathematically.
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Well over an hour of idle is apparently less than 20% of 3 hours. At this rate it'll take 5 to 6 hours to get my 3 hour idle time done for Necromancer.
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Interesting game, but plagued by some serious balance problems. The Golem is in all situations the best pet outside of maybe and this is a big maybe, unlocking the Arcanist. Passive spellshard regeneration needs to be significantly better across the board. Anything that discourages auto-clickers should be good, and the idle mode helps with that, but the fact that you barely regenerate mana without clicking is problematic.
I understand you want autoclicks from pets and spells to be valuable, I'd have those generate much more shards than they currently do. As it is, the Summon spells are across the board too expensive to be competitive.
Good work generally, though.
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when you reach higher ranks the source of income like from the mana gem is like 0.5% from the hole.... and the story continues from the other sources... pls adjust this numbers...
2nd problem is the gaps between the upgrades ... on some they are close to each other and give a hught boost or my income... but there are upgrades that cost a lot (smashing boutons for 5 minutes and so on) but it isnt worth... there are some adjusment needed too....
its a nice game but for a great idle game it need some adjustment in my opinion
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idle mode time seems to be bugged, I've leave the game idle for a few hours trying to reach the 3hour mark but it is only 30+% done.
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@Xephan : Yes, i used this combo for spells & pet level achievements, for mana demon/golem is insane, but currently demonologist is higher unlocked hero for me