hello, if you will get how to play fast enough, learn guidlines from forum and wiki, then around 4-6 weeks. if you want to have fun, then few months :)
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small improvement would be to be able to map controls for shortcuts or to have them more convenient for example q w e r t 1 2 3 4 because their close together and easier to remember the a, e ,s, u, however i suggest instead of a remap to just add the ability to customize these shortcuts for the sake of the hardcore players that do know the keys by heart.
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There is a bug. The game is muted, even when turned on in settings. Can't complete secret recipe challenge, unless I go through all possible combinations until I get it right.
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Found a bug; trying to pick a spell during insatiable hunger 2, causes an automatic fail for the challenge, yet it says nothing about spells being against the challenge rules.
hello. early and midgame tested and balanced, a lot of work invested. and in 0.62 was content for early game (trials). also some new things in 0.63 (soon) for midgame. late game not finished, so of cource i paid more attention for this myst range
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Don't let all these negative comments mess with you devs, I think it's still great that you make content for this project. Reminds me of Terraria.
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another new class, which requires 1.00e210 mysteries to unlock.
and i currently have 1.00e84
so if i multiplied my mysteries by 10 every day for 128 days...
yea, not cool.
i still think Voidmancer is best, or at least easiest. especially with the new Voidterror pet.
hello. yep, its new class for end-game. and game speed up sometimes, you will see. you can ask ppl for advices in chat or discord about shorter way for progress.
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Another expansion, but the gap at e161 mysteries is still there. You can add endgame content all you want, but nobody is going to be able to get there after the severe nerf to Umbramancer in 1.6.0 with nothing to replace it.
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Im a bit confused how persistent spells work. For Example Jas Ahms Missle Storm. What part of the bonus is persitent? it looks to me that nothing is persistent. Would be nice to know if the spell is falsely labeled as persistent or im to dumb to see what is persistent.
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So many negative comments this week. Are you all idiots? Its an idle game. You dont win overnight. The idea is basically go on for months to win(there is no winning....(Its a IDLE GAME!!!)
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I think the game is sh*t because you need this and that for certain classes and these weird jars of more sh*t just to get cool skins but you have to pay for them and some of the pets take f*cking forever to get wtf
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it's kinda boring how blatant pet usage is...
The game pretty much flat out tells you:
"if you're a demonologist, use demon" "If you're a druid, use pixie" etc...
I wish pets were more fluid :/
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Requirments for pets and classes, should be cummaltive, so after exile i can pick the ones asap. Otherwise it's too much booring to reach certain requirment evevry single time.
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Seems abit unnecassary to have to level a tier 1 pet each to lv 90+ each time you want to use a tier 2 pet when you already unlocked it one time already ..... Takes away abit of the fun in the game.
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So, I JUST realized this a few days ago but has anyone else noticed that the Demonologist's spells work with ANY pet? Like, if you have the Demonologist selected, and the Voidfiend selected, you can easily get up to a million void mana.
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Lmao, i thought this was a new game. Found out i had offline earnings from 201 days. Instantly got all the achivements for it, too.
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Please let me click the entity on the left through the upgrade menu still. It's so rare you need to not click an entity and it's currently really hard to hit and minimizing the menus each time is annoying.
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so many of games like this don't bother to to have an upgrade to the next milestone button, but this one has a X25, which is the same idea. bravo!
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The 'bought' upgrades tab is ver convoluted at the moment. Perhaps grouping the upgrades that affect the same mana source or stat under 1 tile, showing the total bonus, might provide more clarity.
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This is just a minor inconvenience, but it would be nice if when the mouse exited the game window, any pop up text due to mousing over certain objects could disappear.
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It would be a nice feature if you could see how many mysteries each exile will give you when decide to exile and restart again.
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For me the upgrades tab and similar ones didn't work until I bought mana gems. Might be why people are having trouble playing.
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question. at the patchnnode, there is something about codes and twitter...but i can´t find the twitter of this game, can someone please post a link?^^ want to grab the codes there XD
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I wish the classes were more like a skill tree, so that you could stay in your preferred class and keep the pet you like most and just level them up. I personally like the druid and pixie, but keeping them seems counterproductive if you want to get better bonuses (which sucks because I don't like some of the higher tiered classes). Also, by making your class tree upgradable, it would give the game a bit of an rpg feel, which could help set it apart from other idle games.
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It would be neat if there was something to set this apart from other idle games. That goes for most idle games. For instance, what's the goal? Why are we doing this? Why am I buying items with mana? Why not introduce an actual money system? Maybe to build a wizard tower. The bigger the tower, the more items to fit in a lab or spell creation room. Have spell creation with mixing and matching of different spell types and attributes. Have mini quests to gain money. Go off on a quest, be a magician at a kid's birthday party, entertain a town... wizard duels! This has so much potential outside of... gain more mana. Choose a class. Pick a 'pet'. Gain more mana. Reset. It's literally hundreds (thousands?) of other idle games with a different skin on it and no goal other than unlock achievements for the sake of unlocking achievements.
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I just want to say thanks for making this game! I've had ideas for an Incremental game with a very rudimentary wizard mechanic, but you've implemented so much better than I could have imagined. I really like it!