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@Xephan : Yes, i used this combo for spells & pet level achievements, for mana demon/golem is insane, but currently demonologist is higher unlocked hero for me
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@Toksin2: nice find but it's not very effective at gaining mana. Good for trying to rack up spell cast for achievements I guess.
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Something is off with the thing that counts how long I've been playing the game. I've been trying to change to "Prodigy", so I started a new game at noon. That means "Priodigy" should have been available to buy at midnight. It's 10 p.m. and I'm only 24 percent of the way towards being able to purchase "Prodigy". I'm not a scientist, but I should be about 90 percent of the way there. This, combined with the glacial pace at which the game moves means I'm going to have to unbookmark this game and just give up on it. People, please stop releasing games until they are ready to play. If you don't know if it's ready to play, then it's not ready to play.
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2nd dont get me wrong the spell shard system is an awesome idea and i really like that part of the game what i dont like is the randomly hitting different spells I think it would be a good idea to have a way of targeting spell shards to a certain skill or spreading the skill shards equally across all selected skills rather than randomly. also since extra skills being selected also makes other skills fill up slower i think you should add a way to deselect a skill without adding a different one in its place for this purpose. All that being said I really enjoy the game and think it is a great concept that you could really do a lot with I hope you keep refining and adding this could be a new staple in the incremental/idle game community if you keep up the good work and build on what you have.
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few annoyances that could be quelled to improve the game from my point of view. First the time requirement on some of the classes is a little overboard I do not see the point of a session time requirement to unlock classes as if those classes are worth using then you are basically forcing us to ignore the game for X amount of time and if they arent super useful then they arent worth waiting for and are somewhat pointless either way not really a good idea in my book i could see using overall play time as a requirement which wouldnt effect their use in subsequent runs but still require play time to unlock.
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16.6t mana with 41.4k manual(lol) clicks after 5h (of it almost 3h idle) = 5 mysteries. im obviously very early in the game, just giving example of what to expect. so far happy with pacing, not too easy and can clearly see upcoming goals.
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Please export the game via export feature and refresh the page to update to version 0.15d to ensure cloud save feature works correctly.
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Got an interesting autocast combo. Demonologist+Spellhound, FireBall on autocast (if more than 1 spell, dont cast other). After ~25-30 spellhound level spell will autocast every 10-15 seconds and increase pet level so much
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Still makes my browser run slower than stephen hawking, despite apparent bug fixes. Animations run full speed, takes seconds between clicks to register.
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I want to share my expierence about mysteries. Some people write that they are bugged and other write that they works fine. So I've prestiged for the first time with 283.45 mysteries which is equal to +850.35% bonus. Mana gem gives 0.25 mana/sec without mysteries while now it gives 2.42 mana/sec. 0.25*9,5035 = 2,375875. But somehow my character started with 1.5K expierence which also increases production a bit. So I can conclude that mysteries works fine for me.
But I have noticed another bug about prestiging. It is said that once you meet a requirements for a character or pet, in the next time you will need only level. But it's true only for those pets which you choosed. I.e. I played for pixie and zombie, now I need only level for them. But demon who was also available but I didn't play for him now requires not only level but also circle of power. It is logical for character classes which you can choose only once per prestige but idk if there is a reason to do the same for pets.
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cool game ..cant choose other characters even though it appears everything is complete? Also penalised in a way for clicking ..idle is better rates?
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Really enjoying this. Haven't had any problems so far (luckily). Hopefully more features are going to be added. Solid work.
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I think the void mechanics are great, even having them appear behind the update boards is wonderful.. makes listening for the sound part of the game play itself. Wonderful way at adding features!
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Okay.. f*** this. "Load incomplete, your data is corrupted".. i didn't made the same error than last time when i didn't saved the data to import it after losing again my save.. but then now that i load my "export" file.. data corrupted?
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Well, they seem to be going out of the way to see what the problem is by contacting me directly. Just for showing some support, I can forgive them for the save problem.
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I like that the x25 and x100 buying options calculate to the next increment of 25 or 100. Took me a while to figure out what the "Buy to fixed" option meant in the settings, but it's super helpful.
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Well this is no good, there no point using the import/export feature if whenever you make a update to the game, i lose my save, I stuck starting over due to it saying that while it was fine earlier, now for no apparent reason the save is considered corrupted.
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has this always been web gl? i was able to play it yesterday and this morning, now it says i cant allocate, and i havent ever been able to play any web gl.
It happens from time to time. Your browser has to seek for a chunk of memory, and sometimes it's not available. Try closing other tabs or reloading the browser - it should go away.
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@FrozenFenrir
Hmm, It worked for me every time, and not only in this game. I think of two possible options why it did not work for you:
1. Your're right and it does not work for everyone, i.e. there is smth different in our browsers/computers.
2. You have done smth before refreshing (clicked the orb, for example), and your save was overwritten. If your save was overwritten it's obvious that refreshing won't help and the only way to restore the old save in this case will be importing.
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@DayElven: that simple "solution" you posted (refreshing) doesn't work for everyone. no matter what i tried, i was never able to restore my old save data
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Performancebreak with my Dualcore with version 0.15a Beta under Firefox. Also since I started playing like 3 days ago Unity always gives me this error msg before the game: An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: QuotaExceededError
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@ Aurlec Everyone have autosaves, and it is easy to restore the save even without importing. But some people don't listen and prefer losing saves. It's their choice.
@winthrow At first you need to learn upgrade which allows you to autocast, then hold shift and left-click the spell.
@Technicker
Slot for a pet is at the right side from your hero's avatar.
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I can't seem to get the autocast spell mechanic to work. is this a known problem or just me being less than brilliant?