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It'd be nice if there was a section in achievements for 'recently unlocked'. More just quality of life, but sometimes I'd like to know what I just unlocked and unless I recognize the icon I'd have no idea where it's at in the achievements panel. Just a thought!
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I've found a little bug. If you complete a challenge, then proceed to do another challenge right after, the challenge description doesn't change. I was doing Voidmilking & it had the Voidmaniac challenge description to it. In order to get the proper description I had to refresh the page.
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Yikes, was hero level 17 when I logged off. Got back on and now I'm hero level 9. I know I'm not breaking any records here, but loss of levels/time is a serious mood killer for me.
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@albertros753 Read through forum posts and look for builds around your mystery level that helps you progress. I haven't spent any money in game and I'm quite far along. There's guides to help you in the forums.
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If we unlock requirements for a wizard as something other than apprentice DO NOT MAKE US HAVE TO UNLOCK IT AGAIN!!!!!!! I just want to quit now
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I would like to ask: If I translated this game into Polish would you add to the game I will pass the language between eng and pl?
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@klonipin, there's a square next to your hero portrait. click there and you can choose a pet, at the beginning you'll only have fairy, the other ones you have to unlock them
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Honestly feels pretty bad to meet the requirements of a pet/class but not have it unlock because you can't select it, or forgot too/don't want to give up all your pets levels. I don't see why it can't just automatically unlock when you meet the requirements.
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i am thinking... what about, when the owned uradges goes into an order by what it is, and not when it was bought? just an idea, though.
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A few Questions for the developers. Is a new update coming soon? Are you guys working on the Steam version and if so will it have achievements? Also, is there a place I can go to find this out?
Hello. Yes, we are working on next expansion, we trying finish this asap. Steam version will be later, kong's version in higher priority. Also, yeap, for steam will be achieves, cards, etc. But i'm only one programmer in our team, and this things require a lot of time.
reach e10 mysteries. then in hero panel you can see new button: attributes. time for earn attributes depence on your level, mysts and how many you already earned
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I'd like the source description to show how much of an increase in profits there is for the maximum amount of buy-able sources.
Like 18 nexi will produce 100k mana
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like the game, but some of the pre-reqs for classes are stupid. requiring 300 grimoires for necro? I've had this running continuously for over two weeks, still can't afford that many... this is an idle game, not a live my life here game
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If you switch out spells within a session, and then switch back, the game knows how many "Charges" you had on that spell. If you unload and reload browser or savegame, the charges on non-active or non-mounted spells are lost. Could you simply add this information to the savegame file?
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Decent game, but it good use some in game tutorials. For instance, you can get your first pet at level 3, but as nothing in game tells you this when you hit level 3, I was level 10 before I got the Pixie...by accident I clicked that window trying click the button to make you buy multiples of your sources. Also, really need a 10 for buying multiples of sources.
Hello, should be tooltip at 3 lvl "choose pet" under pet's frame. if you miss it, seem like bug, thanks, i'll try fix this. Also for buy x10 right click on multi-buy button.
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Instead of having your spells receive their click shards at random, could they receive a sort of port priority? spells farthest to the left get shards first, with subsequent spells only getting attention once the spell in front is full?
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I have a bug on lean mean shard machine 3 that drops my spell counts to 0 every couple of minutes, meaning I can't gain that boost from the spellstaff casts. Please look into this.
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ok, i've hit my limit: to unlock the "blessed by the void" challenge, i need to cast the "JAMissile" spell a MILLION times...currently about 37500. no thanks, i'm out.
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i have a question: the "voracious plague" spell "has a chance" of charging up the "plague zombie" spell depending on the number of charges it already has...
but HOW MUCH of a change? is it MORE likely to charge if you have lots of charges, or LESS likely?
also. plague zombie seems to have no limit on charges-i had over 100 at one point-but setting it to "careful autocast" does NOTHING! quite frustrating.
its new mechanic. this spell haven't cap of charges, so "careful autocast" doesn't work (will be new behavior with this autocast mode later). min chance for getting charge 2%, with 0 charges = 100%.
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After a few weeks game, I can't enter anymore. Firefox will give me "javascript error: too much recursion".
Nice game while it lasted though.
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Amazing game, ben playing for several days and haven't figured everything out so far but looking forward to new surprises,
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This would be a fantastic game if the save system weren't fatally flawed. On multiple occasions I have lost multiple days of progress because neither the local nor cloud save actually works.
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I agree with previous posts. Saving issues are a game killer. I keep having to repeat previous runs and then lose them again.
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I'm afraid I'm going to have to vote it one star and put it down until you figure out how to make it save properly. It's pretty much impossible to progress, even on the local save, which is very disappointing since I honestly really wanted to continue playing it.