reach e10 mysteries. then in hero panel you can see new button: attributes. time for earn attributes depence on your level, mysts and how many you already earned
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I'd like the source description to show how much of an increase in profits there is for the maximum amount of buy-able sources.
Like 18 nexi will produce 100k mana
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like the game, but some of the pre-reqs for classes are stupid. requiring 300 grimoires for necro? I've had this running continuously for over two weeks, still can't afford that many... this is an idle game, not a live my life here game
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If you switch out spells within a session, and then switch back, the game knows how many "Charges" you had on that spell. If you unload and reload browser or savegame, the charges on non-active or non-mounted spells are lost. Could you simply add this information to the savegame file?
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Decent game, but it good use some in game tutorials. For instance, you can get your first pet at level 3, but as nothing in game tells you this when you hit level 3, I was level 10 before I got the Pixie...by accident I clicked that window trying click the button to make you buy multiples of your sources. Also, really need a 10 for buying multiples of sources.
Hello, should be tooltip at 3 lvl "choose pet" under pet's frame. if you miss it, seem like bug, thanks, i'll try fix this. Also for buy x10 right click on multi-buy button.
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Instead of having your spells receive their click shards at random, could they receive a sort of port priority? spells farthest to the left get shards first, with subsequent spells only getting attention once the spell in front is full?
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I have a bug on lean mean shard machine 3 that drops my spell counts to 0 every couple of minutes, meaning I can't gain that boost from the spellstaff casts. Please look into this.
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ok, i've hit my limit: to unlock the "blessed by the void" challenge, i need to cast the "JAMissile" spell a MILLION times...currently about 37500. no thanks, i'm out.
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i have a question: the "voracious plague" spell "has a chance" of charging up the "plague zombie" spell depending on the number of charges it already has...
but HOW MUCH of a change? is it MORE likely to charge if you have lots of charges, or LESS likely?
also. plague zombie seems to have no limit on charges-i had over 100 at one point-but setting it to "careful autocast" does NOTHING! quite frustrating.
its new mechanic. this spell haven't cap of charges, so "careful autocast" doesn't work (will be new behavior with this autocast mode later). min chance for getting charge 2%, with 0 charges = 100%.
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After a few weeks game, I can't enter anymore. Firefox will give me "javascript error: too much recursion".
Nice game while it lasted though.
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Amazing game, ben playing for several days and haven't figured everything out so far but looking forward to new surprises,
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This would be a fantastic game if the save system weren't fatally flawed. On multiple occasions I have lost multiple days of progress because neither the local nor cloud save actually works.
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I agree with previous posts. Saving issues are a game killer. I keep having to repeat previous runs and then lose them again.
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I'm afraid I'm going to have to vote it one star and put it down until you figure out how to make it save properly. It's pretty much impossible to progress, even on the local save, which is very disappointing since I honestly really wanted to continue playing it.
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question about the true sorcery spell from the prodigy, what does the persistent mean? my englisch is not the best and a wiki page told me, that the bonus will not reset when you do the exile, but everytime it went back to 100%...
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There seriously needs to be a buy 5 option. That said, I LOVE the nature of buying up to nearest increment on higher values.
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I can't believe this game doesn't save more often. I've progressed for hours and had my cat come and step on my computer or accidentally reload and lost it all.
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there is something a little slow about this game.. you are forced to play demonologist / druid for a LONG time. unlocking other things take days/weeks
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Your save have a diferent Timestamp: Load Cloud 150hours and 3 minutes or local 150 hours and 13 minutes? Local save was a trapanswer getting me back to lvl 1...
Seems like my save is still ruined :/
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even with my autoclicker that can reach a max of 15 clicks per second, the final manual click achivement would take more than 150 days. totally doable.
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something in me wants to tell flash devs who dont give a shit about optimizing their game so it actually runs without lag/memory leaks but still have the audacity to try and make money off that to please stop making games forever.
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on the demonoligist tab at the end of the features part of the class do you mean through and not though his pet's abilities
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I guess it would be good to implement void entity diminishing indicator, just like with spells cooldown. It would help to combo several entities in some cases, including being distracted on other things and not wait out the dissappearing animation. For example the entity might decrease in radius as it's time goes out, or maybe the traps themselves could have corresponding animations.
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When doing a challenge, I cna't open my attributes window (there's a lot of other windows that wont open either, kinda annoying) but since attributes are actually used during challenges, resetting them should be available too, so can we get a hotkey to open the attributes window?