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please fix the loading problem or make a downloadable version, it taking forever to load the game for me, and it stuck on 90%
If you prefer a downloadable version, the game is also available on Steam. I cannot say for certain why is it taking forever to load or is getting stuck - it works fine on our (modest) PCs. Usually it's a low RAM available (so the browser is trying to make room) or poor bandwidth issue. We don't really control or have any control over how Kongregate sends you the data directly, as I'm sure you understand. The webgl client that you download weights around ~70-80MBs from what I recall, which isn't particularly big imo.
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Tooltips, my dude. The game is complex enough without throwing tons of things at us with no explanation of what they are or do.
Which mechanics did you have issues with? For detailed explanations you can refer to help menu (the "?" button in the bottom right part of the screen) which has detailed pages for pretty much every mechanic. If we included a tooltip that'd explain how every mechanic worked on every usable button it'd just lead to a huge, half-screen text on any mouseover - that wouldn't work well I believe.
Pets are available right from the start. If you _paragon_ level 12 (not Character level 12), I'm amazed you've made it this far without using them. Or you're misunderstanding what a Pet is. Pet is the secondary portrait, to the right of your Character portrait - click it.
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I feel like the game has grown too complex as you level up more and more. I unlocked a lot of things in the beginning, and could see a path to unlocking more, but as I've played, it's gotten more and more confusing as to what needs to be done next. Some of the new classes feel unattainable except for the most knowledgeable of players (which I guess fits the whole 'wizard' concept :P). After returning, I'm finding I can't even use some of the summons I had already unlocked. The game really shouldn't need someone to type up a separate web page just to get some concept of what to do next.
The game is indeed complex, but I wouldn't say I feel like meta until late T2 and T3 classes is that complex. Not sure what you mean by summons in this case. Pets? Summon spells? We didn't change any requirements, rather only reduced some. Spells are limited to classes, I can only assume you're using a different one.
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Booted game up to check out the achievements, got a popup that I'd been offline for 3 years and had a quadrillion spell points. What a way to say welcome back!
Truly sorry, our communication with Kong was poor. The features and banners went live earlier than we updated - the game should be updated now. It's 2.5 years of new features and stuff, T3 classes, Minor Gods etc. added.
Reach out to us about your save if you still have issues.
hello. sorry for the issue. badges works in new version. please try to update (current version 1.47, you can check it in settings menu, right bottom corner)
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I've played some idle games with badges and given up on getting the last one....Giving up on the first one for this. this is so dumb to play for HOURS and still not get an achievement. 0/10 will not play again
hello. sorry for the issue. please, update the game (force refresh should help), after loading your save in new version you should get the achievement.
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Stop putting impossible badges on idle games. The games get unwarranted hate, and only people who have been playing the game long before it got badges have a chance of getting them in the next year.
Hey there. I don't believe it's true. Exile requires a few hours, level 100 maybe a couple days and realming from a week to a couple - 1e6 mems is a couple of months from full scratch. Playing for long before the game is out and a year after would put you into multiple e7 and late Ascensions, e1500 mysts range. 1e6 mems is way before that and is far away from endgame.
Or do you mean "impossible" as in the category name overall?
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"Im trying to exile for 104No but the game keep crashing. Any possible reasons why?" number over flow could be why most likely a hardware problem
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no way to get void mana other than just clikcing something every 5 minutes. Game music and layout is kinda depressing. I want this to be good. better than many, needs more of a creative hook methinks.
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can't figure out how to get past quests when it appears I've already accomplished them long ago. Not great explanation of progress goals.
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Mystery without exile shall be removed. There is a trick to reach endless (as much as currencies you got) exile profits and therefore being able to reach rather infinite amounts. Just a suggestion though, but that got me to 10k without even abusing it. I just realized through the high score that the said trick existed actually it was not even intended. I just thought it was optimized, not nearly cheated out.
Just my opinion though, still love the game since 2016. Just loaded it back but sadly ended it out very quick again through the said "trick" that is very odd. About ten loads of exile without reset got me at 5 times top high score number. Just had to reach proper pets and characters abilities at first though but each loads ended up getting me 2k or so instantly without even buying or upgrading anything afterward, I just had to spam it.
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Great game and on available stream (while here being an older version). So much good Content and mechanic that go hand in hand with each other.
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Great game. Fast paced for an idle game, which is a nice change over the extremely grindy ones I often encounter. I love the fact that one of the spells can catapult you several thousand years into the future in a few minutes.
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So I remembered playing this game and decided to start playing it a while ago and the message that popped up when I got on said, "Offline Production, 898d 11h 24m 8s, Rune 10, Achievement Points 18". Yeesh, I thought it has been awhile, not 2 1/2 years.
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Game's being severely slowed down by red power apparently. Especially when a lot of new sources are being available to buy. Just a heads up. Otherwise, everything else is good.
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I wish the background changed with your class like the orb did, instead of being in a cave for every class, how about a crypt for the necromancer? Or a forest for the druid? Or at least some decorations themed around the classes in the cave?
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This really still seems like a much slower worse version of cookie clicker, a far cry from stuff like synergism. Am I missing something important?