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@ericbloedow there is a guide for this one, and as i was frustrated at first it appeared that when you get to the all spells part, then it is done in like 5-10 min. There is a sequence of casting the spells so you don't loose the time distortion charges.
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this challenge is MUCH worse than i thought: "cast time helix 10 times". why is it so hard? because Time Helix gives you a bonus but resets all your mana buildings AND YOUR LEVEL! so it's probably going to take another whole DAY to rebuild enough to cast it a SECOND time...
you know what, i'm done. goodbye. i can't take any more of this. IF i had any ITEMS it might be interesting, but i need about a MILLION TIMES as many mysteries as i currently have to unlock that, and i'm lucky to double in a day... enough.
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I wish there was 'Wizard Swuad III', where you could switch freely between all classes and mix spells spezifically and switch pets without reset. Just to see what you can squeeze out of it. The Objective had to be really high though
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Having a dust cap of 1000 when a single invest in getting something to legendary costs over 1000 is ridiculous, especially given the period to getting 1000 is shrinking with higher gather levels, sim, and artificers. Please buff the cap considerably or just get rid of it.
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oh, that was confusing: i'm doing the "wizard squad 2" challenge, and i was wondering why my pet level went down...the fine print says "replaced by a new pet of equal EXPERIENCE". apparently different pets require different amount of EXP to level up.
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It would be great if we could list the achievements by the progress in descending sort so it prevents losing an achievement like from 92% progress before making exile or changing the class.
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Click the orb to earn mana! Create sources to earn mana automatically! Once there, buy upgrades, cast spells and summon pets to grow even more. Check out the Help(H) menu and tutorials therein to learn more.
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It'd be nice if there was monster to fight and new places to go or upgrade the background with the images of the items we have unlocked
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oops, wrong, actually the"time distortion" value drops over time, about .10 PER SECOND! but having more Wisdom helped, i'm finally making progress.
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oh, the real problem is that the part of the display that tells what the current "time distortion" value is does not work properly! it only shows it for a few seconds after it changes.
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I'm not even really sure how it works but what i did for the Visions of the future 2 challenge was put all points into wisdom and spellcraft then I used the two fastest auto click summons for mroe mana and set the the laser beam ability and the one that gives you the bonus to wreckless casting. And when i clicked on some void shards it finally started climbing. Slowly but it got there.
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this challenge is really frustrating, and i haven't even really gotten started yet...i'm trying to do the "vision of the future 2" quest: "cast stabilize the flow while time distortion is more than x9".
first, i need to get my Hero level to 109, which apparently is going to take A THIRD DAY to accomplish (yes, i started this challenge yesterday), and second, i can't even get "time distortion" up to x2, because almost everything resets it: collecting a Void Entity resets it all the way back to x1, casting ANY other spell resets it to x1...WHAT THE HECK?!
THIS is why i left after Chronomancer was introduced-because his "compressed time" gimmick prevents half his spells from being used AT ALL!
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Some of my achievements aren't working. Specifically, the pet level achievements. I leveled my daemon and zombie up to level 140, but haven't gotten their achievements.
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I am running a challenge and Kelphior's BB says it returns 2500 years of profit each cast. But the amount is really really small, even bellow my per click profit... can you please fix the tool tips, as they are severely inaccurate and misleading. Or fix them to show the real information
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@Oniken: Tnx, but no success either. Have been trying that as well with same attributes (int/ins/spell/wis: 50/50/75/100) that brought me to e77 mysteries in steps of 100 (+1e2 each run). Being stuck around e74, i.e. same as Necromancer. I got the Necro + giant from Idle Wizard Wiki - class/pet combos.
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The major update a few weeks ago, seems to make it very hard to increase my mystery count (e77). I ran a necromancer + risen giant for 13 days and only approached e75 mysteries. Is this a "wall"? Or did the rules change so much that I have to change tactics? ... yes, I would like to unlock crafting items (e80) :).
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@Prestan, the attribute conter depends on several things, one of them is your character level (i dont know the others)
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Just thing I thought about while swapping skills to get the most out of the plague zombie charges I gathered... It would be mighty usefull to have the possibility of swaping between two skill sets (preset 1 and 2, maybe?)
By the way, great game, and great updates each time! Hope it get's some badges, it's one of the best idle's I've played, and that's saying a lot! Congratulations!
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Weird. Spent my attribute points, and noted I had ~26 hours until my next one. Finished a challenge that gave 5 free attribute points and spent them, with the counter now saying ~3 days until the next. Started a new challenge, and the attribute counter is now saying 23 hours, which is where it should be.
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i bought an upgrade for my mana gem (+35% based on achievements) and my gems went from 50 Qa/sec to 10 Qa/sec.... how come that cost me 4 Sx????
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Would be nice to use the spells for some real adventures instead of only creating Mana in the cellar wich only purpose it is to create more mana.... How about implementing some features to adventure outside in wildlife
fighting real mosnters?
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should have auto spell casting system that allows you to order spells, so that spell 2 casts only if spell 1 is currently running
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Hey, if anyone actually spends time reading this, sometimes, when you only have Mana Gems, at the percentage of production it randomly shows 100.02% :D
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I dislike that challenge attribute points also slow down the passive gain of points. I believe it should be based on passive points gained rather than total points, otherwise you reach a scenario where it could be more beneficial to put a challenge that grants attribute points off until passive growth rate slows enough.