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It's a nice little game spoiled by one tiny factor - a "MaxGames" logo inside the playing field. 1/5 for this fault - I play a game in order to play that specific game, not to look at a sponsors website.
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fun game, although a little easy. is there a second ending after beating the boss on level 16? the end game text hints at another boss, but every time i defeat the level 16 boss it bumps me back to the credits and level 1
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Well, I made it to Floor 3, Level 6, have explored all rooms available except for a locked door I don't have a key for. I have a skull key, though, which doesn't seem to be what I need. I cannot go back a level to hunt for more keys so I am officially stuck. I imagine this isn't a feature or is there some kind of reset that I'm not familiar with? I was getting into it, though, and nice job for what little I was able to play.
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Enjoyed it, rated 4-stars because it was pretty fun, but like others have said the game is too easy, especially considering that it's a rogue-like.
I thought I was gonna die a lot but I beat it without dieing once. I was a little disappointed by that and it's not what I'm used to when something is described as "rogue-like".
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I found this game fun. To preserve the intial feel and keep some challenge in the game, whenever I leveled up I only spent points on magic or sword. This actually makes the game kind of hard, in levels 13-15 you can get 2 shot by most enemies even with full armour. I tried not to rely on magic to much as it is really op and actually enjoyed timing my blocking and attacking to make the fights fun. Good game, just needs alittle polishing 4/5
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Currently stuck on the third boss Rizon and he won't go into his vulnerable stage. Might have to do with having the skeleton summons out.
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Rizon The Dweller Lord stuck with just moving, without attacking after a while. He was following me and pushing till we got in a corner and I can't move :D
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I think Necro's minions when they die shouldnt give items. Only the necro himself should drop stuff because then someone can just dodge all day long an one shot the minions while he stacks up on gems. easy farming
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now THAT's annoying: i wanted to visit every room before going on to the next floor...but the stairway looks EXACTLY like an ordinary door! so i missed at least 3 rooms-all the ones the keys were for!
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Problem. I paused a couple times in a boss battle. Now the big zombie just walks pushing me around. I get "waiting" for an opening. But it's crappy they block EVERYTHING.
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Currently 10 minutes into Rizon fight, he moved to the center and began spitting, and hasn't stopped. Utterly invincible.
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Great game, lots of potential, nice graphics and sound. Would much appreciate custom controls, I like esdf to move. Auto attack slows you when dodging, much prefer manual (but not as mobile friendly). Door and stairs could be a little clearer mini map. Aiming is frustrating as things move a lot, especially later monsters, making bombs useless. Love the graphics and sound, clinking of armor while running, monsters are very nice looking.
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Pretty fun. i focused in mostly speed health and the fireball. So i was dubbed sire mckiting. For running around bombing and screaming fireball, fireball, fireballl!.
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As a few have said, the game gets laughably easy if you just focus on spells and magic damage to the point where you can clear rooms in seconds and just constantly spam spells without ever needing your sword or shield. With that said though, still a very enjoyable game. Was completely hooked until I finished it. Good job overall and worth a play.
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A way to restart from the level after the last defeated boss will be good, making your way down so much floors is a pain if you don't have much time.
Apart from that is a good game.
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ps: bombs are useless after very early game. Maybe adding enemies with weakness to bomb damage, or something like crates/secrets that you'd have to blow up, could've make the item more useful.
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got to lvl 50 in 1-2 hours just by spamming all upgrades on spells :D
Fun game, looking forward to see more content put into it
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Ring spells would be more useful as defensive shield that can block projectiles, Rain spells sometimes hit one target and sometimes hit all of them, Summon is completely useless with it's gigantic cooldown
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i can see where you where going with the bomb,but there is no aiming mechanism,when u throw it it leaves u completely open to attack and then it exlpodes after a few seconds and by then the enemies u where trying to hit are already gone and u just took a hit throwing the bomb. A aiming mechanism is needed for bomb and shorter fuse
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I really liked the gameplay but it was way too easy. At least I was expecting a lot more from the boss that managed to kill me the first time. Also the spell cooldown doesn't seem to be working right; at lvl 20 I'm only getting a 2 sec reduction when it should be 4.
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Needs controlled attack, auto attack can kill you by removing the ability to block, and the spells do whatever they want, missing half the time. A good game, but the player needs more control.
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Hey i found little bug. so when i reached floor 7, the design was the dungeon design of the first 4 floors. and i searched the whole floor, but there was no boss key. can you fix this?
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Bombs are way to slow of an attack. It takes several seconds to throw them, then another couple before they explode. This means they're only useful against stationary enemies, or ones that haven't aggro'd yet, but they're not an improvement over spells in terms of damage to even be worth the risk of leaving yourself vulnerable will enemies rush you and being unable to evade or block.
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Would be nice to guarantee a merchant after a boss kill or something. No merchants from floor 3-7, 6k Gems and counting...
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What's with the empty room and closing doors? They won't open till I defeat all enemies but... there aren't any. Any ideas?
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Stuck on the third floor because I don't have a key... Do I have go through every room of every floor to make sure I have enough stuff to continue? Sucks that I can't go back down a level, but I don't seem to be able to do anything else here. Walked through all of it 3 times now...
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As it stands the game is just too easy.There is no point in using your melee attack since you can just wait and kill all enemies from a distance with magic.And even if there was a point in close combat it is just very easy to attack-move-attack-move and repeat,since moving in any direction for even an inch makes the enemies miss 100% of the time.
I would recommend implementing a simple mana system where you have a set amount of mana and you have to replenish it at a shop,or at any other set point(basically you want to stop the player from spamming the magic attacks).Also,i would recommend making the melee combat more challenging,by increasing the hit range most enemies have and thus giving the player a bigger incentive to use the block mechanic.
Overall this is a good game,and it was worth my time i believe,but after a while it became repetitive because there was no challenge there for me.
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I don't know if it's because I'm putting all my leveling points on spells, but the game has become too easy for me. Just throw out your spells and everyone will be dead while you laugh at them from afar.
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Why do games include a return to main menu button without a confirmation dialogue? And what's the point of making the main character walk so slowly?
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One complaint - clicking to both block and attack is a BAD interface choice, sometimes I do one when I mean the other. fix that and the game is near perfect!