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I gave you an extra star for the simple fact that you're one of the creators that will actually look at feedback, respond, and try to improve their game. Thank you for that.
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Tad too easy if one knows what to do:
- Flamethrowers do constant damage to everything nearby, so walls of them allow to push all waves at once
- Enemy unit reaching base doesn't take "lives" - there are no lives, he takes resources. So if you have enought, you can wellcome them. Than being saind, spikes are single best tool for this - all route in spikes means almost instant resource cap(as long as there are enemies on them).
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I would really like to play this game but the first level I play never ends? Have cleared the cache to reload the new version but still no luck.
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ir obot.......really...am i the only 1 that sees the name stolen?...really just a f^*&ing space... the name is crap if he though of it without the movies name
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So you've updated the game to give us upgrade points for beating a level's bonus modes, but you didn't make the game give us any upgrade points for the bonus modes we've already completed. I've tried going back and redoing some bonus modes but that won't give me upgrade points either. I'd need to start a new game to earn those upgrade points! Please fix this.
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1) still not getting upgrade points for defeating new modes other than normal. 2) every once in a while, I get a freak robot that has insane resistances/hp. It took 10 minutes on a stunned robot to kill it. it just sat there while my fully upgraded towers slowly tore it apart.
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The game has great graphics and the voice acting adds to the atmosphere. Playing your video sequences on youtube vids is destroying it again, though.
The game is way to easy. No tactics seem to be required to beat the levels. Just stack one kind of turrets on one point, doesn t matter, what kind of turrets, doesn t matter, if you ever bother to upgrade, and you'll win. If it wasn t for the magnets (and perhaps the glue tower), there are no synergies between the different kinds of towers.
It doesn t seem to matter, what kind of enemy is within the next wave, since your towers still will handle the enemy with no problem, no matter what. So more advanced game modes, like blind and swarm doesn t feel harder than normal mode.
Nice looks, but all together a pretty boring game, sorry...
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Great game. One thing I wish were different is that you should get another upgrade point for completing a level in a different difficulty. Otherwise there's no point in going back to the previous levels.
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Easy win: Fully upgrade drones in the upgrade shop. In the maps start the level with all drones, they will keep sucking up building points, then keep building drone (I usually build 100-200 per map-seriously.) Then, once you have so much income you cant spend it fast enough, place like maybe 50-100 magnets on top of one another (find a place that has a glitch in it that makes it possible on that part of the map) Then, beside the magnets place 10-20 rocket launchers, and 10-20 rust. (the magnets make the bots stay, launchers hit all, and rust weakens their armor so rockets do more damage.) All the while your drones are hammering away at the bots. Rate up this comment to keep it alive please.
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try lodes of the drones/noobturrets with upgrades... i find it hard not to stay in full iridum... even when thay get though the my defence (yes my defence of noob turrets)
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where the scorcher doesn't work, try spamming drones. with all 5 upgrades, you'll start gaining money at a ridiculous speed and you can spam other towers when you feel like it.
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I gave up when a mob got stuck and wouldn't be damaged. However the game is so easy and you effectively have infinite resources. There is zero challenge here.
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should of uploaded as beta, still bugs, no hit boxes for towers = fail, building towers on the road = ?????????????? ; just build 40 towrs on top of each other and win
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Glitch when using too many towers/magnet traps, particularly the magnet traps - it causes the robots to not move, but not die either. Also, the ability to delete the towers and traps would be helpful. That could help solve such glitches, too.
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1 - upgrade drones
2 - put plenty
3 - drone gets money each shot they do
4 - more money
5 - reapeat to the infinite
6 - lag
7 - ???????
8 - profit!!!!!!
I seriously covered the map with drone i can't even see wich map i'm on. And even if evil robots pierce that line, the drones regaine all the IR
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I don't see any more levels to beat in normal mode. I've beaten levels 1-12 as well as the hidden level 51. How do I unlock the others.
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This game took a lot of inspiration from GemCraft, which made it seem promising to me, but it really fell short of my expectations.
Towers actually have unique powers, which is nice, but the balance is terrible. Upgrading a tower is universally inferior to building a new one, and the flamethrower does too much damage for a constant AoE effect, making it ridiculously overpowered. Needs polish.
2/5
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I love the Resident Evil referance in the intro, Leave it to umbrella to make a computer virus that turns robots in zombies as well ;)
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Construction upgrade doesn't seem to work. It shows the cost deduction but building a tower still takes the full amount.
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Game is bugged as all hell. Can not place any units. The screen stays red. When I try to place a unit it appears only at the bottom left corner and the "attacking robots" also just stay sitting in the bottom left corner. 1 out of 5 looks like a fun game, but dont release something unless it works.
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Still getting stuck after some levels especially when I spam robots to end the level quickly. The end screen doesn't appear. Also, I can't find level 13 and above.
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How many levels are there? I finished 12, got some "ending"(??) about there being lots of tunnels, however the "Achievement Unlocked" achievement of finishing all levels on normal hasn't triggered. Do I have to beat them all on other modes and then more levels pop up?
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Fun game. Great graphics. Something happened on level 6. I finished all waves, but don't get victory and can't move on with the game.
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this is a pretty good game, obviously its still a work in progress but the basics of it are pretty down pat, and like it says he's working out the kinks so unless you make games too i say everyone should get off his back a little, or give positive criticism rather than 'this game sux too many bugs'
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It is a fun game, albeit a Gemcraft clone, but I am getting some game crashing glitches. One is where I fail a level and hit replay and the shutters close but don't reopen. Then the screen is stuck that way and I can hear the waves finishing but I can't do anything. Then I just reload the page because there's nothing else to do. Very aggravating.