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you know that you won't miss when you actually devote about 2 hours into the game right? amirite? amirite? yes i am.. just don't whine about missing when your stats are bad, eh?
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I'd really like some sort of sorting option for the storehouse; going back to it after beating a couple of defense quests makes it hard to find anything.
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i found a glitch i think when you start the game youll face the leader of the evil guys intstead of fighting him just leave the game and continu your adventure you know should have all the normal clothes and idk about the spells
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i don't understand why i can't up my archery skill :( i have 900+ in weapon, 350 in mage :( i think it's bugued for me :( or maybe we can't up 3 skill :/
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Good game. However the shop sells recipes I already have and when I purchase it says that I have learned the recipe. How can I complete my recipe book if I see a ton of repeats?
I can't use +max HP/Mana pots outside of dungeons.
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so 1.04 fixed the problem with broken recipes, by taking away recipes i had bought that weren't marked as such. Interesting fix that one.
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Having trouble with the arrow keys when I'm in a dungeon. They stick sometimes which can send me into an enemy before I'm ready. Anyone else seeing this?
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And for forging new weapons... I've spent upwards of 7000 gold improving my smithing/getting recipes and I have ~16% chance to make most weapons. You either need to make better equips available, make it easier to advance skills (smithing), or make cheap beginner recipes to build the skill up with a high success rate.
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The inconsistency in this game is too much. I can waltz through one defense quest--killing three enemies in one hit--and then miserably fail the EXACT same quest the next time because I can't kill one enemy in three hits. In combat mode, the hard attack doesn't seem to do anything more than the regular attack, but hits much less. I can kill one guy with 50 HP and only take maybe 20 damage. Then the next guy drops my full 90 HP and potions before I even get him half dead. I realize this game is supposed to be based on "dice", but the enemies are getting better roll odds and I have the same I did 2 hours ago. WHY DO THE ENEMIES GET HARDER BUT BETTER EQUIPS ARE NOT AVAILABLE FOR ME TO MATCH? They triple in strength, and all I can buy is the 1d8 beginner sword.
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He remembered to let bows shoot lazers and give the bosses cleverly disguised sexual names, but he didn't give an option for ginger hair? Me thinks you kicked me on the 20th of november. J'acuse!
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the recipes dont work at all. i mget one and then i check my crafting and a different recipe appears. i check again today and the recipe has AGAIN changed to a different one. please fix
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In going through the dungeon with the Werewolf Pups. I didn't want to bash their cute little skulls in. I wanted to hug them!
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The different kinda of attacks with mage weapons are kinda useless, whenever i do a heavy attack i usually do about 1-3 damage, and when i do normal attacks i average about 4-6. I started a game and made a Warrior character and this issue is resolved. I think it says alot when one part of the game is great, but the other has glitches or issues. 3/5
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Bug: If you learn a recipe, and let's say it is the recipe in the third field, second row, construction. If i go to any other tab, let's say blacksmithing, the picture won't be shown, but if i move my mouse over that same field, I can see the recipe.
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I've done all the dungeons + main quest, I think I have the best items, but weaponskill? Archery is 874, weapon attack 675, magic attack 374, and anatomy 881. If I think about getting archery to 1000, it might take ages, because as I see it now, it does indeed take ages just to get 1+ up in it. I use 2 items giving me +80% chance of increase, but regardless I dont seem to gain any skill upgrade. Does this have anything to do with what type of mobs i'm attacking, or how much my hit chance is? If so it doesn't tell anything about that in the Library, not that I know of atleast. :/ I'd hate to bore myself to death doing that last dungeon againx15 times or something.
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This game has so much potential that i can't describe it in words. But it needs a few things. First, i think some sort of attack skills would make this game amazing. I don't want to just watch the same attack animation over and over again, and every once in a while cast a spell. There is a terrific amount of loot, skills, and attributes, but the gameplay needs to be more enticing. Please include attack skills in the next installment, and mabye some more twists on the defense game. Those would easily make this the best series on kongregate.
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It's nice, but the thing that's good about my pet protector is the time limit, which gives the game a bit of tact if you want to succeed. This part is absent here.
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how many levels are in the tower of mysery, please don't say 100... also i was wondering if i could be enlightned on how the learning mechanism works, is it random, per use, a little of both, level gaps taken into acount. i would like to know this for the battle stats like magic attack... yes i built a mage character.
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Does anyone else get ticked when u just get an item hat supposed to help you dodge stuff, and then you get hit the next 15 times?