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As a idea, what if the squad's names where customizables? I'm traying to do "Thematics soldiers" (i.e. "Critical Soldier", "Learning Soldier", "Ninja Soldier" and I think that turning "Chalkie" into "Critical Soldier" or something migth be very usefull, instead of enter Chalkie equipament and see if that man is my Critical Soldier or my Corrode Armor Soldier.
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Finished Arkandian Revenant before and unlocked almost all the Awards, except for 3. When I started a new game in Explorer with the save data in place, it only unlocked some of the playable races, but did not award me the other stuff like +10 max HP, +10 max MP, free spell, extra party members. I'm not even sure if the bonus dungeon was unlocked. Oh well.
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I keep finding enchantments I like on equipment I hate, it'd be cool if in later installments there was something similar to the disenchanter that let you break old equipment to get gems with its effects so you could transfer them to something new.
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This would be one of my favorite games on Kongregate, if it didn't lean so heavily on a very frustrating random number generator. Having a 90% attack fail 6 or 7 times in a row a few times is enough to put me off even if the rest of the game is great.
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Would be nice if the backpack finally got re-arranged properly so that items dont move around as you get larger packs.
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The thing with the crafting system... sure, you can create super-epic-awesome items, but in the time it takes to arse about grinding the ability and ingredients, you could have finished the game 17 times and written a couple of novels.
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Hm... I went through the recruiting dungeon, when I got out all my spots were blacked out (there was still things in the spots) and no extra recruit?
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Everyone here is how to craft the highest level items; First, you need to max artistry, this is easy, just put in one ingredient until your skill cap hits 1000, then for the respective skill of the item, Craft the easiest item to make, for Blacksmithing, craft items under the Blacksmithing tab, for tailoring craft items under the tailoring tab, and for alchemy, items under the Alchemy tab. You'll need about 650 to even have a shot at it. For the sword of ormens, you may need a high mysticm skill for it to get the full affect, Mysticm is gained by breaking down items, ope this help!
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If you want to work out the $ value of crafting the uber sword.. play the hacked version and only use the money cheat. its millions of $ ;/
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I totally just disenchanted a Sword of Ormans and got a 100% hit chance rock, which I then added to the "Supreme godlike sword"... Best weapon in the game?
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The object ordering in a backpack is a bit funny. When selling or equipping items I find that they don't end up where I'd expect them. This makes it harder to sell of extra stuff after a dungeon because I can't quickly click to sell things; the remaining items will shuffle around making it easier to click on the wrong thing.
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I'm stuck. I can't move around in the dungeons. The game makes my guy automatically move to the left, and I can't progress. I've tried exiting the browser and getting back in, but I still can't go anywhere.
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Blackburn009, your health increases by finding special potions that increase your max health, and the same goes for your mana.
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Your attack percent only determines hits & misses. Dodging and blocking are taken to account after. So 90% attack rate dosent mean 90% chance to deal damage. They could still block or dodge your attacks
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There's one thing that I've never understood about these arkandian games- the attack percentage. It just isn't accurate. How do I miss 30% of the time when I have a "99%" above my hit rate? It's just not statistically accurate, the numbers are really just guidelines. A solid explanation of what these numbers actually mean are absolutely essential.
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Maybe add a screen that, when hovering over an item in your inventory, it also shows that type of item that you have equipped. that way it's easier to compare them ,
This is something I'm looking into doing, I wish it were as simple as adding another tooltip window, the main restriction is screen space so I may create a system to hold a key to flip which item is displayed in the tooltip, the one rolled over or the one currently equipped in that slot.
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For the resource pack in alchemist, the holy water isn't included. Just wanted to notify you, UNDEFINED, incase you didn't already know. Hope you see this