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the enhance weapon potions are no longer usable outside of combat? (enhance armour can still be used from the out-of-combat inventory)
and in general, combat-only potions should be marked as such
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The Map "Old Dungeon". On the main level-on the right side, you can't access the area. How can i finish the game if that is the case? Please help thank you!
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i really like these games. but its so heavy on the flash player. maybe it could use an overhaul, now that u know so much?
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An example of a shameless grind fest. Getting skills to go for the top tier crafting items is completely ridiculous. 3/5 because the beginning was enjoyable. After that one gets flooded with shitty gear that you must haul around and mass-sell to get anything out of it.
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Silly question here...What's a socket? I got an Enchanted Gem, but every time I try to use it it says the item I'm using it on doesn't have sockets.
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No matter how much I like this game, I'm still pretty annoyed by the fact that I have 98% chance of hitting the enemy, yet I miss 4 times in a row. Needs some improvement there.
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i don't understand. how do you expect the players to use the craft system when it's so hard to use? I mean, now that I completed de game, and got way better itens than the craft one's, why do I would want to craft? I believe that nobody uses the craft system...
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an auto loot function would be good - takes everything until your inventory is full, then gives you a 3way prompt when you overflow, automatically discard the lowest value item, normal manual looting, or manually transport stuff, but autoloot the rest.
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I m sorry, but missing again and again when the hit chance is 95% means there s something wrong somewhere... Apart from that the game is very entertaining!
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Divine intervention potion seems to buff all your stats by some percentage. This lasts for the remainder of the battle you use it in.
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Tactics that worked really well. Training. Wheneven you fight the last mob in a dungeon and you have some health left let it hit you (guard) for a while. once you get the heal spell (get it asap) you can prolong this. With defence maxed the game becomes a lot easier. It does take some time. Auto guard would be nice :D
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What unlocks the 'reach floor 50' award? Me and other people reached floor 50 and beyond, but this didnt unlock the in game achievement.
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Crafting isn't QUITE as hideously undertuned as in the previous games, but it's still so badly undertuned as to be completely useless for everything except stocking up on mana potions for long dungeon crawls. For the rate you get materials at, your crafting skills have to scale way, WAY faster for that to be even remotely viable.
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what if when starting a character i could choose a bow or staff instead of a sword and chest that fall after a battle should auto open and auto closed when all the things inside are taken. sorry for bad english
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how does socketing work,,,unless i'm missing somethig blatently obvious i've tryied looking and trying everywhere/thing,if someone could post where or how,would be appreciated,,,thnks...:)
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my weapon defense is massive, but my magic defense is dam low. We need to run into an even number of weapon/magic attacks, because while I'm breezing through weapon, magic hurts bad and makes it hard to travel down 10 levels
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craft' recipes dungeons have fixed strength guards, so even at 5 stars they are 35 hp one-shot dummies. Probably bug, but maybe it's a feature
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Mega Disenchanter - unusable in equip screen, but in the shop screen it's listed as "Upgrade Backpack Space 20 Slots". So...I sold it.
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Bug Report: When a killing blow also stuns an enemy, an unneeded follow up attack is carried out despite the enemy already being dead. Damage and things such as leached health are still counted.
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Is anyone else having trouble with the game randomly freezing up? This seems to happen the most when I'm doing the 5-skull repeatable squad battle.
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The moment when you are terribly losing a tactical battle and just decide it's "screw this crap o' clock" and retreat XD
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This game is pretty cool. The dungeon part is excellent, but the 'tactical' part not so much. It's tedious as best. Is there a need to complete that part? I fought maybe 5 battles and have been ignoring that part of the game since. Either nix it, or it needs major help - spellcasting, item use, etc.
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How do I know what skills are for? For example... anatomy?! Mana Lore?! What is the mana drain skill of my object doing since it seems it doesn't do anything?
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that feeling you get when you clear a dungeon with your pack completely full without the need to throw something away
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Sometimes i get this thing where an enemy mage heals himself, then i auto combat, and then he uses lightning on me which says it heals me by 20 points. What?