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Did you intend for some parts of dungeons to be blocked with pieces of furniture or was that accidental? Because I find it annoying to go through and hit a dead end just because I didn't have a hammer with me. I don't to care about my house as much until the end when I'm filthy stinkin' rich, and it doesn't happen often enough for me to always carry a hammer with me. Would you consider making that not happen, put a warning in the description, or at least make it a regular enough thing to make carrying a hammer worth it? I don't like having to quit the dungeon, buy a hammer, and spend more money just to return for some loot I'll probably sell in the end and come out with negative profits for that extra trip.
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@Thernan i doubt its a coding issue being as ive never experienced any of those issues and =have yet to read another comment about them.
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As with previous incarnations of this game, when I am in th dungons, I find that my character does not respond to the keyboard commands and starts running off in random directions out of control. There are also issues with both sound in teh inventoryscreen and also the character animation not working properly in the treasure screen. I never have issues with other game, just yours, so it must be a coding issue.
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i've been playing this game for 3 days now and have not once stumbled upon a recipe that i could make. i'd love to make some with the giant amount of supplies i have.
when you change to a different tab when you have auto attack enabled you seem to attack 4x+ faster then if you're watching it. I have a fairly decent computer and this doesn't make sense since flash is supposed to slow down when you change tabs. 4/5 stars
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when you die, it says you "feel weaker than before". I assume this means that quite a few of my current stats lower when i die. I'd like for a dialog to be shown of what exact skills i've lost so i know exactly what to train to be equal or better then before.
a dialogue showing what items are better or worse then the ones i have equipped, such as a side by side comparison when either hovered over or when a certain button is clicked this going back and forth thing is ridiculous.
a confirmation dialogue with the disenchanters would be great. i accidently disenchanted a ring because i had clicked it twice and equipped with a different one.
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Is that a bug^ when you put a gem in one of crafted item all others of that type (future crafted and already existing) become with this gem. and i don't know how to change this
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Starting game as Demon. Then doing heal-spell dungeon right after first tutorial dungeon and a first tactical battle... What do I find? Oh, yeah, the Airbender Dagger artifact. So now I own everything after 15-20 mins gameplay. :3 I simply love this game.
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Hey, the Luck spell is bugged, or just has the wrong information. It says it costs 35 mana to use, but it uses 45 when you use it.
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Ok,I have now played this game on 7 different computers all of which upon entering a dungeon my charactor just runs around willy nilly like all my buttons are stuck in.
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1000 alchemy. (1.5 hours of clicking to get there.) Still 0% success rate on the 5 major potions. This needs fixing- if we can't craft them, why are they listed?
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Easy way to raise bargaining, when you already have a sell% of 60 or so just buy as many custom shoes as you can hold and sell them back, the margin is tiny, you're losing like 10 gold on each pair and it will steadilly decrease. As long as you have like 3000 gold yo can just dothis tillyour bargaining is at 1000.
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AARGH on the crafting interface! I have 702 alchemy now, still have a 0% success rate on the powerful potions. Need a way to mass-craft, buy skill books, or otherwise increase your crafting at a greater rate. (You can get a few bumps from tactical battles, but not a lot.)
As it is, I'm clicking once on recipes, once on combine, once to get the results, once more to go back to the recipes screen, etc. Probably have to craft another 200 or so potions to get to 1000 alchemy, which means 800 more clicks PLUS then needing to sell off all those potions in the shop individually. Streamlining the interface would be huge.
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Dude, Undefined, Just came up with something. You know those items that you can't remove? (Lizardman hat, Wolfman hat, Devil chest, etc.) How about having a choice of different skins for those items...because honestly I don't want my lizard man prancing about in a top hat for more than thirty minutes.
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this game is completely unplayable. character walks by himself into a corner and i can never get him to walk away from it.
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it would also be nice if the character would stop auto running into a wall when im trying to continue through the dungeon. he always wants to go his own way instead of following the arrow keys.
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The crafting needs a list of "last crafted recipes" to quickly recraft the last item. It's hard to level the crafting masteries like this... 2 many clicks to re-enter a receipe
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I've tried multiple times to load the game, but keep getting a blank screen. The commercial loads and runs every time... but after that, nothing.