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I'd like to see the explanation of each stat as it applies to combat and possibly some formulas for damage calculation vs. armor. The explanations you provided in one of the previous chapters should be carried over.
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When you disenchant an item, be cool if it had some sort of indicator that shows the chance of salvaging a gem from an item.
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glitch?..."old dungeon" with mindflayers can't be completed because an object is blocking the path...maybe if i could find one of those special items for picking up furniture i could get past...
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I think you could implement a feature that lets you wield two weapons at the same time. Left hand items that deal damage(ie shields) would just roll a 1d0.
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Ok, receiving the same artifact 4 times in a row is a bit excessive. -adds to the list of awful things about this game-
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Am I missing something, or is there no 0 cost dungeon? I blew all my money trying to grind Bartering and forgot to save some money to quest. Now I've got 11 gold, and my units are too weak to take on the tactical battles. A free dungeon to scrounge up some gold for adventuring would be appreciated.
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Is it just my keyboard or has anyone else had issues with the control mechanism while in dungeons? It's like my character is drunk and won't move where I want him to.
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How high does artistry need to be to make things like the Supreme Godlike weapons? Mine is nearly 600 and I still have a 0% chance.
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Ok, I finally got all the badges for this game, and I rate the game 2/5. Firstly, I'm just thrust into some world with no back-story, nothing to go by. I'm just like what am I here for? *click* *click*. Then, when I battle things, it takes so way too long, I find myself putting it at auto attack and playing something else. Any game that makes me feel like I have to play another game with the game is ridiculous. And what's with all these new games with predetermined battles with no skip button? I don't want to watch the same guy being attacked the exact same way 1000 times (no exaggeration). Not to mention that the game is damn ugly.
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i see that you added autoattack option, great! Now its time for auto loot from chests and i will give 5 stars ;p also i have a suggestion to add random buffs to weapons in blacksmithing, why? Because when player now craft best weapon he wont open blacksmithing again, and with for exemple 4 random stats he will keep doing weapons to get best stats on it.
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The character design hasn't changed since the first Arkandian game. Also, why does it lag a bit every time I move in a dungeon?
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It seems all I get carried over from Chapter II's achievements is the ability to start as Orc and Lizardman.. No additional skills, helmet, staff or hp/mp. Anyone know why?
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Just saying... There is NO reason to require a Furniture Basher to complete a refreshing dungeon. 1/5 until you fix that. It's so damn annoying.
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I like this series, but it seems that every next part is more and more laggy. The mode with multiple units on the map is hardly playable for me.
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Lol I got the best recipe for Blacksmithing on the first try. Supreme Godlike Bow. Image here. http://postimage.org/image/rtvtszs1n/ Shows that recipe gets are at random.
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I call massive bullshit in this game.. 85% chance to hit, miss 6 times in a row. Yeah I don't think them odds really work out.
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the furniture stealing system is fecked. i do not need to steal the same piece of furniture in order to steal it once. i'm no math major but that doesn't make a poop-iota of sense
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@joemama1512 What do you mean? The buffs do indeed wear off. Bless does, every time, after 3 turns. Ice Shield, I never really used.
No monster has a disenchant on hit at all. I'm not sure where you got that idea from?
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Is anyone having trouble with Old Dungeon level 2, or is it just me? About half way through, It becomes totally blocked and impossible for me to finish it.
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Idea Alert: What if you could put a training dummy in your house, like one to initiate battle with? Rate + for dev to see. Or Not.