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@mundoaesino and other people who have the same problem about using posion. If you want to use posion on the tressure menu, then OPEN YOUR BACKPACK WITHOUT CLOSING THE TRESSURE MENU, USE THE POSION, AND PICK UP THE ITEM YOU WANT TO PICK UP... the item will replace the spot of the posion. RATE UP if this works SO PEOPLE CAN SEE
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First, I woke up to discover a new game from Undefined.
Then, I saw that I could play as a lizardman.
Finally, I witnessed my lizardman do a victory moonwalk.
This day just keeps getting better and better.
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Needs a better way to get socket gems other than the extreme occasion that you may get ione off of a drop...even crafting them would be better
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for those confused about the damage systeme :
for exemple a 2d6 weapon means roll 2 , six sided dices .
another exemple 5d9 means roll ,5 9 sided dices.
if you are confused or if you noticed that important detail late in the game +1 let others know .
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Would be interesting if I could share my house with other Kong users... Grass floor could be added and maybe the option to buy another floor level in my house... Great game btw
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@ericrfabischek Thank you. And the reason you're doing lower damage at times, is because a 6d6 has a chance of rolling a 6. instead of a 36. :)
That and your enemies may have magic resist that's higher than enemies you fought before.
@mogstorm I've tested that bug before, it does not work for me at all. It's a really rare one.
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quick bug report. for the Luck spell (increase chance for good drop from normal chest) the tooltip says it'll use 35 mana, while in real it would use 45 mana. (you can cast it when you have 35 mana, but you would go -10 mana).
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Fun, but the tactical battles are still bland and boring. Dungeon battles go quick enough, and between them you find stuff, equip stuff, explore - but tactical battles are drawn out and ... yeah, boring.
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I think it may be an unintentional bug but when casting luck it uses 45 mana while in the description it says 35 mana. Can you fix its description or reduce it to the said amount? Great game btw i love this series.
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Ok for an unknown reason (maybe i'm just noob) but when I successfully craft an item an click to ''loot'' it it disapears put dosen't get in my inventory so I basicallly throw mats by the window :( any clues
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For all of you with questions, there's a guide/FAQ thing in the main menu under "Help/Guides" it has descriptions of all the stats/effects.
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I think this may be a bit of an issue with the game - once you become capable of brewing the "oil of enhancement" potion, you can easily add die to your weapon such that you can one-hit everything in even the bottom level of the unfinished dungeon... Was it meant to be this way? it seems a bit unbalanced.
Otherwise, awesome game! I was never disappointed by any of your titles, keep up the good work!
Oh, and what a surprise on floor 100... :)
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so found this potion called Elixer of Twisted Fate, all it says in the description is 'divine intervention' its worth 1000 g. In short I will never use or sell it because it would feel like waste.;C
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Am I the only one that has noticed that the luck spell says it costs 35, but really takes 45? However, you can cast it with less than 45 but over 35 mana and your mana will go into the negatives.
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This may not be a bug, but, for example, if I craft 2 identical items ad enchant one of them with the other in my inventory, the second item gets the same enchantment.
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Wow, great job updating. The game feels much smoother and the replay value is now high. Just nitpicking, but I would love an option to click on the map to move, rather than hitting the arrow keys. I end up spending more time moving than fighting sometimes. I'm only nitpicking because you seem so responsive to feedback, thanks again.
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Chrome Hates You: The Sloggening. Become an adventurer in hours of grindy fun as you simulate the 9-to-5 job of a paint drying observer! Spend hours navigating ten whole tiles in order to snag a single item you need to increase skills that don't matter at all! In only a decade you, too, will feel the joy of crafting items you didn't need to underwhelmingly finish the final dungeon! Watch as fights you don't even bother to control take eons to finish in order to earn badges that don't exist yet! ...man, chrome made this series suck :(
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Not sure about this, could be a bug. I haven't seen it reported, if a duplicate please disregard. Version 1.0.4.
Only tested with the Gummy Gloves and Socketed Gloves.
After crafting said gloves and socketing an enchantment into them, all subsequent crafting of that item have the same enchantment and one less socket. It is useful, but it does feel as though this is not intended. Reloading the game remove enchantment from crafting.
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A small interface quibble: Whenever I go to the Skills menu, I always click the Kongregate button instead of the Close button, because it's where the Close button is in nearly every other interface that has one. For usability, it's best if similar elements are in similar places whenever they come up in the interface. Other than that and some bugs I've submitted, I enjoy this game in a similar weird, grindy way that I enjoy a Disgaea game.
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2 bug i noticed using disenchanter seem to sometimes random the crafting items instead of adding some and the award for walled cave don't seem to work for me even after i stole around 40 walls.
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Id have to agree with earlier posts...crafting in this game is a bit off...by the time you get to the harder dungeons you really need those items and the only way to get them is spend money constantly rebuying reagents for them just to have it take 50+ times to get to 1% chance
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does anyone else notice but for my mage in my squad, he had a 3d6 staff with fireball or blast, then i equip a 6d6 ( book )with fireball or blast with higher spell % damage, the over all attack is lower then the staff... just me?
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I think the the ratio of basic resources, magic regents and rare components are a bit off, since I allways have a few basic resources, at least 200 magic regents and no rare components. So fewer magic regents and more basic resources are needed. It would also be great if it would be possible to exchange resources or sell them.
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People need to stop complaining about the "To Hit" roll. Just because you have a 50% chance to hit a medium strike does not guarantee that for every 10 times you attack you will have 5 hits. A 50% "To Hit" roll means that you have a 50/50 shot to hit on that particular attack. If you miss, you still have only a 50/50 shot to hit on your next attack. Flip a coin 10 times. You aren't guaranteed to have 5 heads and 5 tails. Over the long-term, the average will be close to 50%.
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@dries8 think about what you just said. you hit 8 times and missed 6 so out of 14 total hits you hit 8 times. which is like a 57% hit ratio, seems pretty close to 60% to me
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@Gryphons Artistry is easily trained without the training potions. I'm not sure where you got that idea. Put one ingredient on the crafting grid after clicking experiment, and hit combine, it will fail, and you will gain artistry, 90% of the time for the first 70 or so tries. Hold shift and click on an item to make it take even less time. You'll get 500 artistry in like 10 minutes at most.
You need probably 1000 tailoring and 800 Artistry to make most of the super weapons. Please don't hate this game.