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You should really consider checking what the game is doing during strategic battles. Using up almost 90% on two 2GHz cores is a tad too much.
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dallenkki face it games have bugs. And you get spells by actually looking at the captions. The first place to get spells are the 3 caves in the top right corner of the map. Your welcome.
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I really like these trousers I found...
1-protect + 7 is worth 59: 3-protect + 10% damage + 5% dodge is worth 133
Well, you pay for the looks I suppose... (I have no clue how these ragged trousers have such high defense with so many rips and tears in it)
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seriously, this game has many bugs that makes it very frustrating. FOR EXAMPLE: WHY DOES THE MAGE ONLY HIT 5% OF THE TIME IN TACTICAL (4skull-5skull) WHEN I GAVE IT +80% HIT EQUIPMENT, also IT HAS LOWER TACTIC AND "ATTACK" STATS THAN MY ARCHER WHO HAS +20% HIT WHO HITS 60-70% OF THE TIME
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If the battles are so tedious that you've included a feature so that I don't have to play them, then why are you STILL MAKING ME PLAY THEM?!
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A very fast way to raise artistry (which raises the chances of succeding in crafting) is to open the experient tab in crafting, clicking on a resource you have a lot, then hold shift and click on a spot of the grid. Then click on combine (while keeping the shift down) and click again somewhere on the grid (still keep the shift down). Keep doing that and your artistry will get raised in no time. This also raises scavenging quite fast.
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It would be nice if you get a mana increase potion or hp potion it would heal it completely and up the level as indicated.
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BUG: Cast Luck is shown as 35 Mana but actually costs 45. Correction - If mana is 35 - 44 it will cast for 35. If mana is 45+ it costs 45.
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I got the tailoring pro award right after i started this game when i had no tailoring recipes yet, i still don't have any after doing the tailoring dungeon. Buggy Award? btw I would like it better if any perks you get from awards would be effective in the game you're playing.
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@pacolaco Welcome to how the RNG works. :) Don't feel too bad.
Also, at 40%, you shouldn't be trying to hit anything. :)
80% is the bare minimum for decent success rate. Anything lower, and the game's dice rolls will almost never work for you.
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i just played arkandian revenant and got all achievements except 3 races and when i start a new game i can choose zombie and lizardman (acheivements of arkandian revenant) but i don't get the other bonuses: artefacts (holy staff + random artefact), +10 hp and mp, exclusive spell ect... What can i do?
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It's nice that we can now equip or use items while on the loot screen, when bag is full. Auto-fight is comfortable too. It would be great if all 'accept' / 'ok' buttons could be triggered by pushing 'Enter' or 'space' : too many come and goes between keyboard and mouse.
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It's be nice to have backpack upgrades rather than buying the next one at full price. For example, if the lv 2 backpack costs 4000 and the lv 1 one costs 2000, after buying the first one, the lv 2 one should cost 2000. Otherwise it encourages players to save 6-12k for the last or 2nd to last backpack which I feel hinders progression.
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...Again? The originals were addictive, I'll give you that. Clearly you know how to design a game. But we're how many entries in now? I'm still picking from the same hairstyles, watching the same battle animations -- even listening to the same title theme. The amount of reused art, audio, UI functionality, and game systems employed in your 'sequels' has got to border on criminal. You've gotten a big head if you think this is still alright. You owe it to us - and especially to yourself - to put a bit of love into your releases again. You've obviously got what it takes to make a fun game. You should consider designing some new art, finding better audio, evolving the gameplay, and releasing a quality product -- even consider charging for it. It's easier than ever to break into the indie scene, and I can't make myself believe any game developer worth his or her salt can honestly be content regurgitating the same game over and over like this. Time to level up, my friend.
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an option menu that i can access at any point would be nice to mute the game and be able to control graphics, access the help link ect. + save function, so if i'm in the middle of a 50 floor dungeon crawl i can come back to the game when i want instead of having to do it all in one sitting
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How in the world do I carry the millions of wall sections I steal? Also stealing a wall and keeping it intact takes mad skillz
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it would be nice if once we finish the game we didn't have to play through all the easy levels of the endless dungeon...