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How can i get all alchemy recipes? i was exploring alchemist dungeon until it was gone from a map & i still need 1 recipe. Anyone of You may know how to get last recipe?
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Burn takes maximum HP from the enemy - I don't get it why it should be so, instead of taking current HP, but it's viable in certain places.
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very disappointed because i love the game but it constantly ends up n a force move where it keeps heading in 1 direction and lags badly -- why? other more hardcore kong games dont have these issues - please fix this!! :(
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Just wanting to say, I absolutely love this game. I see a lot of complaining about little things in the game... Some of it is understandable whereas some of it is just laziness... To those who complain about how much of a "grind fest" this is, that is all part of this game's charm... You can't just play and beat the game in thirty minutes, no, but that's what makes it so enjoyable.... actually WORKING to get somewhere...
I thank you, undefined, for making games like this that we can all enjoy. Keep this series strong for us die-hard fans!
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Bug Report: The "Mega Disenchanter" which I found in the lower levels of the final dungeon does not seem to be operable.
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Burn doesn't work correctly - the graphic shows up as "-5" or something, but it doesn't actually take away hp from the enemy
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The cpu usage of this game is way too high for what is going on. I don't know if its an issue with the game or a flash bug but it needs fixed.
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Can you please lower the amount it takes to craft to a thousand? I've been playing the game for 17 hours so far and blacksmithing is only at 800. And that's the only one I've been doing, so I can't imagine how long it'd take to get the others up as well, but I'm not going to even bother trying at this point.
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Thanks Undefined, for all the work you put into this. I'm really enjoying it, I'm an old-school stats hound. Could work in some non-linear story lines, side characters who might join your 'companions' party. Central town with areas to explore (market, sewers, underworld, palace, et al) Keep up the great work!
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Gonna have to agree w/ some of the other posters here. I don't mind grinding, but I'm probably not going to spend the next 6 months trying to get my crafting skills to 1000. Dont really have 10 hours a day to devote to that. And Enchant? that's gonna be 8 months. Might finish this game by next Christmas.
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What happened to my gamesave? I worked on this game for hours last night! And no, I didn't clear out cookies or anything. ;_;
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Edit: "to upgrade some specific stats"... I mean some kind of a level up system, on top of the way it's currently handled.
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Don't listen to the haters! Good game with some nice upgrades over the previous one. Keep up the good work, undefined! Perhaps a more standard rpg-like ability to upgrade some specific stats (hp, attack, defense, etc.)?
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This entire series needs a drastic overhaul. We're how many games into this Arkandian stuff and it's almost completely unchanged? From the graphics, animations and audio all the way to the core programming design. Starting to feel very churned out. Everything seems based around the question, "How can I make this take more clicks than necessary?" Clunky UI, fiendish lag, and ultra-tedious grinding are the biggest issues. Grind is okay to a point (being a D&D-inspired game), but it's just taken to an insane, joyless degree. Streamlining those things (as well as battle, looting, and crafting) would be an enormous step forward.
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Okay, now the Walled Cave achievement isn't working for me as well as the 'reach level 50 in the unfinished cave' one. Is anyone else having these problems?
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i do have the saves from previous chapter but i'm not geting the benefits from the awards.. anything i should be doing? by the way this one is the most boring of the series.. too many floors on archmage's dungeons.. haven't seen the mystery dungeon yet but i don't think i'll be traversing all 100 floors ever.. it would have been another matter if i could teleport to a floor if i ever reached there..or a teleport for every ten floors or something... i simply can't find the time to travel all hundred in one sitting
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Okay, besides all these retarded comments:
I think you should be able to gain mana lore while using heal on map. I don't quite get why you don't since in the end you do the same thing and you should get better at it :P
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STILL have not fixed tactical battles freezing the game constantly?! Sorry, but dropping my rating until this is fixed. This should have been a priority fix a LONG time ago... :/
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I've done 1-50 on two separate occasions and have not received the Spelunker award. Please correct this. Thank you for the game.
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Ok devs - I've hit level 50 in the dungeon two ways - the first time I went in and did it 20 levels at a time so I could spend some gold and raise my crafting skills, the second time I did 1-50 and I still don't have my level 50 award.
Additionally I've stolen like 50 walls now and still don't have that acheivment either. Please help!
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reading through the comments made me feel sad for rpg developers, if you don't like to work for your prize, go play something else, this game is awesome, it doesn't end in 2 hours after you start playing it, kept me entertained for a week, that's more than I can say for 90% of the games here
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The Walled Cave award isn't based on just white walls, it's based on the number of different types of walls you have. And yeah, Spelunker doesn't work at all for me either, tried multiple things to get it.
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keesto, there's an endless amount of ingredients to pick up by redoing dungeons with first disenchanting stuff into mats and then picking the best gems to send home, this way you'll have no trouble with bagspace nor crafting mats, sure it's a grind but that's the whole idea of the genre.
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Has anyone managed to get the "Spelunker" award yet? Reading the comments so far, it sounds like it just plain doesn't work, and I have wasted enough hours on this game already that I'm not gonna waste several more trying to get an achievement that doesn't even work.
On a related note, for those having trouble getting the Walled Cave award, you must gather 21 WHITE walls. Gray (dark) walls will not work.
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There aren't nearly enough ingredients to pick up. And they're way too expensive to buy. And maybe the Alch/Tail/Black recipes should show what you're missing instead of simply saying "Not Enough Resources!"