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Why does the backpack have to have such a ridiculous pattern? Can't things just start in the top left and go to the right, with new rows doing the same? If you really think that it improves the rating of the game to have the clever growth pattern then at least have the decency to change the pattern to something more sensible as the backpack grows.
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It would be nice if, in multi-level dungeons, the "Go Down" button highlighted after you'd killed all the baddies and opened all the chests just like the "Head Out" button does at the end.
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Managed to accidentally disenchant my weapon. Was buying tons of spellbooks to disenchant for the achievement, saw the sword and just figured that I'd accidentally bought one. If I'd looked closer I would have seen that it was my sword and I'd accidentally equipped a spellbook while disenchanting quickly. Sure would be nice if there was a "Wait, this is weapon is MUCH better than your current one, are you sure you want to disenchant it?"
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...I have really low magic defence and I have no way of increasing it as I have beaten all the dungeon levels apart from the campaign and prison levels....now the annoying ages beat me every time....man I love this game!!! :D
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A button which makes one BUY reload of improved SHOp-Items would be fine! My crafting skill does not progress fast enough, for weapons of more than 6d4...
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I would like it if we could buy more than one potion or armor ingrediants at a time. Like for instance we could set what ammount we could buy and it would tell us the price of that many items.
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I'm sure it would be better if Tincture of Learning didn't try to train skills that are already at 1000. Sometimes I get NOTHING at all from them, with several combat skills around 300 :(
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It would be nice to have an option to get rid of unwanted items obtained from dungeons. For example I have loads of stuff obtained while trying to access artifact chests.
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Why are these arkandian -games always so effin slow in comparison to other games fps-wise? Could you pleeeeease pre-render them or something to make them a _little_ less choppy?
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In my personal opinion you are doing 'virtual art' among others here. Maybe you visit me at http://pietroschek.deviantart.com and contemplate, if such a platform would not perhaps help you to present (and sell) some of your works? Come on, 341 facebook users is crap, you are one of the best in browser games and still improving so good luck and best wishes for you!
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bollek - some later levels require you to have hammers(removing furniture etc.) to get all chests, maybe it's the same with finishing a dungeon?
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Damage Count: Ex: 8d10 it means you got 8 "10eyed" Dice to roll. so it becomes from 8-80 but, if you battle with 2d30 (2 "30eyed" Dice)you will just roll the 1 and 2 dice not thats all 8 dice. so, 8-16 vs 2-60
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WTF... this is the 3rd time I have lost saved data for this game when all my clearing of data is turned off... I refuse to start this game over again to try and get the hard badge... Last time I had only the final dungeon and I cleaned out my save... INSANE!
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I thikn for certain dungeons, displaying what floor you're on besides the pop up is a good idea.. like underneath mana
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este juego es gradiosooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
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yes galaga, i forgot to comment that i figured out what to do haha, it just clicked in my head suddenly the other day haha
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platinumboi8 - re your weird bug. May not be a bug - it may be that you just need to take a hammer/pick with you to get to the rest of the dungeon.
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I do love the game, but my only gripe is the speed of certain things, such as moving around the dungeons, animations, and unnecessary effects like the falling chests after you win a battle, then watching the items slowly float up. An option to not run redundant animations would be great, as would a fight speed option.
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I have a $3000 i7 laptop with a premium broadband connection, plays civ V and guild wars 2 like a dream, and yet this game always takes 10 infuriating minutes to load for me. What gives?
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I've come across a weird bug/glitch i guess i'd call it, the first was in the place "Old Dungeon" where i go on the left side of the map and clear it with no problem. the right half of the map I can't access because a box block the path which is odd. the second time was on the spell quest Shrine of Luck, I cleared the map normally except for one treasure chest that was blocked by a box once again...
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If 2d6 means 2 six-sided dice, does 2d12 mean 2 twelve-sided dice?
If so, I've been equipping crummy stuff this whole time!