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tip a vandals hammer( the thing that removes dungeon furniture ) is helpful at times no just to decorate house if remove certain furnature in some dungeon it reveals new paths like "Old Dungeon" the one with MindFlayers
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It saddens me, that there are no pajamma pants or bunny slippers to be found amongst the highest level artifacts or crafteble items.
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All in all a good game but does have some slow bits, as one of the top commenters mentioned. I gave up equipping my squad regularly because the process is so clunky. I would like there to be an arrow on the equip page so I can go from person to person instead of closing and then having to select. I want to be able to quickly check on their equipped items for comparison, not have to back out of screens and go back in. Some improvements could be made but I do enjoy playing it.
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Either hit chance is bugged, or it overflows at very high values. One soldier has 390 Weapon Attack, 224 Tactics, and a Hit Chance buff of 10. Another soldier has 362 Weapon Attack, 234 Tactics, and a Hit Chance buff of 114. (And yes, it's below the cap. I checked.) The first soldier has a 75% chance to hit an orc. The second has a 72% chance to hit that exact same orc. Now, I don't know exactly how the game calculates hit chance, but this just doesn't seem right.
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seems like Pierce is stronger than damage % i get lot of pierce than damage% and hit them very strong. not like damage % dafuq
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im waiting and hoping for a game of undefined. the problem is the name and chapter changes. the modes are still the same makes.. it boring sometimes. maybe next time undefine sir please make the weapons, skills epic maybe we can learn it not finding it by quest. maybe we can finish the game by killing all the demons, or angels. example im demon alignment im going to kill all good warriors,archers,boss,mages,. and make my castle upgrade bigger and makes me stronger and epic. that would be fun and interesting to play and yeah.. add dragons xD
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With: ''the next chapter of the arkandian legends'' Does the dev mean the next game? if so? How does he know who did what achievements? How does that work?
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Woops, mis-typed that comment, should be 400. but still, having to buy hundreds of hammers just to furnish the house gets tedious, expensive, and takes up too much inventory space
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The cost of hammers and pick axes needs to be seriously reduced or the number of uses per each needs to be increased. I am tired of paying close to 4K for half of a piece of furniture or a single brick of wall
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once you have a really good enchanting skill and enough money you can gain a lot of the same gems, socket 4 into an item with 4 sockets and try to disenchant this item. if you are lucky you might get a really good gem with a high stat. would take quite some time though to get a lot of those gems though and if you are unlucky you will just lose the 4 gems you used to get one high stat on the socketable item.
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Kind of reminds me of Revenant. The tactical quests are virtually identical and the loading screen even sometimes refers to Billy.
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I really don't understand the concept of observation skill. I just think it's for getting "jack of all trades" easily
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tip that out of magic bows and melee weapons when u have bad odds of hitting sometimes switching up those categories help
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I love these games, however there are a few things I would like to see different. For starters, the difficulty cap should be higher imo, it just feels too easy most of the time. Maybe make difficulty settings? Also there needs to be more of a punishment for dying like severe stat reductions or loss of progress.
I also think that you should not be able to leave dungeons and return to them, They should have to be cleared in one go or they reset and you lose items / experience / money you earn if you fail to complete them. Make it more challenging for people who really like hardcore rpgs, or at least make a higher difficulty plz. P.S. there is a glitch where many of the guards appear as bearded men with boobs, that needs to be fixed as it is quite disturbing.
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I think I found a bug in tactical. After finishing pretty much everything, going back to fight the 5 skull repeating tactical has a guy with my main character's sprite, all attacks against him miss, chance to hit says NaN, and when his turn comes up it freezes. Has happened to me three times now.
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This was far better than the older Arkandian games, but it still feels slow. Here's where things could be improved: If I'm using an auto-fight then speed up combat. I don't need to see the full animation each time. (Incidentally, let me pick the auto fight at the start of each fight; don't carry it over.) Don't show me a chest if there's no actual loot; just tell me I got gold. Let me automatically pick up the items from loot if my backpack has at least 5 empty slots left. Let me use potions from the loot screen! Show me a screen when I start a new game showing me which bonuses I received based on previous games; it'll encourage me to get those achievements. Give me a "Sell all" button in the shop. Give me a little potion icon down near my HP/MP if I've got one in my inventory and let me click it to take the biggest one that won't overfill my HP/MP if it gives me the max possible.
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I always complete the previous Arkandia game to get the bonuses I'm entitled to, but by the time the next game comes out and I play it years later I've switched computers or browsers or something and don't get the bonuses :(
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Good game, but I would much prefer the pickaxe and the sledgehammer were charged items like the sacks. It gets rather annoying to enter a dungeon with two thirds of my inventory unavailable because of those two items. (no joke, I take at least 10 sledgehammers into every dungeon)
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Have you ever considered color coding "artifact" items? Make them like bright green or RED or something that looks different from normal items?
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would it be possible to add a stat that shows how much fame you have collected over your adventure? i cannot tell how close or not i am to earning my achievement. plus it would be cool if there was a shop item that allowed you to re-texture a weapon you consider "ugly," and make it look like a sword or change its color, and be able to name your weapons. ex. king arthur named his Excalibur (or something like that at least...).
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Cant understand how this game can get a rating of 4. Crafting takes way too long, Lvl 5 Dungeons are just annoying (95% light attack - about every 2nd hit is missing), the "mini" game in the game is really boring. I cant see that much changes for calling this a new Arkadian Game. In my opinion (maybe im the only one who cant handle lvl 5 dungeons over 10 floors) the game experience while developing is missing. I dont wanna spend hours for a flash game for crafting 1(!) good item. 2/5