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Small advice. The furniture (items for the house) inventory is really a pain: too many items and a too small inventory. Can you change it, and make it like the walls inventory (a full screen list of all objects with the amount the player owns)? So we could also see which objects we are still missing and hunt them in the dungeons.
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I've encountered a dungeon where the passageway is blocked by a crate. Is this normal or a bug? I can't get past it, and I know of no item or spell to remove an obstacle from a corridor.
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undefined, I really like your games, I've been playing the Arkandian series for a long time now. But for the love of god, man, please do something about your inventory space works. Items shouldn't move when you sell!
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The "Spelunker" and "Walled Cave" achievements don't work. I have traversed the entire unfinished dungeon in a single setting (I wasn't sure whether it was get to the 50th floor or get to the 50th floor in one go, so I was thorough). Similarly, I stole 20 walls from a single dungeon, and was not awarded any achievement.
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75% chance to hit? Miss...miss...miss...miss...hit....miss...miss...miss...miss...miss...miss...hit...miss...miss...miss...miss...miss...
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The number of dungeons you have to go through to get all crafting recipes should be cut in half, with each iteration set to the higher difficulty of the two current ones.
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It is games like this that make me think Kong should have a new badge classes for things that aren't so much 'difficult' as 'time consuming' and 'tedious'. As it stands, I'm not sure even a Impossible badge could entice me to finish this game.
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Why do I have to click that treasure chest after every single encounter? There isn't anything else you can do there and it just slows down the whole process that little bit further every single time, which is a pain given how much this game wants you to arduously grind through everything.
It would also be nice to have a way for turning off the auto-attack outside of combat.
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A lot of these complaints about hit percents have got to be from people who've never rolled dice for a pencil and paper.
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The spelunker achievement doesn't seem to work. I've gotten to the bottom of the unfinished dungeon, but I still haven't gotten the achievement.
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The game retains some flaws from the previous versions, but I really enjoy it anyway. There's a single addition I want to ask for: mouse controls inside dungeons. Please.
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Add some sounds please, the game is almost only music and they're pretty easy to do lots of free sounds on the internet.
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something wrong with the coding for sure, i have gear that adds up to more than +100% spell damage. Yet my lightning lance does same dmg with or without gear.
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Hot-keys for the Tactics type battles would be nice =P and maybe an option to do a normal attack with you weapon instead of just the ability the weapon has would be nice too =o
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It costs twice as much to craft a healing potion as it does to buy it.. that is after skills are +100.. This is just stupid.
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There are a lot of situations, when you are not able to reach chest/monster in order to finish level.. now I can see 2 red chest and table between me and them. Removing item does not work, floor disappears ;)
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Why, I've placed largely over 20 wall tiles in my house and the award for claiming such wall tiles has not been unlocked... Strange...
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I just lost my save too, i had completed almost all of the dungeons... first time i have had this problem. I played late last night, when i wanted to play a little this morning my save was gone.
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Draenix, I laughingly agree. For having a supposed hit chance of "80%" or "90%", it sure still seems like I'm missing half the time. :)
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I would also appreciate an option to turn AUTO attacks OFF at the start of every fight. I don't necessarily want to waste an attack (or two) while I scramble for the "Off" button at the start of my next fight.
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It would be nice to have an option to enable a warning before closing a chest that contains an artifact. I thought I'd looted an artifact just now, but when I went to equip it, it wasn't in my backpack (plenty of available space.) Evidently, I accidentally closed the chest without looting. If so, it's my fault, but I would definitely have appreciated a "Warning! Chest contains an artifact! Are you sure you want to close it without looting?" message. Just a thought.
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Tips I see I do not know.Artistry How can I get up?And
Smithy 1000 make creating the highest value of the sword do not have a high difficulty level low Artistry. ..... Teach me knowing a little.
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Would be awesome if you got 50% of the sell price of items you leave. Kinda like an on-the-spot transmutation. Would greatly help in many ways.
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The last/best craft weapon would be much better off with 4 open sockets instead of being filled with stuff you probably dont want.
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This game needs to take a lot of focus *away* from inventory management, as is, I spend more time trying to manage my various inventories. Very clunky in that regard. Let things stack (potions, etc). Remove useless/uneeded buffs as they just make the game less straightforwad (Loot/Stealing/Fame Reward/etc)
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Needs: Items to stop moving in backpack. Quicker battles/no animation. Autoloot w/options (ie: only loot above a certain value, quality, or of a certain type). Shift/ctrl+click to sell from storehouse. Something to send items to storehouse. And to be a bit less monotonous. Its a fairly long game mainly due to repetitive grinding, which makes it uninteresting/desirable to replay it as another race.
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Make sure you do not stand over stairs, open inventory, then click Go Down with the inventory tab open.
And then there's the random person who does it.