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If you are playing as a character using magical weapons, do Damage bonuses affect your normal attack or do you need Spell Damage bonuses?
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Mouse movement in the dungeons would be wonderful. Given that the game has the flash sticky keyboard issue worse than anything else on Kong, it makes it practically unplayable. Fix your input check loop, for trout's sake.
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oh and plz make an option to buy alot of the same thing from the shop at the same time it gets anoying to sit and spam the holy water to do the achemy you want to
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A comment on building your house.. i can just walk trough all furniture, but i can't walk over a floor.. If i want wood on the floor, i can buy it.. but than i can't walk over it. And for items, wich should be obstacles, i can just walk trough or over.
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Yes! Finnally an auto button, now i dont have to constantly click in order to play. Time to sit back, relax, and eat my sandwich.
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Secret alchemy recipe: using the Deep Red Hair Dye recipe, change the wings for eyeballs and the iron bars for gold bars.
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You can do the main quest dungeons a lot to earn cash/skills/artifacts. Bring a sack of sending and a couple potions. Collect/fight everything except the grey quest chest then head out. When you go back everything will be renewed (enemies/chests/artifacts).
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The saga continues and it's still just as good as crusades, keep up the good work! Oh, by the way, for new players who haven't played the previous chapters... it would be best to keep the manuals, explaining skills, stats, etc; just like the previous chapters.
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In the L5 Tactical battle 'Ancient Liches' one of the enemies looks like the player character. When targetted no hit chance appears (it says NaN) and when it is it's turn it doesn't do anything and the game freezes. Bug?
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this game is great i complete the chapter 1 and the chapter 2 yes new game :D and new legedary items and easy get gold in this game than chapter 1
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I'm was rather irked at using Heal on the map not raising Magic Lore...but then I realized that would be the most cheapest thing ever... (my sarcastic voice) oh, I'll go to the lowest costing dungeon use all my mana...oh I guess I'll kill something...oh look at the time! I better leave the dungwon and do it all again! ~sarcasm~
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Why does the backpack have to have such a ridiculous pattern? Can't things just start in the top left and go to the right, with new rows doing the same? If you really think that it improves the rating of the game to have the clever growth pattern then at least have the decency to change the pattern to something more sensible as the backpack grows.
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It would be nice if, in multi-level dungeons, the "Go Down" button highlighted after you'd killed all the baddies and opened all the chests just like the "Head Out" button does at the end.
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Managed to accidentally disenchant my weapon. Was buying tons of spellbooks to disenchant for the achievement, saw the sword and just figured that I'd accidentally bought one. If I'd looked closer I would have seen that it was my sword and I'd accidentally equipped a spellbook while disenchanting quickly. Sure would be nice if there was a "Wait, this is weapon is MUCH better than your current one, are you sure you want to disenchant it?"
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...I have really low magic defence and I have no way of increasing it as I have beaten all the dungeon levels apart from the campaign and prison levels....now the annoying ages beat me every time....man I love this game!!! :D
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A button which makes one BUY reload of improved SHOp-Items would be fine! My crafting skill does not progress fast enough, for weapons of more than 6d4...
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I would like it if we could buy more than one potion or armor ingrediants at a time. Like for instance we could set what ammount we could buy and it would tell us the price of that many items.
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I'm sure it would be better if Tincture of Learning didn't try to train skills that are already at 1000. Sometimes I get NOTHING at all from them, with several combat skills around 300 :(
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It would be nice to have an option to get rid of unwanted items obtained from dungeons. For example I have loads of stuff obtained while trying to access artifact chests.
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Why are these arkandian -games always so effin slow in comparison to other games fps-wise? Could you pleeeeease pre-render them or something to make them a _little_ less choppy?
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In my personal opinion you are doing 'virtual art' among others here. Maybe you visit me at http://pietroschek.deviantart.com and contemplate, if such a platform would not perhaps help you to present (and sell) some of your works? Come on, 341 facebook users is crap, you are one of the best in browser games and still improving so good luck and best wishes for you!