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The drop chance for enchantment gems seems rather low... I have been playing for roughly 11 hours, and i have found only 2, both of them gems of resistance.
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Also your math is a little shotty on the help page. You say generally that 5d6 is better than 3d10, because you have a higher chance of rolling 3 1s than 5 1s. That makes sense, but you also have a better chance of capping out damage. Rolling 3 10s is easier than 5 6s. This is based off your idea about minimums. You are correct, the average of smaller dice is better, but the way you word it just seems confusing. There is a site that lets you see the average of dice.
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Game lags randomly, especially on the dungeon map. This has been an issue for the whole series. Overall not that different from its predecessors, which is a GOOD thing.
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God dose it take forever to get anything done crafting-wize -sigh- been playing for at least 10 hours and i still cant forge anything decent the blacksmith quests are so rare that ive seen 2 or 3 that will improve my skills and went making anything that will prove my chances cost at the very least 2k to make and only improve my skills to what amounts to .001% i just don't see any end to this seemingly endless slog. see ya in 10 to 20 years -_-
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you know your lucky when your heavy attack has a 17% chance to hit, and you deal 38 damage with 1D6, you know your decked out when you can deal 45 damage with your light.
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Still would have rather had another protector. Tower defense are a thinking mans game, and Protector series have always been right at my top of the list for best TDs. These crusade / pet protector ones are just "grind, grind, and more grind." No skill needed, no thought needed, just grind.....
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A chronic problem with these games has been the amount of time it takes to resolve a single encounter versus the depth and impact of the choices you can make during it. While spellcasters might fare a bit better, playing a weapon-based character is mind-numbing. If there's no plan to increase the depth of combat, I'd strongly suggest making it resolve more quickly.
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@UNDEFINED can u make a game chat on kongregate please i want to talk to other ppl who are playing because its better. k thx
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i've noticed something light hits almost always hit but almost always hit low medium hits have a lower hit rate but hit higher for those of u that are wondering about heavy hits they are basically wild hits and have not only a low chance of hitting but can hit low sometimes they hit really hard jus sayin
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Why are some sledgehammers mire expensive than others when as far as i can see they are identical. I won 2 from a tactical battle worth 1000 each. It would be better for me to sell them and buy 2 from the shop.
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"Good day: Hit chance 66, only missed seven times in a row =D" Just so people don't complain about this, this has a 1 in 2187 chance of happening. That sounds small, but this game has been played by enough people that even if each player only played one battle, it would still happen 100 times.
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This must be the best of the three chapters; you added lots to it that the players have asked for. I salute you and give you a 5/5 star rating. Great game!
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I love this series, but I would love to know exactly how my skill level affects me. Can we get tool tips? Especially for buffs
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two words.awesome game.but you should add multiplayer and make it so you can fight with your friends(real,or computer)when your on the battle field or fighting enemies in dungeon.also just to make it fair,you can only have 2 companions and there can be multiple enemies.
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Some bugs/notes:
Right now all "burn" does is reducing the opponent's max HP without harming his current hp at all, is that intended?
Also the spell "Luck" is said to cost 35 Mana but actually uses up 45 mana.
Awesome game as usual otherwise.
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Question: I use Google Chrome. An idea of how long i played is that my weapon attack is almost 500 and ive cleared around 10 dungeons. The game now lags too bad to play and keeps saying there is a script error when i lags. Any ideas?
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The effect of Mana Burn is just Poison, and Poison is just Mana Burn. Could just switch the name instead of having to switch the effect to the rightful name.
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Ok, so, i haven't finished the game yet but i have 3 suggestions: -1. don't reset the matrix since there is an option to "clear" it anyway -2. "tactical" fight need a speed-up or an auto button, or both -3. an auto-loot, or auto-don't loot, or a hotkey for leaving without looting or with looting everything.
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Is it possible to add a frame skip option for enhance the game performance??
Good game by very time consuming for waiting
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Ok, so, my opinion. There's not nearly enough information on skills and abilities. There's no comparison for items equipped and in inventory. If I put an orb in an item, and I can't remember what it was, I will never know. The screen bugs out with suggestion tool tips, leaving them there unless you restart it and hit he button, or reload. And the stairs being one way, as I said earlier.I do enjoy your games, but I get so frustrated with them sometimes.
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69master: You can use Old Vandal's Sledgehammers to remove objects that are in your way. Sledgehammers are available in the shop, Tinkerer tab.
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two of the dungeons are blocking chests necessary to complete the dungeon and its frustrating because I can't really get stronger with these dungeons here
Try increasing your storage allowance in flash. The reason your save is lost is either you are clearing your cookies or that flash isn't assigned enough space to save. The legends games need a significant amount of space since they have to save all dungeon layouts/items/explore status, this takes over 1mb of space which is much higher than most flash games.