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A few areas need to be cleaned up- too much furniture/decoration makes chests and areas inaccessible. Old Dungeon II, for example, and I hit a few others. Otherwise much improved over chapter 2!
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Request: When equipping your squad, have a prev/next button to flip thru members. It's annoying to click Close, I/II/III, then Equip again.
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there i s a bug that i can not show cause it is a movement bug, sometimes your character will start walking on his own in the dungeon map navigation.
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How do we stop from getting stuck going in one direction constantly. Had this problem with every release of this series.
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definitely needs a description of the skills and whatnot. anatomy? observation? wut
also needs a better way of getting started on crafting. wasting ingredients, not fun
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I think click movement would be fine. It might just be my keyboard, but whenever i'm exploring a dungeon. The character tends to keep moving in the same direction as the lastkey i pressed without me holding it down.
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I found rainbow Pyjamas of Affinity. Sadly I'm playing as the angelic class so I can't walk around looking like a rainbow.
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I really enjoy the little moonwalk my character makes sometimes after he kills someone. If it's a bug for the love of god don't change it.
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Is there a statistical difference between types of weapons? (e.g., accuracy, damage output, etc.) If so, you should state it either in-game or in the guide.
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The reason sometimes you get a very low damage on a heavy attack is because it has a big damage radius, light has a small damage radius but almost always hits, heavy has a large but it almost always misses, normal hits most of the time but does fairly good damage
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You have to love a developer who not only makes a series as good as the Arkandian Legends series, but then goes a step furthur and listens to his fans, adapts his game to be better, tries new things, and makes each installment something unique and enjoyable and even better than the one before. Undefined, you are truely a top notch developer.
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Maybe add a screen that, when hovering over an item in your inventory, it also shows that type of item that you have equipped. that way it's easier to compare them.
This is something I'm looking into doing, I wish it were as simple as adding another tooltip window, the main restriction is screen space so I may create a system to hold a key to flip which item is displayed in the tooltip, the one rolled over or the one currently equipped in that slot.
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Tiny glitch at the end of each battle (during the loot screen) where the character begins to moonwalk. Still, a great game as usual, a la undefined standards :D
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Two weeks of absolutely nothing in the top games section, I log off, half and hour later BOOM an undefined game, insta-top 5. Seriously, sometimes I think people judge games based on their names and not their values.
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It would be nice to be able to compare item in inventory to currently equipped item. Seeing stats of both would be more convenient.
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I feel like the whole squad thing it a bit too much to juggle at once. I mean, there are really not many times where you can sell things for extra gold, mostly because you are too focused on making sure your squad doesn't suck. Maybe make it so that there are special squad only equips in the next game? Like some generic equipment, maybe "ranger bow I" or something, just so that you don't have to manage 7 people at once, you just have your equipment and their special equipment.