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Hmm, it still continued. When I started a new game, there was the orc class I unlocked, and I went like"Yay I fixed it". But now I don't get the other benefits. I need help.
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I have a problem. I have lots of achievements from the previous game and they aren't getting carried over. Is there a problem? Is it because a made a new save before getting the achievements from the previous?
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it's an ok game. some of your random number generators seem to be off though... For example, it has happened a few times that i dont get a hit for more than ten turns when it is over 70% chance that i should. that would happen like one in a million times. so it shouldnt happen more than once for me. also crafting takes way too long to get good enough to make good things
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I have a very annoying problem. I try to get every achievement because I like to start the next game with little bonuses. I went to level 50 in the Unfinished Dungeon and ... nothing. Went to level 60 and still the achievement seems to be inactive. Claimed around 25 wall tiles and also this achievement doesn't work. Is there some kind of trick to activate these achievements?
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love how you can take items and how you can make you house. i think you need to make females more... female like. looks the same as a dude and i picked it not looking at it in the start. love how the shop is and the map is nice too. how you can find the racipes is a very nice system and in all 10/10 great game
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got bored long before the end. crafting as it is makes the game twice as repetitive and annoying. this series need some serious changes and upgrades on almost all aspects. otherwise the concept is dead right here
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EDIT would be nice that there would be a lvl up system just as an alternative route ,BUT NOT a PERMANATE route so it would be helpful but you dont NEED to have a lot of grinding to win, for some people where they are not gould with like the whole enchantments and bonuses so we have another way we may win because personally id be willing to grind a little bit like maybe 20 extra battles or something to get enough lvls to get that final boost to win something i cant win without
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would be nice that there would be a lvl up system just as an alternative route ,BUT NOT a PERMANATE route so it would be helpful but you dont NEED to have a lot of grinding to win, for some people where they are not gould with like the whole enchantments and bonuses so we have another way we may win
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i guess the dev likes bluexephos because there was a randomized quest titled "diggy diggy hole" and at end of description of quest said our guess they couldnt find a dwarf
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tip a vandals hammer( the thing that removes dungeon furniture ) is helpful at times no just to decorate house if remove certain furnature in some dungeon it reveals new paths like "Old Dungeon" the one with MindFlayers
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It saddens me, that there are no pajamma pants or bunny slippers to be found amongst the highest level artifacts or crafteble items.
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All in all a good game but does have some slow bits, as one of the top commenters mentioned. I gave up equipping my squad regularly because the process is so clunky. I would like there to be an arrow on the equip page so I can go from person to person instead of closing and then having to select. I want to be able to quickly check on their equipped items for comparison, not have to back out of screens and go back in. Some improvements could be made but I do enjoy playing it.
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Either hit chance is bugged, or it overflows at very high values. One soldier has 390 Weapon Attack, 224 Tactics, and a Hit Chance buff of 10. Another soldier has 362 Weapon Attack, 234 Tactics, and a Hit Chance buff of 114. (And yes, it's below the cap. I checked.) The first soldier has a 75% chance to hit an orc. The second has a 72% chance to hit that exact same orc. Now, I don't know exactly how the game calculates hit chance, but this just doesn't seem right.
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seems like Pierce is stronger than damage % i get lot of pierce than damage% and hit them very strong. not like damage % dafuq
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im waiting and hoping for a game of undefined. the problem is the name and chapter changes. the modes are still the same makes.. it boring sometimes. maybe next time undefine sir please make the weapons, skills epic maybe we can learn it not finding it by quest. maybe we can finish the game by killing all the demons, or angels. example im demon alignment im going to kill all good warriors,archers,boss,mages,. and make my castle upgrade bigger and makes me stronger and epic. that would be fun and interesting to play and yeah.. add dragons xD
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With: ''the next chapter of the arkandian legends'' Does the dev mean the next game? if so? How does he know who did what achievements? How does that work?
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Woops, mis-typed that comment, should be 400. but still, having to buy hundreds of hammers just to furnish the house gets tedious, expensive, and takes up too much inventory space
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The cost of hammers and pick axes needs to be seriously reduced or the number of uses per each needs to be increased. I am tired of paying close to 4K for half of a piece of furniture or a single brick of wall
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once you have a really good enchanting skill and enough money you can gain a lot of the same gems, socket 4 into an item with 4 sockets and try to disenchant this item. if you are lucky you might get a really good gem with a high stat. would take quite some time though to get a lot of those gems though and if you are unlucky you will just lose the 4 gems you used to get one high stat on the socketable item.
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Kind of reminds me of Revenant. The tactical quests are virtually identical and the loading screen even sometimes refers to Billy.
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I really don't understand the concept of observation skill. I just think it's for getting "jack of all trades" easily
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tip that out of magic bows and melee weapons when u have bad odds of hitting sometimes switching up those categories help
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I love these games, however there are a few things I would like to see different. For starters, the difficulty cap should be higher imo, it just feels too easy most of the time. Maybe make difficulty settings? Also there needs to be more of a punishment for dying like severe stat reductions or loss of progress.
I also think that you should not be able to leave dungeons and return to them, They should have to be cleared in one go or they reset and you lose items / experience / money you earn if you fail to complete them. Make it more challenging for people who really like hardcore rpgs, or at least make a higher difficulty plz. P.S. there is a glitch where many of the guards appear as bearded men with boobs, that needs to be fixed as it is quite disturbing.
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I think I found a bug in tactical. After finishing pretty much everything, going back to fight the 5 skull repeating tactical has a guy with my main character's sprite, all attacks against him miss, chance to hit says NaN, and when his turn comes up it freezes. Has happened to me three times now.