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Have you ever considered color coding "artifact" items? Make them like bright green or RED or something that looks different from normal items?
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would it be possible to add a stat that shows how much fame you have collected over your adventure? i cannot tell how close or not i am to earning my achievement. plus it would be cool if there was a shop item that allowed you to re-texture a weapon you consider "ugly," and make it look like a sword or change its color, and be able to name your weapons. ex. king arthur named his Excalibur (or something like that at least...).
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Cant understand how this game can get a rating of 4. Crafting takes way too long, Lvl 5 Dungeons are just annoying (95% light attack - about every 2nd hit is missing), the "mini" game in the game is really boring. I cant see that much changes for calling this a new Arkadian Game. In my opinion (maybe im the only one who cant handle lvl 5 dungeons over 10 floors) the game experience while developing is missing. I dont wanna spend hours for a flash game for crafting 1(!) good item. 2/5
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About Dungeon movement. Its Way to slow. the 1 sec delay is horrible. add it to flash creep and it makes the game almost rage quitable. Id suggest removing it entirely. Also a working link to a guid on crafting and other not so straight forward stuff would be nice.
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It's very frustrating to have an attack that is labeled as a 100% hit be blocked. You should consider a different way of presenting the information.
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I had the whole game almost completed and still have the first 2 badges but my save no longer exists. NEVER playing this again. Wasted a lot of hours to not get the final badge. It was pretty fun up until now.
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I like the game, I just wish there was a quality setting or you could at least turn off a lot of the animations. This game just runs way too slow. The end of battle "celebration", the treasure chest moving, the items "popping" out of the chest, etc. It bogs everything down.
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Yes, Koala, that's how damage works. 3d10 means 3 dice with 10 sides, or a total damage range of 3-30. Also, the more dice involved, the more likely you are to hit in the middle of that range; 22 damage can come from a variety of different numbers, while 3 or 30 only occur if all the dice are 1 or 10.
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May I suggest ADDITIONAL ARTIFACTS in the fourth one?
I collected all of them during the first game and even though I now have an awesome planned loadout, I'd like to see some new stuff :D
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Hy. I have read some things about damage, but there is still something i would like to comfirm. So 2d12 and 4d6 weapons offer a damage of 24, so 3d10 weapons should offer a max damage of 30?
Oh and here is the guide:
http://www.kongregate.com/pages/arkandian-explorer-guide?haref=ark-explorer
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is it just me, or are the alchemy, blacksmithing and tailoring recipe dungeons not auto-scaling? i'm fighting the same enemies in difficulty 5 as for difficulty 2
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I just don't get why are you doing this, undefined.the game is almost exactly the same over the 3 sequels, with bugs in second, and less bugs in third, while first had no bugs.why did you NOT improve the memory leak?it existed from the first game, and this is the 3rd game, and it' still here.....we all loved arkandian crusade when you first made it, making a sequel was ok, but this is exactly arkandian crusade with almost no difference, and the same goes for revenant!why are you doing copies of the same game with different dungeons?just why?
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I am not receiving the in-game badge "spelunker". It says to get to lvl 50 in the unfinished dungeon -- I have completed all 100 (very anticlimactic, btw). What do I need to do to get the badge?
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Lol took me a little bit to figure out you had to use the hammer under tinker shop to remove the pillar in the bonus dungeon to move on.
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Agree about SPELUNKER award - it doesn`t work. I finished unfinished dungeon (sic!;)) and entered lvl 50 many times. Still no award.
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Good game, but I feel like it could use a lot more boss fights. Right now I'm fairly close to the end of the game (magical attack is over 800) and have played a lot of the optional side quest dungeons and I haven't had a single boss fight yet. Also, if the enemies got tougher as you went deeper into the arch mages dungeons that'd be nice to. Right now if you can do ok on floor one you're good to go for the next 9 floors. Makes it a little boring.
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Disenchanting an item seems to copy the number(s?) of a material(s?) you have onto a different material(s?) (and increment it). pointer/indexing problem?
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Not all of the floor types in the house allow you to walk over them. For example, the wood paneling ones behave like walls for me.
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Bug report. the five-skull tactical map "Lich" something seems to make the game crash whenever the "boss" moves. Also, I can see a "Nna" mark where the hit chance should be when the mouse hovers on the boss.