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I think there is a small bug with the Sword of Ormens. I mean, if it has plus 100% chance to hit, you logically will NEVER miss, yet I am still missing about 50% of the time.
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sometimes the chests and red chests (artifacts) are unattainable by just normal walking around? The tables and chairs seem to block access to them
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I started getting bored. Two hours later I'm still playing it. Doesn't have the dialouge and other RP elements I enjoy, but its very well made. Balance is great. Game-play is easy. The though of advancement and what's next keeps me going. This gets a 4 on a bell curve.
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Dear Santa,
for this xmas I'd like: faster battles and dungeon movements (cut graphics), item comparison menù, ingame skill descriptions, a sort of a story (maybe some dialogues here and there, funny elements etc.), auto movement in dungeon, loot all button, no more click to open chest after win, crafting matrix doesn't reset, a better, wider, customizable store house, item fixed in inventory and not following improbable paths, spells improved and described (duration, damage), maybe some multiplayer endgame aspect... the rest of this game is not good, is perfect. just remove all unnecessary things and all things that make us want to create a bot playing for us and you'll get a very good game, but if you listen one last time to your players you'll set a milestone in the history of rpgs. loved it, but 4/5 and favourited.
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Man I want to make an rpg :( I cant code though, Should I find someone to code for me or can I do it with some program no coding involved?
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I got the 20 tailoring recipes achievement! Normally this wouldn't be exciting, but I got it before I found any tailoring recipes. I feel special.
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Be sure to get at least five sledgehammers to the last dungeon of the campaign, there are at least 4 artefact chests blocked.
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@Spawn1red You have to train your specific combat skills to improve your chances to hit. The repeatable dungeons are much easier than others of similar 'skull rank', so start with them. Keep in mind also that certain enemies are weaker to certain attack types. +to hit items, and various + potions all can help as well.
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@blackburn009 Health and Mana can be increased by finding "+Max Mana" or "+Max Health" potions (Likewise, there is also a +Traits potion to improve random skills). If your Alchemy skill gets high enough, you can also craft these potions. Using items with bonuses to defensive skills will serve to reduce your damage / hits taken, so that's a good option if you feel your health isn't up to par. Likewise, healing pots come easy, so don't feel afraid to carry a fair number around- you can use pouches of sending and deconstructors to keep your inventory size manageable.
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@ldog2 You have a shot at getting gems by using deconstruction tools on the magic items you acquire. These gems will have a random property of the item deconstructed. You can also find a few in dungeons/tacticals or through special end rewards for the two. Basically, when in doubt in this game, tab through the various store tabs. It has all you need for any circumstance (other than helping with the limited UI)- just play with the available items a bit.
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This needs to be an Android app. I would say to put it on Kong arcade app, but they don't seem to be showing any support for it.
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I know this is brought up in every single Arkandian game, but seriously how does 60% hit rate translate into missing 90% of the time.
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I really love the game! I've started over after almost finishing with my first character, but I realized how many things I did wrong in the beginning and the impact was accumulating at the end. Some tips from my side: don't neglect the crafting part of the game; start with it early on to gain the skills and you will be able to craft very strong armour and weapons, both with plenty of gem slots. Use disenchanting on all magic stuff you loot and increase the chance of gaining gems. Earn money by selling potions, spells and non-magic stuff. Any ways, 5/5 from me and I can't wait for a next episode!
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gagerman- you swipe furniture with a vandal's sledgehammer, which you can buy in the shop (tinkerer menu) or sometimes find in chests
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Very slow animation, only for extreme patient players!
Few people got even the easy badge: Dungeon Pits to Chesty Badge (5 points - 25,056 awarded) .
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Since it seems that failing a skill is better at improving it, when your sure of survival, using auto heavy attack in battles appears to increase your weapon attack at a faster rate.
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Could I suggest you to "highlight" artifacts? A coloured border, a different background, anything to make telling them apart from common items easier (and thus avoid accidentally selling them...).
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My life leeching isn't working right - it's at 17% now, but no matter how much damage I do I don't even get 1 HP back...
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How do I swipe furniture? Do you take it off the dungeon floor by clicking a special button or hitting a special key?
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Greatgame-one problem. Sometimes when playing in a dungeon my icon makes up its own mind and I can't make it go where I want to.
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4. the more you play, the higher chance you have to hit 5. as before, once you’re doing 3 skull dungeon's (except thralls, their always hard to hit) you get 99% light hit, around 75% and about 50% chance for heavy, that's good 6. good idea, however, the way this game functions in the difficulty curve it has set its self, indeed a difficulty setting might help encourage more people to stick with this game long enough to work out that this is an absolutely incredible game that is one of my five fabled games on kon. Sorry this is such a long post, just wanted to answer questions and reply to comments if i disagree or agree with what they are saying.
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@finnjake0329, armour you craft can also be socketed (most of it i think),@niospace, only certain dungeons have them ( 30% of 1 skull dungeons have them, 55% 2 skull, 85% 3 skull, 1artifact guaranteed 2nd 25% chance in 4 skull, 75% for 2 in 5 skull, haven't finished game yet so not sure about final dungeon, probably a crap ton =) finally, @adaze, 1. agree with comparison window but really, it is OBVIOUS hat's look like hats, chest's look like chests and boot's look like boot's, most of them have names like 'RING of affinity' 2. Finish all 1 skull's before you try a 2 skull; once you have 2 artefacts and 110 hp (100hp if you’re a necretain) you can give em a go 3. 3-5 skull tactical missions do need planning, this is broken into two part's as kon put a limit on characters per comment
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Can we have sort items by certain properties? Most doesn't matter as single stat hardly stand out, but looting and learning can come in handy as a set
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finnjake0329, go look in the shop in the armoury or weapons department - the items are socketable to various degrees - which means you can fit the gems you find into them to acquire the skills. Note - the gems do not always fit into the item, and are occasionally destroyed.
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Is it just me or does this game tend to have random slowdown when you walk around sometimes? Also, are there no female Heroes to recruit? I swear I've gone through enough of the Prisons to find 3 skull now, and still none look like women...
Still a fun time-waster though.
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There seems to be a problem with the Spelunker Award. I am currently on lvl 60 of the unfinished dungeon, exited out to see my award. Still has not rewarded it to me. Do I have to do something else to get it?
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Note to developer, I've had multiple instances where all areas of the dungeon cannot be accessed because debris is blocking the only path.