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Game's just... Sluggish to me. Iunno. I don't like flash games that over-stay their welcome, and this one kinda does.
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can you add a lvl of difficulty... ? i find it very very easy, my hero is just travelling from dungeon to dungeon killing evrybody with his normal auto strike. it's a mage but i never need to use any spell like bless etc... i never died :( . A final boss fight in each dungeon could add some fun and more strategic depth.
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BUG: Not that I'm complaining, but it randomly awarded me the Tailoring Pro award when I had 3 tailoring recipes and was in the middle of getting the Bless spell.
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How about an auto-loot option? Sure slows down gameplay having to manually loot every chest and after each fight.
+ if you want the devs to see this!
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hmm maybe make it so that when you cast spell outside of combat you still get a small increase to stats? So you dont have to spam heal in combat
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Is luck incorrectly labeled? Because it says that it takes up 35 mana, but it appears to be using up 45. Of course math is a pretty weak subject for me and the universe likes making me look dumb, so it wouldn't surprise me if I went back and a few minutes down the line realized I was just subtracting incorrectly...
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I dont't knoe of it's my computer, but it seems a bit slowish for me. Maybe a button to reduce graphic quality in the options?
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Why are multiple menus (e.g. loot, equip screen) allowed to show over each other? It makes it confusing, hard to read, and more time consuming than making them just switch
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As always is always the case with undefined, we have the same game with minor additions and refinements. The refinements are good to have, though. Auto-attack and the ability to use healing magic outside of battle are much appreciated. 4/5.
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the next game mode annoys me, since I have finished all the previous games and have supposedly added a gazillion new items to my next chapter I still start from scratch. Instead it would be easier if people would unlock item in their current game to aid them in their quest.
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Can't seem to play the game at all. For whatever reason, when I choose my species, it just goes to a black screen and stops there.
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*Opens a chest in a wolf cave*
*finds a Wolf Slayer Amulet*
*Asks self why wolves kept and amulet in a chest with the name Wolf Slayer*
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I really like the Arkandian series, and just started playing this one.
But i found a bug in Awards system: I have 2 awards that i shouldnt have "Tailoring Pro" (i have only 3 tailoring recipes) and "Glorious Disenchantment" (i never disenchanted anything)
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GLITCH- if you are standing on stairs and then you press equip and then press go down (without exiting the equip screen) the game will mess up, and you cannot do anything about it except exit the level
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For me, auto attacks is one of the best features / improvements to the game. Having a much more enjoyable time with it.
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Love this series of games. I think a "take all" button would be a nice little addition to the chest interface. I know it sounds like pure laziness but when you're opening a lot of chests it all helps.
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2nd glitch/error the filling bar at the top stays if you enter a dungeon.
might be with more of the house tools but not sure.
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How does slotting work? I haven't found anything that makes such a thing possible. Unless its unlocked after the first piece?
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75% hit chance alright let's kill some bitches! Miss, miss, miss, miss, hit, miss, miss, hit, miss, miss, miss, miss etc. WTF! The games pretty good but there doesn't seem to be much of a quest line. It feels so aimless I'm just randomly wandering around and killing skeletons it gets boring after a bit. For a game that's 90% combat, it's got some really shitty combat.
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It would be a good game if one first guy I didn't die. I mean how can he do 100 points of damage before I do 15? I was using light attack as it had higher chance of hitting. Still like your other games though. This one not starting off so good.
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the moment i see any game with the word "Arkandia" in it's title, it's an immediate 5 stars, favorite, and 20+ hours of my life
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Kinda sucks that the out of combat heal spell doesn't level your skills at all. Still totally awesome that its there but it makes playing non-staff/book wielders harder (and its already skewed toward wizards being better)
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Id like to point out that when you change the skin tone of a newly created demon character to something other then red, there is no way to change it back other then hitting cancle and making him again. Really no big deal but figured id point it out.