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I think the bagpack order system is horrible, using the middle 4x4 first then using the 1st slot on the left then furthest slot on right, left, right till 4x6. Then going from middle left expanding outwards. Why use this stupid alignment? It would be much easier, simple, and effective to use if it was a standard top left to bottom right.
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I think the go down and head out buttons should be farther apart lol. nice that it happened on the 5th floor of a dungeon
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What's the deal with a dungeon, in this case the Old Dungeon with Mindflayers, that is blocked with furniture from getting into the rest of the dungeon? Frustration!!
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Okay, I'm far enough in to see the crafting in a more complete light. If anything, it's even worse than in the previous game, despite being able to buy materials properly. Without the large bonuses from dungeons like before, the skill scales WAY too slowly to be useful, and what little is there to craft at all is socketed stuff that would be mediocre-to-awful in the best of circumstances, but is actually worse because you have almost no chance of successfully gemming them anyway.
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Wall tile achievement and level 50 dungeon achievement are not registering. Any suggestions? I've restarted at level 40 and passed 50 a few times, and must have claimed 100+ wall tiles.
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I'd like to move my save file from one computer to another, does anyone know where the file's stored? it's not in any of the standard places that i'm aware of.
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yinz need to actually look at the top of the screen. You roll a d100 when attacking and that's compared to your calculated percent to hit. Missing 16 times in a row is because you're unlucky.
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A few suggestions would be to fix the backpack so it doesn't shuffle things around when something is taken. I'd rather have a more easily functioning pack than a slightly better looking one. Still on the subject of backpacks...there is no sorting system. I know this may be difficult, so an easy solution would be to allow us to highlight individual boxes with one of about 3 or 4 different colors so that we can, for example, make permanently kept items- yellow, stuff we wanna check out against helpers' currently equipped stuff-red, stuff we already know we wanna sell- blue, and maybe things we wanna disenchant- green.
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major drawback; hit probability. it has no basis of reality. Whatever the percent of hit probabilty cut it by two thirds and that is being nice. The is a major kill to this game. if i could give a negative rating i would just for that.
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@jinganlin: You can disenchant items by finding/buying a disenchanter, clicking it, then clicking on the item. To enchant, you need gems which you can find or disenchant from an item. You also need items with sockets. You can either buy or craft these. You click on a gem then on that item. To successfully enchant you'll need a certain enchanting skill which you can fortunately increase by disenchanting items so you don't waste precious gems.
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I really want to like this game, but it seems a confusing jumble of things mashed together. Two different (unrelated?) games on one map. I feel like I'm missing something fundamental in the UI at times, and if I play the 9x8 grid game, it draaaaggs at times. Tried crafting, have no clue what I'm doing. Sorry, really want to like it... some good elements nice style, etc.
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I already won the medium badge, and still haven't figured out how to enchant and disenchant. It's not in the instructions, and I can't find it in the comments. I have tried clicking on the gems in various screens, and on items. This should be in the instructions, or there should be a menu for it. Can someone help me out?
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@Sweetcheebs Fireball is a combat spell. It's not in your sidebar. However, you can access it from "Cast Spell" when in combat.
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Can someone please explain how you equip spells like fireball? I did the dungeon quest but the spell isn't in my sidebar. (My last question just got rated down info oblivion, sorry if I'm being ignorant but I just don't see how to use the other spells)
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For those who feel the game is running too slow (because crap pc's like mine :P), right click to set graphics to low or medium and/or zoom out, works wonders.
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This has probably been mentioned, but if you use more than one floor type in your house, you can't walk onto the other floors.
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Its basically pointless to hit enemies with anything other than light attack until you get 95+ hit chance.Don't get recipes from the craft dungeons, Grind on the enemies to upskill at the start.
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realy love this series; not too big to overwhelm, and not too small as to not get too bored quickly.
My only complain is it will not acknowledge my "Spelunker" in game achievement. i have all the others :(
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AH - that glorious feeling when the gasme lags SO much that you have to 'refresh' the page thus losing ALL prgoress in the game (I had 2 parts to the 'key', 28 slot backpack and numerous other things - like 5 decked out henchmen).
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apparnetly you dont know what percentages are...if I have over 70 percent chance to hit someone/something, i SHOULD connect ONE OUT OF TEN TIMES AT LEAST
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If you click "Go down" while over stairs and in the "Equip" menu, the options lock out so that you have to leave the dungeon.
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Maybe have a graphics option to ease up on the lag and also not keep save files on the user comp. I had to clean out history etc and lost about 10 hours of game play.
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A few bugs:
The Mega Disenchanter acts like a backpack, rendering it useless unless sold.
Every once in a while I will attack an enemy but it will show both -Damage and +Damage, even though it only lost HP.
The Walled Cave achievement is bugged and unobtainable (for me. I got all 20 wall pieces in one floor but nothing happened).
There is an enemy on one of the 5 star Tacticals that you cannot attack (Hit % is stated as "NaN"), and the game freezes if it tries to attack.