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Still hoping to see another chapter in the Arkandia saga! We've got all these awards promising bonuses, and it'd be a shame to never make use of them.
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I was initially skeptical of this game: Crusaders being such a hit and Revenant comparatively being a let-down from the original. That being said, this game is by no means a disappointment. It truly acts as a new and improved sequel to Crusaders. I especially enjoy the greater implementation of grinding - an aspect so often demonized in games - being a staple of the original and only a greater element here. Great work, and I look forward to the next edition of the Arkandian legacy, if it ever does come.
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Where can I find a list of the races, their benefits, and what races needed to have been played in previous editions to be able to play them without having already complete the game once?
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Bug report: I brought an alchemist reagent chest and got no reagent chest item, nor any holy water. Did not check the other reagents.
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jumpy6jumpy, if you mean the 1D6, 3D8, etc. that means basically 1 die of 6 sides, 3 dice of 8 sides, etc. (number of dice)D(sides), get it?
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The Arkandian legends are quickly becoming my favourite game series of all time; I was a little bit disappointed that this one doesn't have much of a story, but I hope you'll make more of these!
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There's a bug. When you use the "Luck" spell, if you open the inventory, upon closing it you lose the luck effect, and you're still out the mana spent on it.
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@hamrage14 tactics increases your chance of hitting an enemy regardless of the weapon you are using, it can be increased by attacking enemies that are relatively skilled in comparison to you. Anatomy increases the damage you deal, it increases by hitting enemies and is one of the rare skills where it doesn't matter how strong (or weak) the enemy is in comparison to you.
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Mana burn and Burn do work. They're just a little weird. Also, the Percent Chance needs to be high for you to see it a lot.
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If you want to get more skills for top tier craftable items you should start focusing after quite some time with the simple ones and not the most expensive and complex ones with a succes rate of approximately 0%. The only backfire is... you would probably lose your mental sanity in the process. After having done the process of "recipe","select" and "craft" for more then 1000 times im starting to think that tonight I will have quite te fancy nightmares of me repeating this process over and over again...
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There's quite a few things that we are given no clue as to how it works. For example, Anatomy and Tactics. Anyone know what they do? Are they simply a reminder that we did something x times or are they actually functional?
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You should main in only one weapon type, probably not Archery. There are some awesome Swords avalible and Mages end up getting strong spells, but bows are largely eh. However! If you have completely mastered a weapon for an area (hit% is maxed out for everything) and you are in a low level area, use whatever you wouldn't normally use. Tactics and Anatomy I am unsure about, but they are bonuses to...something. Mana Lore improves spells. Always nice. So if you normally hack, slash and/or crawl through a dungeon, pick up a book instead. If you are normally a mage, stab the foes to death. Note that this is strictly for a LOW LEVEL DUNGEON, not a high one. In a high one you will just die.
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What is the point of Burn if it only lowers the max HP of a creature I'll never meet again? Shouldn't it be lowering their active HP?
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I bought around 50 stone in the shop, then when I enchanted items in a dungeon, all my magic reagents went really low and I suddenly got lots of basic ones. Why does this happen? The bless spell also doesn't work when you are a magician for some reason
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Achievements give you small perks at the beginning of the next chapter of Arkandian Legends. It... doesn't look like there are going to be anymore of the 3 Arkandian Legends past Explorer. :'( I heard undefined had been working on Protector V, but Protector IV.V (4.5) came out in 2011, this game a year later, and each of the Protector games are only about a year apart. So, it looks like undefined just plain dropped right off the grid. They haven't been on Kongregate in 3 years. To top it off, undefined says in their Kong profile that they're no longer in active development. Even if one wanted to contact them directly, their website has been down for years as well because of spammers and bots. I hope the name "undefined" is able to magic up some epic new game to blaze back to life, or at least someone funds them or buys the rights to continue the work, with their input of course. Worse than no more ever would be to make the common mistake of someone else ruining a once-legendary name.
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I got all the achievements in the last game, but I got a new computer since then. Do I really have to 100% the last game again to be able to get all the new stuff on this one?
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Had 2 Legendary Disenchanters, accidentally disenchanted one with the other, 6000 gold down the drain, 11/10 would goof again.
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@ toddlercuddler you can merge gems, merely place multiple gems of the same kind on a blank-socketed item and THEN disenchant it, there's a chance you'll lose it this way but it's the best (only) way to combine gems
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not sure if people still play this or not or those you made it read this but I noticed that the burn damage doesn't apply against those I battle in dungoens
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It's a pity that we can't merge 2 enchantment gems to create a more powerful one, for example, by turning 2 level 11 loot chance gems into a level 12 loot chance gem.