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i don't understand. how do you expect the players to use the craft system when it's so hard to use? I mean, now that I completed de game, and got way better itens than the craft one's, why do I would want to craft? I believe that nobody uses the craft system....
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There is this dungeon you can play over and over again. It gives you new recruites. Each time you visit it it costs 50 gold more... but the last 6 times I got the same recruit again and again! just with a different name... And the enemys seem not to get stronger aswell
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My mana Lore is around 300 and I'm playing a long time... just because of no skilling outside the combat! if you want to skill spells you need to use them in battle, not on dungeon map!
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This game totally lies about hit percentages. 60% chance to hit, and I've missed 8 times in a row twice in the same battle
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Just as a heads up using a disenchanter on another disenchanter causes a localized black hole that destroys both items.
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Something useful I found to quickly increase bargaining skill is to buy the custom shoes in the shop and sell them repeatedly.
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the damage system:
the first number is how many dice there are, the "d" is there pretty much just to seperate the numbers, and the second number is how many sides each die has. a few examples-4d4=4 dice, each with 4 sides-3d6=3 dice, each with 6 sides. the sum of all the dice are added up and then modified by your stats and that is how much damage you do.
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Discovered a neat thing you can do with gems and enchanting. I took a bunch of gems with +2 to +4 Hit Chance bonuses, and used them on a 4-socket shield. I destroyed 3 of the gems before getting 4 of them to work, and ended up with a +11 Hit Chance shield. I disenchanted the shield and got a +11 Hit Chance gem, ready to be used on a different item. Be advised that even with an Enchanting skill of 1000, you'll destroy a lot of gems trying to get 4 of the same type to work on one item, and most of the time disenchanting that item won't produce a gem. Still, if you have a lot of low bonus gems to work with, it might be worth the effort.
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where is the bigger backpack and why do the stores never have anything new in them. next big problem is that the healing roll percentage must be off some where in the math. if i use a small potion and it heals more than a big or large potion is kinda screwed up. i think that you might want to look at your percentage rate or you dice system your using for the total it heals.
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This series is losing itself in its own depth. There's a lot of detail, which is great, but the combat and exploration are long-winded, simplistic and boring.
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One of the tactical battles rank 5 has an enemy that looks like me. It apparently can't be hit, and freezes the game when its his turn to move.
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To those people who missed stealing a snowman in the final archmage dungeon: level 100 of the Unfinished Dungeon has the same layout as the bottom of the archmage's dungeon. It even has a purple "quest chest"... which contains 1 gp.
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Wow. I used 12 hours for these three badges. That Vault 13 was really frustrating, but I cleared it anyway... The rest were easy.
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anyone else disturbed by usually starting a dungeon in the bedroom? what kind of bandit leader takes (must be takes, I never see any of the rest of the dungeon on the way, must be drugged or blindfolded) a heavily armed, known adventurer into their bedchamber, and then lets him loose, with all his gear to hand?? seriously though, dungeons need an entrance door.
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I..can't even begin to describe what a time consuming, mind numbingly difficult grindfest the hard badge is...I've put..I don't even want to know how many hours into this. This whole hit percentage thing ruins the entire game. I'm on the last dungeon (I hope) and despite having stupid high stats, I can very..very rarely hit the Vampire Lords while they destroy me. And to make it worse..once you get killed..there's 3000 gold wasted..and since there's nowhere left to really train or get substantial gold...I just have no words...besides the fact that this is THE EXACT same bad game as before...whoever came up with this hit percentage bull needs to be shot. I've put way too many hours into it to give up, but it's become far too unfair and frustrating. How do you expect me to get through 10 consecutive floors when I can't hit anything and have to use all my potions to survive?!
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bug found!
when i was at the stairs, opened 'equip' tab and then pressed 'go down' - my whole equipment (things in bag) dissapeared