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Please make a level of only magical casters for us to level up Magical Defense. It's annoying when the normal soldiers can't touch you, but one mage will wipe 300 health in a battle.
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Got the Glorious Disenchantment award without disenchanting a singe item.
Got it after looting a chest. Think the discarded items count towards this.
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Campinator338--carrying at least one hammer and one pick is how I've gotten around this issue. Yeah, more stuff to balance in an already needlessly cramped inventory, I know.
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I like how the crafting resources are a lot more plentiful, and I also like that the challenge involved with raising skills to max is largely the same as previous AL games.
That said, I feel like the inventory is needlessly harsh; making us balance the necessity of things like potions and scrolls between valuable loot and powerful items. Maybe implement a sort of stacking mechanism with restoration and buff items?
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Two missions, Grand Library (4 skulls) and Old Dungeon(2 skulls), both have areas that I cannot reach. The Grand Library mission has 2 artifact chests and a pile of gold that I cannot get to... The way is blocked by funiture...
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Interesting bug: If your killing blow stuns the target, they come back as a ghost that you attack again. Nothing is gained from this except an extra attack animation but it's interesting none the less.
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The Unfinished Dungeon was a bit underwhelming. It's just a longer, more drawn out version of the old 25 floor dungeon. It really needs a super boss at the end, and more than 1 set of harder creatures. By the time I got there, I easily had a 20d12 weapon (could've had 40-50 d12). The dungeon really doesn't do what it should, which is challenge the new crafting system.
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It would be great if there was a way to switch quickly between your hired heroes when trying to equip them. It's tedious to click a hero, click equip, see what they have, click close, click the next hero, click equip again, and so on for all 6.
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Three of the awards are not currently working. Spelunker, walled cave, and Jack of all trades. Anyone having issues with these too?
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I made level 50 in the unknown dungeon but it hasn't given me an award for it. Do I need to do level 1-50 in a single sitting?
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@Akir You find artifacts in special red chests. Normal chests are brown, quest chests are purpleish. Artifact chests are red.
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So as far as I can tell, there's no way to combine minor healing pots into bigger ones? Instead you combine...shells and holy water? What?
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What exactly is an artifact? I've been running through dungeons for days, picking up everything I find, but the challange tab still tells me I found 2 artifacts?!
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Once again, gameplay proves far more important than graphics, although I've always liked this basic style. Love the Arkandian games, always look forward to seeing more.
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Could you make all artifacts have one slot for enchantment gems? The gems are rather worthless when the only items with slots are crafted or bought. Especially since artifacts are some of the most powerful weapons and equipment in the game.
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Disregard my comment on the "enchant weapon: 1 dice" .
You have to use it as an item during a combat (which is stange, BTW).
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The "enchant weapon: 1 dice" potion does not seem to work well...
More, somtimes potions are inefficient but used anyway while they could be sold...
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@Shaakrahin. This game is made to resemble pen and paper RPGs ( Like Dungeons & Dragons) It does a brilliant job at that. If you don't like these types of games, don't play this series. And don't try your hands at a pen and paper RPG. Lastly, you're going to bomb on this develeper for not responding to every comment? He's not the only one to do that, and he might be working on the new game.
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What exactly do "Tactics" and "Observation" do? A description when you hover the mouse over them or something would be nice..
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I didn't take any hammers with my to the final dungeon and now I can't get six red chests! Take six sledgehammers with you!
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This is the laziest made game I have ever seen.
The interface is horribly made, the engine is the same as the past games, the inventory is terrible when upgraded, you have to calculate the min/max damage for every weapon, the abilities don't seem to give you any real skills, when you die you don't even know what skills you lose. I mean even I can do those things, and I'm not even a good programmer.
And the developer doesn't even respond to the comments.
How can I be sure if undefined is reading this, so he can fix those things in future versions?
Lazy, lazy game. 2/5 from me.
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Ah, found the issue with continuing from previous Arkandian games... need BOTH Trophy files in order to import. Perhaps the game should say that somewhere?
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@argold16 fastest way is to begin blacksmithing from the latest to the oldest recipe!! I tried your way quite a while but was to boring, I tried my way and it pop up more gains!!
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Also, some more ideas:
1. Please, add any clue to indicate which man I have selected, i.e. would be wonderfull if the I, II, III, IV buttons will turn "on/off" when selected.
2. What about an option to show/hide soldier's name in a Tactical Battle? Usefull if I want to kill all my soldiers with "Loot Soldier".
3. On the Magical Artifact screen information, PLEASE add "Magical artifact" to the description, or show the charachter's name on different colour. I know an artifact is much more expensive that a common one, but you know, check the colour name is faster than check the price.
4. Also, why not to show the mana cost of using weapons on Tact Bats?
5. Also show the triggered effects, too! Is my Weak Soldier weaking their foes? Are my Leech Soldiers leeching live/mana?
6. Finally, what happens exactly when you die? Wich statics fall down?
Thnx for reading!
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As a idea, what if the squad's names where customizables? I'm traying to do "Thematics soldiers" (i.e. "Critical Soldier", "Learning Soldier", "Ninja Soldier" and I think that turning "Chalkie" into "Critical Soldier" or something migth be very usefull, instead of enter Chalkie equipament and see if that man is my Critical Soldier or my Corrode Armor Soldier.