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Needs to lower prices on crafting materials, and I personally think Undefined should bring back the Skill Books for Purchase from Crusades, because I don't have enough time or gold to mith th same thing one-million times just to get a top-weapon.
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working as intended? the spell "luck" displays 35 mana cost, and is castable with 35 mana, but takes away more than 35 mana. I'm sitting on -5 mana because of this.
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The Luck Spell shows that it costs 35 mana, but when cast it actually costs, I believe, 45. One of these two numbers should be changed to fix the other. Also, as it stands, it can be cast when mana is 35-44, and send mana into the negatives until the next battle happens.
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Furniture Basher? That is an amazing, original idea. It has all the right qualities: usable, makes a usable item that I want, and means that I don't have to craft things myself.
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OMFG, the Blacksmith/Tailor/Alchemy is BULLSHIT! I managed to max blacksmith at 1000 which I might add TOOK A SHITLOAD OF PATIENCE, and what do you know, at 1000, I had an 0% success chance to produce the last item. Hurray, F U.
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Very good game, as ever.
Several bugs:
The "Spelunker" Archievement isn't working. I reached Floor 90 on the first try, but the Archievement ist unfinished.
Same the "Chilly Child": I have a snowman, but still unfinished.
Also my home has a bug.
I see only page 1 and 4 of my collected items, page 2 and 3 are empty.
I'm using Firefox 16.0.2
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It would be nice if I could hover my mouse over an item in a dungeon/shop/inventory and two screens would pop-up to compare it with my currently equipped item.
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Blade_Dancer, you may need to collect those boxes as furniture to open a path. Not sure how to do it, I haven't gotten that far yet. ;)
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Also I don't know what is used to do the RNG, but I swear I always have to miss 1/3 or 4 hits, even if i'm at 99%... And the mobs hit me with 20%
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It would make decorating alot easier if when you steal furniture from a dungeon you actually get the whole piece of it instead of one half of it if it happens to be larger than one block space.
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Possible glitch in Old Dungeon. I have nowhere else to move that I haven't explored, but there are still enemies and a red chest visible. http://i47.tinypic.com/ilev4p.png
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There is a bug if you're in equip screen and on a staircase. While on equip screen, click go down. Both screens are melt and you cant close equip screen, and can't go down... F***ed my progression through the super dungeon :(
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For people confused about crafting:
- In order to get recipes, you have to do the repeatable dungeons for alchemy, blacksmithing and tailoring. They start out easy (and give bad recipes) and get harder each time you do them until you've unlocked all recipes.
- your success rate is determined partially by your artistry skill. If you have low artistry, you can't make the best items. Artistry is raised by failing at making stuff. Easiest way to train it is to repeatedly try to craft with just one common ingredient over and over again. You'll also train scavenging while you do this.
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Might be a good idea to make it more clear that the grey box key items go to storage. It took me a while to figure that out.
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@ thernan: I have similar problems in dungeons, and during combat the animations get really slow. I usually dont have issues but with this game i do, even at lowest quality settings
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I really want to experiment with crafting... But I also really don't want to lose my materials after experimentation.
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I been having issues with trying to keep control of my character's movement during the dungeons.. seems that the controls get stuck a lot.. almost to often.. is this an issue with the game?
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Did you intend for some parts of dungeons to be blocked with pieces of furniture or was that accidental? Because I find it annoying to go through and hit a dead end just because I didn't have a hammer with me. I don't to care about my house as much until the end when I'm filthy stinkin' rich, and it doesn't happen often enough for me to always carry a hammer with me. Would you consider making that not happen, put a warning in the description, or at least make it a regular enough thing to make carrying a hammer worth it? I don't like having to quit the dungeon, buy a hammer, and spend more money just to return for some loot I'll probably sell in the end and come out with negative profits for that extra trip.
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@Thernan i doubt its a coding issue being as ive never experienced any of those issues and =have yet to read another comment about them.
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As with previous incarnations of this game, when I am in th dungons, I find that my character does not respond to the keyboard commands and starts running off in random directions out of control. There are also issues with both sound in teh inventoryscreen and also the character animation not working properly in the treasure screen. I never have issues with other game, just yours, so it must be a coding issue.
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i've been playing this game for 3 days now and have not once stumbled upon a recipe that i could make. i'd love to make some with the giant amount of supplies i have.
when you change to a different tab when you have auto attack enabled you seem to attack 4x+ faster then if you're watching it. I have a fairly decent computer and this doesn't make sense since flash is supposed to slow down when you change tabs. 4/5 stars
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when you die, it says you "feel weaker than before". I assume this means that quite a few of my current stats lower when i die. I'd like for a dialog to be shown of what exact skills i've lost so i know exactly what to train to be equal or better then before.
a dialogue showing what items are better or worse then the ones i have equipped, such as a side by side comparison when either hovered over or when a certain button is clicked this going back and forth thing is ridiculous.
a confirmation dialogue with the disenchanters would be great. i accidently disenchanted a ring because i had clicked it twice and equipped with a different one.