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I wish i could save a custom combination in the experimenting/crafting system so i could abuse your poorly designed crafting system that ONLY rewards failing to make something as a way of getting better at crafting. It took me 10 hours to find out that i need to fail at making something to get any chance at making the custom gear i want -_- that is so stupid i spent so much actually making things just to find out its not helping at all.
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I wish that items were color coded (I think like Pet Protector) for their quality. I get an anxiety attack every time that I go to the shop to sell off my stuff.
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Djdelta2, there is a hint somewhere in game that sledgehammers are useful for getting treasure sometimes. Buy one at the store. On an unrelated note, the repeating craft recipe dungeons don't actually become more difficult. monster levels stay the same, as do rewards for beating them. chests give out better loot though.
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Needs some kind of in-game encyclopedia or even a link to a wiki or webpage of some kind describing skills/buffs. I have these anatomy and scavenging and corrode armor skills and buffs, but bugger if I know what an anatomy skill does for me or how to improve scavenging (until I read through all the other comments) or if corrode armor does what I *think* it does and lowers the enemy's protection. Still one of my favourite series, but it is a bit lacking in information and not the most intuitive stats-wise.
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Not sure if this is a bug or not, but My max hp's are progessively getting lower. Even with some hp boosting equipment I am now below max hp as a starter skeleton. I am currently playing the skeleton as well.
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MINIGUIDE: Demon is best race if you can start with it. The torso HUGELY helps your early gameplay so you don't have to re-pay admission price over and over. Werewolf isn't bad. Avoid Necro. Their payoffs are just WAY too lategame to matter.---Dungeoneering (as human, no previous achievemnets) is really hard to get started due to startup costs and lack of healing. I'd recommend instead hiring several dudes, give em a decent weapon and do squad battles to build up gold and equip for your main guy. ----Focus on LEARNING items early, only replacing with the Red-Chest items later. Moar skills >>> all else pretty much. ESPECIALLY save learning items for when crafting and stuff, ditto with +crafting items. Save in vault.
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you can craft the good potions if you get your artistry up, this is easiest done if you 'experiment' by placing one thing at a time and combining.
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um on the two skull dungeon "Old Dungeon" that is inhabited by mindflayers i cant complete it because there is crates in the way, the quest target, a special treasure chest, and several more monsters to kill are on the other side but there is no way to get to them.
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No place to go but 5 skull dungeons which kill me in the first battle or two until I run out of money and then have no choice but to do the annoying tactical battles.
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i dont fully understand you, but with 5d6 that means you do 5-30 damage, and you hae more dice to roll better numbers on while 3d10 is 3-10damage and fewer dice to roll upon, while 3 d 10 has higher chance of getting a high number, 5d6 has a lot of chances for ok numbers which is slightly better (if that makes sense)
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The drop chance for enchantment gems seems rather low... I have been playing for roughly 11 hours, and i have found only 2, both of them gems of resistance.
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Also your math is a little shotty on the help page. You say generally that 5d6 is better than 3d10, because you have a higher chance of rolling 3 1s than 5 1s. That makes sense, but you also have a better chance of capping out damage. Rolling 3 10s is easier than 5 6s. This is based off your idea about minimums. You are correct, the average of smaller dice is better, but the way you word it just seems confusing. There is a site that lets you see the average of dice.
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Game lags randomly, especially on the dungeon map. This has been an issue for the whole series. Overall not that different from its predecessors, which is a GOOD thing.
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God dose it take forever to get anything done crafting-wize -sigh- been playing for at least 10 hours and i still cant forge anything decent the blacksmith quests are so rare that ive seen 2 or 3 that will improve my skills and went making anything that will prove my chances cost at the very least 2k to make and only improve my skills to what amounts to .001% i just don't see any end to this seemingly endless slog. see ya in 10 to 20 years -_-
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you know your lucky when your heavy attack has a 17% chance to hit, and you deal 38 damage with 1D6, you know your decked out when you can deal 45 damage with your light.
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Still would have rather had another protector. Tower defense are a thinking mans game, and Protector series have always been right at my top of the list for best TDs. These crusade / pet protector ones are just "grind, grind, and more grind." No skill needed, no thought needed, just grind.....
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A chronic problem with these games has been the amount of time it takes to resolve a single encounter versus the depth and impact of the choices you can make during it. While spellcasters might fare a bit better, playing a weapon-based character is mind-numbing. If there's no plan to increase the depth of combat, I'd strongly suggest making it resolve more quickly.
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@UNDEFINED can u make a game chat on kongregate please i want to talk to other ppl who are playing because its better. k thx
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i've noticed something light hits almost always hit but almost always hit low medium hits have a lower hit rate but hit higher for those of u that are wondering about heavy hits they are basically wild hits and have not only a low chance of hitting but can hit low sometimes they hit really hard jus sayin
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Why are some sledgehammers mire expensive than others when as far as i can see they are identical. I won 2 from a tactical battle worth 1000 each. It would be better for me to sell them and buy 2 from the shop.
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"Good day: Hit chance 66, only missed seven times in a row =D" Just so people don't complain about this, this has a 1 in 2187 chance of happening. That sounds small, but this game has been played by enough people that even if each player only played one battle, it would still happen 100 times.
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This must be the best of the three chapters; you added lots to it that the players have asked for. I salute you and give you a 5/5 star rating. Great game!
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I love this series, but I would love to know exactly how my skill level affects me. Can we get tool tips? Especially for buffs
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two words.awesome game.but you should add multiplayer and make it so you can fight with your friends(real,or computer)when your on the battle field or fighting enemies in dungeon.also just to make it fair,you can only have 2 companions and there can be multiple enemies.
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Some bugs/notes:
Right now all "burn" does is reducing the opponent's max HP without harming his current hp at all, is that intended?
Also the spell "Luck" is said to cost 35 Mana but actually uses up 45 mana.
Awesome game as usual otherwise.