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Could have shortcuts when walking on dungeons like: I for items, 1,2,3,4 etc. to cast the healing spells or the other ones like sneak or luck, and also that on battle, like 1 for light, 2 for normal, and 3 for heavy atack, S for spells, I for items, space for guard, something like that, + if you agree, and btw, it's one of the best game i've ever played, keep the good work.
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if you get the problem of the game making you walk in a certain direction, just press the directing that you are being forced to move, then it stops. It's still annoying though, especially when the game doesn't tell you what each of the skills even do.
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There seems to be an issue with the spelunker award... i reached lvl 50... didnt get it... i reached 100 and beat it... no award...
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So, uh...if we're going to use a hammer to jack some furniture, could it at least take the whole thing? I wanted a bed, not a headboard, pillow, and half a mattress. -_-
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I like the sort option now available in the storage are with this chapter. Would be nice, however, if there was an option to sort by value. Perhaps use a dollar sign for the icon and make the "close" button a bit smaller to accommodate.
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I enjoy the game, but as said before, i just dont understand how it takes so many resources to play. I have it set to its lowest settings and it still lags like crazy on basic attacks. Aside from that great game.
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Can someone tell me, when the repeatable dungeon with recruits for squad will end? I have 4 pages of heroes for hire and still no end
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Anyone else have the game slow down to a crawl after playing for 10-15 minutes or so? so frustrating. Doesn't happen to me on other Kong games.
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@sweetcheebs, since no one seems to be answering: During a fight, you can use those other spells. So, when you're in a fight, press "use spell" or whatever it says. There you go.
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The attack formulas in this game are so incredibly screwed at the end game. I have weapon attack up to the point where it's gaining 1 point at a time. Tactics/anatomy are up about half the way. I have +51% hit chance. And some of the archers I might as well just swing at the air instead of trying to hit them at all.
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Is it just me or is anyone else having trouble using several spells? I see luck, sneak, mapping, heal and greater heal on the left side. I have unlocked others such as fireball, but I don't see any way to equip them.
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Suggestions: (1) Include option to buy objets and walls; (2) it's really sad to steal walls, I'd rather steal floors (I'm disappointed I won't ever get some of the cool ones); (3) when equipping "my squad", don't make us "close", then click another ally, and and then clicking "equip" again--next/previous arrows in the equip menu would be awesome! Great job, keep it up!
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Everytime I pick up loot after a fight it doesn't go to my bag. It asks me whether I want to drop it/delete it. I have an empty bag...
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But overall pc games arent the wisest spent time and creating them is even more wasting of time - cause it is hard work and time consuming. Seek The Only True God in your lives nad you The Almighty will find you and you will save your lives through him. Very Best!
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I see the hard work you have done, the game is pretty good and exciting but now when i have played it many hours and finally finished, it takes time to finish it - so when you want to finish the game but you dont have the whole day off, better dont start. It is impossible to hit end part mobs when your attack skill is low, but to get higher attack skill you have to fight these mobs so many times that it gets really boring, and "these cool fight winning scenes" also get very annoing especcialy when you have a plan and want to power-finish fastly the game, combining system failes hard at the beginning also, but yes when you have even 3 days off and you constantly 5hours each day or 15 hours straight in one day then you can finish it. but the nedin g mystery dungeon is boring - i have to start killing these weak mobs all over again, too much repetition which get annoying.
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Really fun game. little bit of a grind...but that can be expected of most RPGs..just have a few issues that would make the next chapter a little more "polished"...1) craft last button...to craft the last attempted recipe. 2) Potions should say whether their effects are permanent or not.
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There's a glitch in the mana stealing. I have a weapon with mana leech, I struck an opponent who had 0 mana left, I had full mana. I took 1 mana point from him, and it increased my max mana by 1.
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So I can't complete 'Old Dungeon' as the path is blocked by a stack of barrels. Anyone else with this problem or just me?
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Good game - more of the same in the series but that's not a bad thing. There is a serious lack of polish though. Glitches infest this release from the unachievable awards to artistry not being trained by successful crafting (only failures), to a skeleton enemy that has NaN chance to be hit. It's really not that hard to fix bugs that people find and this game should have had a few more patches before being badged.
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In one of the tactical battles, one of the enemy guys' probability of getting hit showed up as NaN, and the game froze when it came to his turn. The retreat button doesn't work! :( I wish my guys had no probability of getting hit.
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A button that lets you craft the last recipe you tried would be helpful, instead of having to get it out of your recipe list again to train your crafting
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how about in the next game a half-stack-stat -system by giving weapon attack a small % of all crit dmg, giving archary a % of higher hit chance and magical atk a small % of offensive spells to motivate people to grind more than one weapon typ?
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THERE is 1 "?" slot in alchemy crafting here.
I got save game with "Crafting Legend" Achivment from chapter II game finished.It supose to unlock some rare craft recipe here in chapter 3, isnt it?? ANYWAY IT STILL DOESNT WORK. Disapointing