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Holy crap, my first battle just took 22 rounds because apparently 81% accuracy works out to about a 1/3 chance of hitting. And good lord, I do not want to see another one of these 'battle animations'. Ever. This game would be more fun if it were text-based.
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Dear Developer: Please stop repackaging the same game with only a few minor tweeks and and put some work into changing and improving on this great idea. It might be fun for someone that was never played any of this series to play and grind this game, but for us that have been around for awhile, we dread the cruel grind and random rolling. The first game was fun and original, but it feels looks, and plays exactely the same way. PS: Stop giving every enemy caster heal, really please make different types of casters with there own spell sets.
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Id like it if you used at least a little bit of realism in these games. It just doesn't seem very likely a prisoner could defeat a armored guard with nothing but a wooden sword.
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Guys, the dice rolls do not necessarily have to be "Rigged." At least, not on purpose. You can't program something to be random-so I'd GUESS that that developer has the dice roll pulling a number from something(s) (could be anything-a string it cycles through, your computer time, some value of playtime, etc) and then plugs it into some convoluted formula. If the rolls are biased, its likely non-deliberate, because of a flaw in how they are generated to begin with. And keep in mind-you can't tell if its weighted one way or another just based on a few rolls. We tend to notice most when we miss repeatedly in dire situations. ;) I'm not saying there *isn't* an issue, just that its hard for any one of us to tell.
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I really can't wait until I'm back on my own computer and can play this with the other game at my disposal (To assure my character looks the same because I'm obsessive like that)
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the enemy rolls a 100 way, WAY, I mean WAY too often. at least twice a battle they roll a 100. the dice is rigged by the developer, there is no other explanation.
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thank you for releasing it finally but speed battle animation up maybe a skip battle animation button or even a fast forward
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Dear developer, have you honestly played this? peoepl constantly tell you how the hit seems messed up (I agree) also its so incredibly slow. yet you keep insisting it's not, so again I ask. Have you actually sat down and played this for a hour or 3?
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has anyone else noticed that on defense quest orcish takedown one of the orcs with a sword is always rocking back and forth?
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When I load a dungeon, I can't interact using the keyboard; neither wasd or arrows move my character...yet I can type here. Sad :(
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I completed Chapter 1, but I don't have the option to play as a Demon/Archangel.
Is this a bug, or am I the only one experiencing this?
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Maybe you can add "if" 's to attack. I mean roll 1-100 if 1-20 miss if 21-61 hit multiplier 1/2 if 61-95 hit multiplier 1 if 95-100 (Critical) hit multiplier 3
Anyway its good game :)
I hear this a lot from Crusade, but really I couldn't make the roll more transparent. It's a very simple system, a random number is chosen between 1 and 100, if it's lower than your hit chance percentage you hit. It really is just probablity giving you a slap.
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Awesome. Really looking forward to see how the story unfolds. I like the changes to tactical combat, 2 things though: 1. it's excruciatingly slow. Could you please look into that? 2. Any reason why we can't use our hero in tactical combat?
I'm looking into it now, in the meantime try knocking quality down via the right click menu to speed things up a little.
To answer number 2. There's a few technical reasons, but let's just say that your hero much prefers to sit on a comfy chair giving orders.
The library was replaced with a direct link to a Wiki, it might be slim pickings to start with but it'll soon fill up with all the information anyone could want.