Under rating threshold (hideshow)
It's not a 50% chance to hit, that's the power of the accuracy out of 100. The enemy generates a defence number out of 100 and if that number is higher than your accuracy power the attack misses.
Under rating threshold (hideshow)
The "Check Wiki" link in-game leads to a wiki that's been locked due to "Excessive spamming" for over 4 months. That's some great support there.
Under rating threshold (hideshow)
Hey congrats you died, as a reward for getting knocked out allow me to make the game much harder for you by making you weaker! I hope you enjoy getting your butt kicked now by things that was weaker then the thing you just lost to! lolz
Under rating threshold (hideshow)
it says 50% right the how the fckk do i miss 6x in a row basic math says 3 of those should have been a hit pls correct this error
Under rating threshold (hideshow)
38% chance to heavy hit, used it 20 times and hit 3 times for a total of 12 damage. I died the mage I out leveled because one attack from him did 14 damage. Something is seriously wrong with the percentage chance and damage.
Under rating threshold (hideshow)
"Oh hey a golden chest, aw crap it's blocked by a barrel I apparently can't just walk over, oh well I'll find another way"
*takes another route*
"Crap, blocked off by the wall"
*takes another route*
"Hey I think this-"
*blocked off by tables leaving no other possible way of getting it*
"MOTHER FU-"
Under rating threshold (hideshow)
"Nice" to see that the sequel has just as poorly written an RNG as the original. I'm lucky to kill two monsters per dungeon entry before running out of HP because a "97% hit chance" attack actually hits 3 in 10 times.
Under rating threshold (hideshow)
I swear if you switched hits to misses and misses to hits you would hit the enemy a lot more. That should tell you something...
Under rating threshold (hideshow)
The game looked somewhat promising (despite being yet ANOTHER Arkandian "adventure"), but quickly fails to deliver. Tactical battles feature terrible slowdown, and missing three times in a row on an 84% chance to hit? You don't have to be a statistician to realize that something is off. Also, diagonal attacks make chokepoints very rare, limiting the tactics available. I like the skill leveling system, but the clunky, time-consuming interface and obviously skewed RNG - combined with the top comments all being about crafting issues and broken economy - make this something I don't really want to try to play.
Under rating threshold (hideshow)
Would it be possible to try and fix the keys sticking in the dungeons? It's just because sometimes I'm trying to expolre the dungeon without bumping into enemies but it makes it very hard if half the time when I press the key, it decides I'm holding it down
Under rating threshold (hideshow)
If I have a 50% chance to hit, I should hit 50% of the time. Instead it seems to be about 20% at best. Makes battles that I will obviously win easily take way longer than they otherwise should. I stopped playing almost immediately because of that.
Under rating threshold (hideshow)
Thx osterzone, but i've already done the dungeon that says that will unlock spells and nothing happened. I restarted and now it worked, i think i've experienced some kind of strange bug :/
Under rating threshold (hideshow)
Ok, maybe I'm doing something wrong but... I've played 2 hours and i cannot cast any spell, when i choose cast a spell the menu pops up and all spells are not selectable. How do i obtain them? o_O
Under rating threshold (hideshow)
The game got Badge of the Day! Quick, put the Wiki on maintenance!!!
"The Wiki is down while we undergo some spam purging. Sorry for the inconvenience. "
Under rating threshold (hideshow)
You know.. My skill keeps going up, but I really can't feel any difference! And it's wayyy laggy and slow, even in low graphics. Do a real update and it's might 5/5. But for now, 3/5. Cause the point of the game is quite good, gameplay alike.
Under rating threshold (hideshow)
This game could be cool, it has some pretty nice elements in it, and graphics are even alright. So is music. But the outdoor battle sequences take soooo long. It takes like 15 minutes each fight, even if you have a whole bunch of dudes. I'm compelled to retreat all my units halfway through because it gets soooo repetitive. Sorry 3/5.