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http://chat.kongregate.com/gamez/0010/5846/live/cardian_final_Secure.swf (or the download link). This game also doesn't work on supernova, and requires a different flash player.
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REcommendation: pick paladin starter pack, then look for another copy of "parting gift" (when one unit dies, deal 1 damage to enemy portal). Use the global enchantments on top of enemy´s (this is for second and third fight). Have at least 6 peasants. The strategy is simple "parting gift" + start droppping around 100 peasants: You win 100% (unless they take out your parting gift)
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i.e: BEHOLDERS ARE OBSCENELY OP!
Other OP cards, albeit not on the obscene end: Lizardman Scientist, Lizardman Shooter, Fire Warden, Warlord, Royal Guard and nearly all the "Scouts" (Bandit Scout is actually underwhelming). Orc Scout takes the cake over all other scouts.
Underpowered: The aforementioned Bandit Scout, Trainee Archer (although they're dirt-cheap to summon and have some uses), Barbarian (Legendary my @$$!) Vampire, Vampire Hunter, Reaper, Stalker, Skeleton Knight, Royal Guardian (not to be confused with the OP, Golden-axed Royal Guard), Zombie, Floating Sword, Royal Spearman, Crusader, Orc Grunt, Stone Golem, Forest Archer, Sacred Pact, Werewolf Alpha and many more.
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4- A really minor one happens when you confront Martoo the Sinner and he has The Killing Moon active AND has the Necromancer out on the field, as sometimes both are activated and may spawn a blank white silhouette instead of a Skeleton... like a wall with only 1 HP. It's not entirely useless, but still dissapointing.
And that's not counting the balance issues of some cards.
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Anyone here has an idea of how to fix the bugs here? I mean, this game was awesome in 2011 and it's still awesome in 2020... but now I'm worried about the bugs
1- When 2 opposing creatures with Damage Reflection are pitted, and one receives damage, this game CRASHES (Blue Ninja, Wolfpack Priest, Dark Knight, Mindflayer Soldier, etc.)
2- Ascended One has the same icon as Mechanic (it is supposed to be "Golem Slayer - 200"... a lesser version of the Mechanic's bonus, but still useful), but it really has no bonus (for a long time I thought this having something like Mageslayer or Undead Slayer would make sense... but no cigar)
3- Golem Salvager's special trait does JACK $H!T. (Still a decent fighter though)
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I had a clean run takeing out everyone with sheer numbers and then bossting those numbers to get a 95% damage increase untill i got to the 3rd level of elder gornash because it has the beholder which attacks all my units in rang wiping out my numbers T_T
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the balance of this game is a colossal failure. can get the hard badge by only using gold mines and units that only take gold to summon.
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Blue Ninja Buggy? Seems if I summon one at my portal when an opponent is on the same screen I get a glitch that freezes game. Anyone else?
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why would i buy ONE legendary card for 2000 when i can buy a pack of 8 cards for 950 and have a 99,99 chance of an legendary AND get even MORE cards. i really like this game but it seems unfinished, i mean its impossible to see what u have in ur deck. at least make same cards stack. no hate this is a good game, but has a lot of unfinished stuff.
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5 Peasants, 4 Gold Mines, 1 Crystal Mine, Parting Gift = ez hard badge.
Can't waste any peasants, so a second Parting Gift can be taken in case the enemy plays over the first one.
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Love the game but needs some work. As has been said before finding the cards you want is painstaking and frusterating. The battles are fun but I wish that you didn't have to restart so much at the beggining to get gold mines. Legendary cards are fairly worthless due to their insanely high cost. The most overpowered units are the scouts, common cards that counter archers and everything else while they are at it due to their high armor, speed, dps, and all at a very low cost to summon. On thing to try would be smaller decks and limits on the amount of units that you can summon from one card. Playing a unit card would then let you summon that unit for the rest of the game. Then you could have diffrent strategies other than filling your deck with gold mines and scouts which seems to be the best strategy against any opponent. All in all however great game and very entertaining which is why I play games in the first place. 4/5 and 5/5 if the deck building system was reworked
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Fun strategy for the hard badge. Restart until at least 3 gold mines in starting hand. When you get the kamikaze card, amass gold and patiently take hits from your opponent until you can spawn 50 peasants in a row following the kamikaze card. Easy instant win.
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hmm i don't know... i was going for the hard badge but i'm losing interest quickly here. The card system is way too random and it feels like "grinding for better cards"... more than 3/5 is impossible on this game
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For some reason the games from this dev doesn't load in my computer (in firefox, at least, i may try in other browsers)
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This game would be 1000x better if I could sell cards for like 5-10g each. My inventory is so full I can hardly build a deck it takes so long to sift thru them.
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Seems to be mostly luck. You must get your gold mines out in the first hand layout or you are screwed. Not nearly as fun as it could be if there was less demand for the elusive gold mines.
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Fix for my last comment - you need to edit your deck and rename it BEFORE EVERY LEVEL YOU PLAY. Just removing a card and adding it back will suffice.
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For anyone who is stuck on the deck select screen before the first battle, creating a new deck (identical to starting deck) and renaming it fixed the bug for me.
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A really great game. But I agree that same cards should stack and that the game is far too dependent on gold mines. I think that if base gold production was 5 or 7 it would take care of that problem. I also think you should always start a battle with some iron and crystals, say about 25 iron and about 35 crystals, since so many cards require those resources and getting a decent supply can be hard if your luck is against you. Again though the game is great and has much potential to be even better!
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I got the 2 cards which gave you points for dying and loaded up with peasants. I sacrificed the peasants and each time a peasnt died it took point(s) off their portal. I kept 3 card for crystals and all the gold cards possile. Easy peazy lemon squeazy.
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Game was crap in 2012 and its crap now...
Badge of the Day - Double Points!
Feeling Blue Badge
(5 10 points - 119,781 awarded)
Obtain a blue (rare) card
You acquired this badge on Mar. 06, 2012.
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On my 3rd match I ended up with cards all requiring iron or crystal, still at +0 sec for those resources, and doing a few discards. I'm not a fan of card style games to begin, but getting stuck like this killed any interest I had in it. Fortunately, I got lucky getting the badge of the day and can now ignore this game.