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oh and just to make a point, i finished the first easy level with nothing but general red mages and beat it with about 20 lives left for a high score.
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I think the difficulty on the Easy levels is way too high. What's the point of an Easy setting if it is just as difficult as the Hard setting. The game is fun until it becomes apparent that even your careful planning can't save you from the zombie horde. Just make Easy levels easier and I'll give it a 5/5. Until then it's a 3/5.
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4/5 Get a system where you get gold at the end of each wave, so that you can afford certain defenders to play to your enemy's weaknesses.
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Since this is a UO based game...can we add a EUO option so the game can autoplay?? Also, we need an option to bank our gold so we can eBay it!!! (LOL)
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this is an OK version of the tower defence ggame, it dont have good graphics, and its a little slow, but its has better maps then some, gj guys 3/5
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Well, it's nothing like an rpg it's just a tower defence game, but i give it 4/5. To make it better just add badges and maybe more options about upgrades
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You people whine too much. Shut up. This game is better than Desktop Defence, but not on the top.
Pat yourself on the back, you naughty, naughty people.
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It glitches if you have a wizard's stat screen open when they gain a level. Also... PornStar is not a good name for a wizard. WTF? And spells and skeletons do not make this an RPG.
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The "RPG-like" choices are a joke, at best. Two choices aren't really all that great.
Also, adding a quality button is not a crime against humanity. I have no idea what the code looks like, but it lags my PC, and I can play the flash version of portal, which lags like crazy in the later levels. You did something wrong there, methinks, considering it's only moving animations (the flames are obviously not projectiles, as enemies die before the fire reaches them occasionally.
It's a generic tower defense with experience as opposed to buying upgrades (which you end up having to do anyway, decide on one thing. If I earn experience, why would I need gold to upgrade as well? Makes no sense).
Make it more RPG-ish. Add a pseudo story mode (keeping characters that have valiantly fought on previous maps, etc.) Doesn't even need to have a real story, but if you're going to boast RPG elements, then don't make us start at zero on every map.
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Good game...can be excelent! You need a ancel buy botton. You must be able to sell items. Upgredes need to ramp up faster. at the moment the key to win is in numbers.
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Hmm, it's okay, but the description gives it more credit than it deserves...
"...with RPG unit development"? You pay to level up, the units get bonuses to dmg and you get to choose whether to specialise or not :P Doesn't really come close to being RPG really.
I gave it 3/5 anyway cuz it's a good defense game :)
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very well done. good idea easy to play . got strategy inside. ( which is hard to find in tower defense clones ) hard and medium levels are euqal to easy levels on difficulty tho.
imho it needs more levels.
overall great game!
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3/5 for now. I'd like to see an update in user functionality.
Change documentations to instructions/help and place in the the main menu, make a start new game and options for sound and credits and such.
Also selecting/deselecting towers is also nice if it would be possible by just clicking again and seeing the range when you click on them. And few more of that sorta things.
Its nice but nothing more then that either right now.
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The immunities are not immunity to damage they are immunity to the specials. So immunity to blue means they are immune to slow.