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For easy mega combo achievement just set up a chain from the bottom to the top leaving one odd colour in, then use a spell on the odd colour to set it off. Best done on level 1 with high armour and health.
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It would be nice if you could buy food. I have purchased everything and now money has no use, just farming levels for food now and that is slow.
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Unholy Temple is no fun. Use Ice Storm, Fire Storm, Planned Assault, Warlord, Midas Touch and the highest damage per attack weapon you can find, regardless of mana / damage ratio. Nymph's Spellbook was the winner for me.
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What kind of wizard takes out a mafia loan with 182.5% APR? He has to have a credit rating in the negatives.... I'm betting he's got a serious addiction, and he went on a trip to avoid getting his kneecaps broken.
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I have no idea how many times I've had to obtain the orc shield, but because the game isn't saving correctly, it's "Many." Each time I reload, it's gone again.
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Also, in response to Minotaur44, if you get the total loot value for each enemy above 100, you are guaranteed to get that "Loot Gained" animation. So... get 100 loot total, get the enemy's health down to less than one strike, then kill them on your first turn, then attack again when it cycles to your second turn for double loot!!
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Finally, I defeated the "Realm of Chaos", however, when I got back to home base it just says "Nothing special is happening today"... nice to see the town really interested in my elite quest to defeat the ultimate evil causing peril across the lands...
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There's a glitch involving Midas Touch when it changes the gems into fire gems. These gems don't combine with other fire gems by swapping or by using Create Fire. Once you finally manage to combine the gems, a fire gem will show up on the upper left part of the screen.
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A couple of UX options are needed: Display of how many chests total you've collected; display of how many enemies are left when adventuring; and generally better inventory management in order to sort and to see what consumables can be used. Other than the difficult UX though it's a fun and balanced, and decently polished, game.
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It would be nice if the items had categories (reagent, treasure, etc) included in their descriptions. It's sometimes difficult to figure out which items I need to put up on days with bonuses to selling certain categories.
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game takes forever to change/check equips..apart of this very big issue the concept it's nice, a bit repetitive but nice.
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That mage took loan of 30,000 gold in my name for himself and with DAILY COMPOUND interest? I'm gonna sue the bastard!
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damage increase items don't work. I have damage increase +8, but I tried several different weapons and they still only do base damage.
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I like the game series, overall, but the Match-3 mechanic that was jury-rigged into this game just made it an RNG nightmare due to the multiple layers of RNG mechanics between you and making any progress in the game. First you have to deal with the RNG mechanics of the Match-3, then, once you actually got enough to cast a spell/attack there was another RNG mechanic that determined if the several minutes spent gaining enough resources was wasted or not. IMO, Match-3 works as a standalone game, but doesn't hybridize well with other genres and attempts to do so generally end up as clunky games that have issues.
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The text is too difficult to read, it makes everything unpleasant to look at. Also the animations could be a bit faster. Other than that I'm enjoying th game
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This is an intensely tedious game. The basic idea is ok, but match 3 games are not particularly fun to begin with, let alone for hours on end to get the hard badge.
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but te wized when te begin he say im his sun ???? so im sun of wized my dad never say tat i tink he lie all te time but now i undestand how he can disper all te time
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A little sad that you don't get anything for match 3 or more in 2 different directions at once, it doesn't even give you the extra turn with 2 3's even though it should really count as 5 in a row.
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It was super nice to finally pay off my debt and then be able to spend day after day in the shop clearing my crap inventory.
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I dont't really like these games, but the work but into it looks great! The combination of gems and shopmanaging has not been exploided yet so good job!
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Tips Continued: The only real challenge I encountered is the Unholy Temple area. You basically fight a boss the first round, and fight him again on the last round.../// Food at the beginning of the game does not give max HP! Only when the food starts saying +1 HP is when it does give max HP. Eat food in the Armoury menu. (It's a red potion)
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Tips: "Wealth" is a great spell to earn treasure points. Get blue gems upgraded enough (around 15~?) to get 8 points for a 3 combo and use wealth at the beginning of the round for easy treasure. /// Do not overfarm the last 3 stages. All they drop is coal. /// Overfarming the first stage on the last list seems to be the best to farm. (River's End) /// Nymph's Spellbook from the River's End can be used till the end of the game. /// Overfarming can be done up to 15 times max, as you can do 2 attacks + 6 "Sneak Attacks" and 8 "Cold Snaps." Overfarming is where you hit the enemy again after he is dead, giving you loot/gold as many times as you can hit them while they are dead.
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UI needs some work - the "Return to Town" button should be in the same place on each screen, I shouldn't have to search for it every time I use a different menu. Also, there are times when the button is disabled, but no visual change has been made to it (eg when another menu is open). Either have the extra menus open on top of it or fade/darken/completely remove it until I close the menu on top. Finally, I don't know about anyone else, but playing this really starts to hurt my eyes after about half an hour, the colour choices make it quite a strain.
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The store could be for a mining company, with the amount of coal and diamonds you start churning out in the later stages. I'm beginning to wish there was a "sell all coal" or "sell all of this type" option.