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code1949

Aug. 03, 2011

Under rating threshold (show) Why is it that my level 4 phantom managed to insta kill two level 40 pirate bruisers by hitting them with target paint?

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(3)

ramjr

Aug. 02, 2011

Under rating threshold (show) what good does it due to get a lvl1 aps ship way later in the game. with no real way to level it it makes this game a giant buzzkill. You must make a second engage with a way to gain more xp for lower guys!!!

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(3)

Luckner

Aug. 01, 2011

Under rating threshold (show) Alright. Completed the game. Finishing team was a Command from the third system. A.P.S. Destructo from Plindus. A.P.S. Wasp from the system before last, A.P.S. Shadow from... Revenant or Binar, I think, and 2 normal Bombers as cannon fodder. Most missions were completed with only the Command and Destructo in <3 turns. Easily broken system. Wonderful game, good concept, needs a slight amount of work.

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(3)

RykerDane

Jul. 31, 2011

Under rating threshold (show) When you sell a ship you don't get the upgrade parts back so un-equip them before selling a ship.

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(3)

10banjo

Jul. 31, 2011

Under rating threshold (show) they so riped of battlestar glactica

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(3)

ToneLeMoan

Jul. 31, 2011

Under rating threshold (show) Very frustrating game which is a shame because it's very promising. Not being able to grind previous missions is a flaw and it's not clear what is happening in a game the first few times you play it. And the "tutorial" is brief. Come on, please improve this and release again, it could be a real winner. 3/5

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(3)

Project93

Jul. 30, 2011

Under rating threshold (show) Love the game. But rather hard. Immediately. And i'm at a loss as to how i level up my new ships. Ill keep trying i guess. But it isn't an easy task by any means. All in all. The concept is great. I like the engine. There is a fair number of ships and different weapons. Very enjoyable game at the start that tapered off do to a high difficulty. Maybe i just haven't figured out the game yet? Idk. Great job. I enjoyed your game :D

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(3)

Jindra34

Jul. 30, 2011

Under rating threshold (show) SAM0095 game autosaves. Which is kind of a problem.

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(3)

Dalmighty

Jul. 30, 2011

Under rating threshold (show) This game.. it's missing something... SPACE ORCS!!

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(3)

witchheadkoo

Jul. 29, 2011

Under rating threshold (show) the game flow and UI, i feel so confused :S

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(3)

aronzei

Jul. 29, 2011

Under rating threshold (show) I agree with most. The problem was the difficulty of the level increase with each successful mission and isn't retroactive with the current ship levels. (eg. you sold your ships for a new one) Although still playable, players will want to make the game fresh by trying to use new ships. Good game nonetheless.

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(3)

LightEcho

Jul. 29, 2011

Under rating threshold (show) In response to abysssoft: Energy syphon self targets hitting all units in range. Game is fun but i never got far enough to see much unit variety. Perks, closer to skills in normal implementations are bland. More interesting Perk/Skill System is needed. More information range ext. are need in all displays. Difficulty curve is insane. Skill targeting especially low range ones sometimes bug out not allowing corner or up/down targeting on wasp and bomber respectively. Grinding would be a senseable curve fixer.

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(3)

Sierra112

Aug. 18, 2011

Under rating threshold (show) - Buying a ship if your shiplist is full costs the money and discards the ship... not great. - Target Tracer is ultimate weapon due to a bug that you can fire it infinite times per turn - Command ship issue orders benefits are shown in wrong fashion on the ship during battle or in upgrade screen

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(7)

qlr4

Jul. 31, 2011

Under rating threshold (show) this is a great game, but there needs to be a way for me to go back and replay old levels. when I buy a new ship, I don't want to take it into a battle it can't win. also, the level cap systeme seems to be useless, seing as I am still killing unts of the same level, just for less xp. the game is good, but with a few minor changes it could be great.

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(7)

First_Impression

Jul. 29, 2011

Under rating threshold (show) Good game a few improvements would vastly improve the game; 1. Replayable levels 2. show trees for weapon upgrades, and needs to show range so i don't waste valuable points on useless weapons 3. Leveling up your ships makes only a small difference, so make them more drastic

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(7)

Jindra34

Jul. 29, 2011

Under rating threshold (show) With no replayable missions and the games difficulty curve (pure exponetial) I think most people will hit the wall by area 4.

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(7)

Kiljaedenas

Aug. 10, 2011

Under rating threshold (show) WALKTHROUGH!!!!!! -Use only 4 Wasps, 1 Phantom and 1 Command ship. You only need those quantities, and all other ships suck. -For skills, on Wasps train nothing but Rail Barrage, on the Phantom train only Nano Repair, on the Command ship train only Issue Orders. -For secondary abilities, max extra XP first, then energy regen, then the rest in whatever you want. -To train brand new ships, put the strongest XP boost items you can get on them and send them in one at a time with at least one high level ship. -When selecting ships for a mission, the order in which you click them is also the order in which they will move, so ALWAYS CHOOSE THE COMMAND SHIP FIRST! -The Issue Commands move of the Command Ship boosts the damage of every strike of a multi-hit attack. So for the Wasp Rail Barrage, which can get up to 9 hits in the later levels, the damage becomes downright unholy. They can annihilate most, if not all, of the entire enemy force before the enemy even moves.

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(18)

grimlock1972

Jul. 30, 2011

Under rating threshold (show) decent game, it is however flawed, missions need to be repeatable and create your own ships and stop using obvious ripped designs. Althoughi do give you credit for making them look good.

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(9)

Hueyk

Nov. 26, 2011

Under rating threshold (show) Stopped playing after I realized there was no replaying missions to grind. Clearly this will be too easy to screw myself over and hit a brick wall of unbeatability. I don't want to tip-toe through a game, making sure I don't make a bad choice. I want to be able to experiment, and pay the consequences of grinding if my experiment fails.

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(8)

hegemontree

Aug. 02, 2011

Under rating threshold (show) quick guide to avoid restart- Always max xp perks first. Always buy and always use max xp equipment. Pick Xenon instead of Kunri II and buy and upgrade the rail barrage of the ship with the kong sticker on it. Wasps are excellent in the early and mid game, but get no more than three of them because they cant kill late game high armor effectively. I went for a final team of 8 ships but more or less ships probably also works. The rest is up to you :). If you follow these tips you should be able to defeat all enemies without restarting.

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(6)

epicfail1994

Jul. 31, 2011

Under rating threshold (show) need to be able to replay levels.....otherwise there is no way to level ships at level one, since they cannot gain experience because they get taken out in 2 hits, even in sector 2

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(6)

death390

Jul. 31, 2011

Under rating threshold (show) the game in general is a great idea however because lvling new shipse is a pain in the arse i have had to put new ships in dificult spots to level them a few replayable lvls would not hurt also the level cap idea is intersting but if ur gona do that make it so you cant send out the ships above that level to fight it would work youd just ned a couple extra replay lvls at the beginning. the point defence atack is screwy at the borders ur get limited to + at corners you only have 2 shots then please fix

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(6)

neancit

Jul. 31, 2011

Under rating threshold (show) Just finished the game. In my opinion, probably just as many others, the game gets too difficult too fast. That is all system diffulty in mid game is pretty much non-existant,but the las t system is incredibly difficult in comparison. Don't take me wrong, I loved the game, probably even more than most of Undefined games, and it deserves more than the 3.59 average rating it has.Now onto how I beat the game,if this might help(do not read any further if you don't want to know how to win, or maybe i'll just be saying things very obvious and just beeing stupid but whatever). The key to winning is to focalise on RAIL BARRAGE and ISSUE ORDERS, having two ships capable of doing rail barrage and one capable of doing issue orders. Just make sure to max those abilities, and winning should be very easy. In the last system however, make sur you have a few other ships to take some damage, as the AI of this game dictates to attack vessels randomly. Hope this helped.

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(6)

braichuski

Jul. 31, 2011

Under rating threshold (show) a replay wouldnt be bad and also a great thing it would be winning some experience by losing

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(6)

Dougieguy01

Jul. 30, 2011

Under rating threshold (show) I don't see why or how, in the game world, the fleet 'capacity' makes any sense. Once you manage to build a massively powerful fleet, why on earth would you engage with only a few? Why not send in the whole fleet?

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(6)

Enderjmu

Jul. 30, 2011

Under rating threshold (show) needs a single mission in each sector that does not go away, and is used for the sole purpose of grinding. I got a healer in the third sector, but I can't level it because it's not good enough for the missions given to me!

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(6)

hegemontree

Aug. 02, 2011

Under rating threshold (show) quick guide- max xp perk first, pick Xenon not Kunri II, choose only one weapon to upgrade per ship, if you use a lot of wasp rail barrage, get one command ship and upgrade issue orders. you dont need a ton of ships so ignore most new ships. 6 ships is enough but more or less will also work. Have fun :). There are a lot of very cool strategies you can use to win this game.

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(8)

tsjak

Jul. 31, 2011

Under rating threshold (show) So annoyed when people make a decent game, but forgot the mere basics any game should have.

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(8)

PheonixLive

Jul. 10, 2013

Under rating threshold (show) I love this game, its just a pest to level up newer ships, a repeatable mission in the second or third tier levels would be the thing that changes this game from a great game to a renowned game. Five stars still though. I really do like the concept.

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(5)

blohin

Aug. 10, 2011

Under rating threshold (show) bomber is awesome... at later levels hiz FoF do 80x3 damage to all in it's big radius, with high level crit items and max crit ability it burns up to 7 ships in 1 shot

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(5)

Blackcloud_9

Aug. 05, 2011

Under rating threshold (show) I think it's too hard to bring new ships up to par with the battles they are trying to face. You can't buy an advanced ship until the 4th Gate, by then all of the enemies they have to face can wipe them out in one or two shots. You should be able to repeat battles in easier levels so you can level up your new ships.

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(5)

Skeltek

Aug. 04, 2011

Under rating threshold (show) This game needs a strategy guide really badly. The difficulty curve is cool and appealing, but the mechanics are just too timeconsuming to find out. I didnt equip my A.P.S. Phantom with target pointers because I deemed them unneccessary... Now at level 10 I got the option to equip it with intelligent Nano torpedos instead... is it random chance based or did it just need certain prerequisites to get upgraded first?

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(5)

evandalism

Aug. 02, 2011

Under rating threshold (show) Great game, I had a lot of fun but it's kind of frustrating that I'm stuck on the last two mission without any other levels to play. My fleet isn't capable of beating these missions and I'd have to start all over with a different tactic. overall very entertaining but give the game some re-playable or trainer missions as other have already said.

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(5)

BlackHat88

Jul. 31, 2011

Under rating threshold (show) I'm already screwed and i'm still in the first system... There's no way to improve your ships right because we don't know what type of dommages makes our attaks and we don't know the weakenings of the ennemies (ie 1 0 1 in the description, you have to guess what is what). And as soon as you screw improving your ships you can't train yourself you must start all over. So interresting concept but bad game...

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(5)

hellovineet

Jul. 31, 2011

Under rating threshold (show) Too long...no way to level up the planes purchased at later stages....they all start with level 1. Exp lost when a battle is lost, which should not be the case as planes purchased at later stages would not be able to level up. no way to re play the levels already completed. disappointed.

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(5)

Cogitation

Jul. 29, 2011

Under rating threshold (show) Promising, but extremely difficult to level up new ships when, after 10 or 20 battles, all you have for your new low-level ships to try to practice on are "Level Inappropriate Encounters". 3/5

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(5)

Gaminic

Jul. 29, 2011

Under rating threshold (show) Fun game, but as always with skill/perk games: a reset button would be highly appreciated. Even if it costs money (in-game credits, not real money, obviously). If you're going to force players to pick a path to take after their first fight, you're simply luring them into a "crap, I made all the wrong choices and now I have a jack-of-all-trades I don't need."trap.

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(5)

WaYoJin

Jul. 30, 2011

Under rating threshold (show) Concept: GREAT! Playability: POOR! Needs Respec or Farming. I don't want to try and figure out how the developer thinks the game should be beaten. I want to beat it my way [i.e. the overfarmed unstoppable fleet method].

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(9)

sealpart

Jun. 24, 2012

Under rating threshold (show) Yet another fun game... as everyone said, it is really hard at the beginning. Here some tips... 1. Try Focus on just one skill per ship. 2. Try to use the more advance ship of the same type don't buy too many standard ship (400 gold) just buy 1 per type. And when you found more advance ship, replace the old one. 3. Try to level the most use energy skill, it is likely to be the best of that ship (just in some ship but all of them) 4. Exp is very important. Try to go for EXP skill and item. 5. Try to advance to the next area as fast as possible.

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(2)

PheonixLive

Jun. 15, 2013

Under rating threshold (show) Absolutely love the idea of the game, but its a mite too difficult to fully engross myself in.

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(2)

unjashfan

Feb. 23, 2012

Under rating threshold (show) Corrosive torp and FF torpedo is a good way to level up lower level ships. Any corrosion damage kills go to the first ship of the fleet (the one that moves first), so simply selecting the ship you want to level up first in the ship selection screen will give all the corrosion kills to that ship. FF torpedo is a good way of potshoting enemy ships into corrosion KO range, as well as keeping friendlies alive.

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(2)

Galaga1971

Aug. 06, 2011

Under rating threshold (show) Not sure if this is a bug or by design - I beat the game and still have some sectors that I cannot get to. No more stations to kill either !http://i53.tinypic.com/s2tnx3.jpg!

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(2)

Shain

Aug. 01, 2011

Under rating threshold (show) i enjoy this game, but there are some things that need work. for new players get Rail Barrage and lvl it up to infinity. and corrosive torps are nice too. energy siphon can become quite deadly if lvled high. with the tech 20 dmg boost*2 and the skill 50 bonus dmg and the largest area of effect. and energy leech. killing be easy

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(2)

OmarCZ

Aug. 01, 2011

Under rating threshold (show) overall great game but! few tips for a sequel: 1) keep at least 1 mission per sector for lvling new ships 2) change how level cap works for example lvl cap 60 means maximum lvl any ship can acheive in that sector and remaining exp redistribute to lower lvl ships(it would inspire us to buy and lvl up new ships because theres no real reason for it now) 3) some story line would be great (like in protector :D) even though I feel like theres still a lot of work on this game I have to give you 5/5 ;)

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(2)

code1949

Jul. 31, 2011

Under rating threshold (show) There should be an option where you can pay credits to reset and redistribute your ship's weapon level and upgrades.

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(2)

Dowik

Jul. 31, 2011

Under rating threshold (show) If you refresh/close browser window before allocking perks after lvlup you lose them permanently... also manual save would be nice so you don't have to start from the beggining in such situations.

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(2)

Tovrin

Jul. 31, 2011

Under rating threshold (show) replayed several times now, each time i managed to get better, but without the ability to see what skills ive upgraded already on each ship its difficult to properly spend points, so i get to a level and can not pass it.

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(2)

StormLeon

Jul. 31, 2011

Under rating threshold (show) Guys, can you tell me what the icons for kinetic, energy and plasma are? im confused which is which??? X_X

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(2)

Cannellet

Jul. 31, 2011

Under rating threshold (show) Bug!! If you 've got more than 12 ships you can buy some new but can't see/use them

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(2)

donsehan

Jul. 30, 2011

Under rating threshold (show) it's quite good, needs some work though. I don't think I see the point of the single target attacks. I tried restarting to see how that worked because of the extra damage items, and when I got into the next area it just didn't simply because I was so outnumbered and I thought the extra large hit would make the difference but it was still taking around 3-4 hits to kill things, which is somewhat ridiculous because of the starting ships you get the bomber, and the other one that only attacks adjacent ships with a single target attack, it moves so slow and by the time you get to a target if you don't have the multiple target attack on both you just can't do anything.

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(2)

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