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Comments for Hordes of Hordes

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ElfBoy2

Jun. 13, 2013

Under rating threshold (show) why do my units target the last foe they see? a killer on good strategy, but as for the foes immune to units, you can plan for that because you can foresee when they will come.one more thing. to bypass that target last scandal, use mages and traps

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(2)

MYSTICWOLFZOMBIE

May. 20, 2013

Under rating threshold (show) Dear, GOD... i wish for a faster forward button amen ''/\''

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(-1)

schwazala

Apr. 27, 2013

Under rating threshold (show) This game is garbage. Buggy as hell, grindy, and it doesn't make you feel any sort of emotion when you win. Lacking several features that would make the game feel more accessible. Some of the gameplay elements are creative but many are unbalanced or not even worth using, and the enemies are even worse when it comes to balance-- one wave can suddenly show up immune to all your towers and kill you after a perfect streak. 2/5 stars is generous. :-/

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(1)

BeatrixKatamba

Apr. 10, 2013

Under rating threshold (show) Kind of low impact on upgrading units/traps/spells outside of battle (and only limited to level 10). Would've enjoyed the chance to get a unit up to level 100 and just winning a level with one of that unit and nothing else. Yes, it would break the game, but people would have to play a hundred hours to get to that point, so... please?

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(3)

techtag

Apr. 06, 2013

Under rating threshold (show) @chronian that isn't a glitch, it is an ability of that specific wave. You will notice on waves like that your traps still work and others (I believe) some enemies avoid traps.

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(5)

chronian

Mar. 22, 2013

Under rating threshold (show)

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(-5)

tchoco

Mar. 09, 2013

Under rating threshold (show) in late game, i noticed when the fields stats getting full of towers, some placed towers dissappear, and the barrier becomes non-responsive/unusable.

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(4)

tchoco

Mar. 07, 2013

Under rating threshold (show) Excellent game. I understand the Criticism about the length of the game. I took on this game with a long-term mindset, and I enjoy the lengths really. If you are farming: Try to do high level normal mode games instead of endless low level levels for a better yield.

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(2)

GriffinofLife

Feb. 25, 2013

Under rating threshold (show) They made me kill sheep in the tutorial! WHY?! They're just sheep! :3

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(3)

Draconis72000

Feb. 10, 2013

Under rating threshold (show) it would be nice if there was a low resource setting as well, every time I try to use "rain" on a wave over 25 my flash player crashes. I wouldn't mind so much, but I need the spell to pass wave 30 on the second map without losing any lives. :(

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(4)

mikdoralpee

Feb. 09, 2013

Under rating threshold (show) really hate ancient temple. the paths are not at all symmetrical, even after you put barricades on the same place on the other side as you did the first.

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(3)

mikdoralpee

Feb. 04, 2013

Under rating threshold (show) OMG i luv the death trap. place it in the right spots along with spears and lava, your invincible

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(2)

Jean88

Jan. 23, 2013

Under rating threshold (show) i heard you like hordes...

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(5)

Fel_Demon

Jan. 23, 2013

Under rating threshold (show) I want to be able to remove barricades placed during defense setup without loss. It's too unpredictable how the path will run afterwards and I dont always have 50 extra gold.

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(2)

sod11

Jan. 20, 2013

Under rating threshold (show) not bad

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(3)

Bucatica

Jan. 18, 2013

Under rating threshold (show) This game, i like it much but i think it could be so much more...

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(1)

isipare

Jan. 05, 2013

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(-4)

pittapatta

Dec. 14, 2012

Under rating threshold (show) Hmm....actually, Crusader, those waves are supposed no to be seen by the units. Go pause and hover over the units description. Got me more than once at first.

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(1)

CrusaderOne

Dec. 13, 2012

Under rating threshold (show) on occasion your game glitches out and your units refuse to attack mobs... Patch it please so I can stop dying on wave 2

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(-2)

keddington11

Dec. 05, 2012

Under rating threshold (show) Getting achievements should actually give you something. While the extra furniture is cool to look at, I wish you'd get some sort of upgrade for completing an achievement. 5/5!

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(1)

GenomX

Nov. 24, 2012

Under rating threshold (show) wipe data button not needed. my data was wiped automatically by refreshing the browser -.-

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(-2)

eartt

Nov. 20, 2012

Under rating threshold (show) I wish there was something to block the enemies path, but costs less then $100. maybe in exchange for the cost, you cant place troops on it? The barricade just seems too expensive.

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(2)

arigold16

Nov. 18, 2012

Under rating threshold (show) On further reflection, I think this game pretty much suffers from the same problem as all your other games. You have a good concept, but you don't seem to understand that some things need to be made easier on your players. Playing your games should feel a little bit less like work and more like fun. If the battles were shorter, this would be a more fun game. If the leveling-up system was less grind, this would be a better game. I'm not asking for an easier game. Challenge is fun. Just that the challenge be less based on endurance and patience.

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(0)

arigold16

Nov. 18, 2012

Under rating threshold (show) So many silly problems... 1. too many monsters in too many waves coming too slowly - at least give a x5 speed option. 2. upgrades are too expensive. 3. upgrades for most high level units are useless. 4. barracks are too expensive and there are too many regenerating units, so mazes aren't worthwhile. 5. achievements screen "Earn Another" tip keeps giving tips for ones I've already earned. 6. several spells and traps are useless. 7. show paths sometimes is inaccurate. 8. why can't we buy and sell barracks during waves? 9. inconvenient to view enemy stats. 10. should be able to summon next wave by hitting spacebar, or they should come automatically. 11. need key shortcuts for placing units, casting spells and upgrading. 12. game stability really suffers if you cast the rain spell several times in a row. 13. prone spell is absolutely essential, yet is all the way at the end of the upgrade path. Many of these are basic features that lots of other TD games already have.

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(1)

frogspit

Nov. 07, 2012

Under rating threshold (show) Hey Bulbaswat - yeah, it takes a little while to get going. I suggest that you work your way through the game levels in the "Normal" mode, then go back later to play endless if you still feel like it. In the Normal mode, the waves are the same each time you replay a level. In "Endless" mode they are somewhat random. You may have just gotten an unlucky mix after your earlier 106 wave run. The experience payback is better in the Normal mode too, for the amount of time required to play a level. "Forest Clearing" is fairly easy and gives eight level-up items. (Watch out for wave 21... have "Prone" spell ready)

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(2)

bulbaswat

Nov. 05, 2012

Under rating threshold (show) Does any one else think there is a very steep difficulty curve? I played up to wave 106 in endless on level 1, but everything else feels impossible now. I can't even get past wave 30 on level one now.

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(3)

spamtrap

Nov. 05, 2012

Under rating threshold (show) Suggestion: make them level up on their own as they get XP, make them movable, and the expense of moving one around should increase by the level of the moved unit. So one would need to place the new units where they can level up, but moving the high level units away from there would be costly.

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(1)

joemama1512

Oct. 28, 2012

Under rating threshold (show) GUIDE: As said, the PRONE spell negates ALL immunities from monsters, even though it lies and says only trap-negation!!! This makes it mandatory for any map past the first one.------There are only a few viable strategies in the game, so grind not needed. WARRIORS are key! Huge DPS, hard hitting to get thru armor and cheap. Spend all manuals on warriors. PALADINS are the second key. Upgrading them has no real effect so don't bother. Place them at the end of an endpoint or pier, where monsters have to go past them, around them, and past them again. The Mana Drain traps are by far the best as they generate tons of mana mid-lategame. Use Midas Touch spell on high armor foes to get extra cash out of them(and make it easier to kill). Dont bother with long mazes, the 5% regenerators and high barrack cost make these bad. Instead focus on upgrading that main Paladin, then some warriors.

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(0)

frogspit

Oct. 27, 2012

Under rating threshold (show) Hey, Joemama... that is what the "prone" spell is for. Prone and Oiling are the two ABSOLUTELY ESSENTIAL spells.

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(2)

joemama1512

Oct. 27, 2012

Under rating threshold (show) Ok, these wraiths (unhittable by ANY of your units, only the worthless traps can hurt them), are some total BULLSHIT. What a terrible terrible idea, and not even a spell or unit to deal with it in any way. No good direct damage spells either. Bad design.

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(-1)

woksmen

Oct. 27, 2012

Under rating threshold (show) I agree with many of your comments, this has the makings of an extremely good and addictive game. Sadly, it was poorly made so there aren't as many features as we would have liked and it often lags. I believe that if game developers decided to make a Hordes of Hordes 2 and fixed all the problems this would be a fantastic game.

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(1)

lucasx2

Oct. 22, 2012

Under rating threshold (show) it will be good if on the loading have an mini game of the archer shooting monsters(+ if you want too)

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(0)

Deathzwei

Oct. 10, 2012

Under rating threshold (show) Some serious bugs with "Rain" spell, especially when used in conjunction with bombs & slow, made my game run with heavy lags and super slow. You can just remove the graphics effects for those spells.

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(1)

Anarchie

Oct. 03, 2012

Under rating threshold (show) Anyone else got a flash player crash on wave 78?

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(0)

Growing_Hand

Sep. 27, 2012

Under rating threshold (show) Oh well, after a little time its still quiet adictiv - good game

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(0)

Growing_Hand

Sep. 26, 2012

Under rating threshold (show) Its far to hard - I dont want to play the first 3 levels more then twice just to be strong enough to beat the last wave of lvl 4... needs to much time.

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(1)

relaxrelax

Sep. 25, 2012

Under rating threshold (show) The prone spell removes more immunities than just trap immunity, BTW. Plenty of things like that are not mentionned and must be discovered with costly and slow trial and error.

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(1)

amigopen3798

Sep. 20, 2012

Under rating threshold (show) the game seems to use RPG maker VX sprites e_e

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Kinda sucks that you can't upgrade your troops without beating new levels or somethin apparently, at least at the start. This makes beatin even the second level just a liiiiiiittle bit hard.

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(0)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) OH! A 'retry' button too. PLEASE add a retry button.

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Hm...dark sprites, completely unable to be targeted but there isn't enough cooldown time for traps to kill the condensed line of them. Might need a bit of rebalancing on that.

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(2)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Amendment: Perhaps a little tooltip that says what the upgrades will do as well. I like the game so far, will play more.

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(1)

JackMcFist

Sep. 13, 2012

Under rating threshold (show) Some suggestions: Trap cooldown reset on Send Wave button hit, possible 'alternate path' line that shows where the path will go when you block it, when you upgrade the litlte menu to sell/upgrade stays until clicked away from. Other things: Perhaps upgrade 'trees'.

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(1)

maxthebest

Sep. 07, 2012

Under rating threshold (show)

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(-3)

crazyani

Aug. 12, 2012

Under rating threshold (show) Was it me... or was there a group of monsters that can't be damaged?... none of my units attack them, they just run right through the path... lost 30 Life in an instant... can't do a thing, not even Spells work...

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(-2)

Dudenator2

Aug. 05, 2012

Under rating threshold (show) this is the first tower defense game I've seen with a path that the enemies defy.

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(-1)

FunDoggo

Jul. 28, 2012

Under rating threshold (show) badge it

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(3)

IemoIkidI

Jul. 28, 2012

Under rating threshold (show) Just a small thing, but trap cooldowns should be reset each time the "Send Wave" button is hit.

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(9)

Beegum

Jul. 25, 2012

Under rating threshold (show) I did note a critical point of slowness as the level numbers crept up. I don't think that that would make a much faster throttle undesirable even if it had little impact in the late game. Also, perhaps some setting could exist to make the computer think faster. However, this is only likely to work if the problem is graphic... which, I suppose it could be in some cases... rather than mathematical...

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(-1)

rjdjdaw

Jul. 20, 2012

Under rating threshold (show) potential fun but for the boring grind. i don't altogether mind grinding so long as it isn't boring but this grind is too slow for such a small reward

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(1)

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