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So you're saying to get better you have to go down on the planes, but when you do that, the enemy gets better? So you're saying its an RPG...where fighting at lvl 1 is no different from fighting at lvl 1000. May have different appearance and different numbers though..
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It's really frustrating to fail the first dungeon or mission... you just know that the plane is going to be a fail due to enemies getting tougher faster than your party. Some of the astral bonuses don't seem to do anything (my astral heroes are supposed to start with 4 xp but they still start with 0). I threw away all my astral energy in hopes of getting the difficulty lowered back down but that doesn't work and now I'm at 7 astral energy at 6 skull difficulty...
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The lack of long-term progression really holds this game back. Items should be permanent. Kind of reminded me of a side quest in a snes game "lufia 2". Hope this gets changed in the near future
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an otherwise fun game with a great concept that is marred by various bugs and issues that i won't get into sense theres dozens of comments explaining them better that I could. It be worthy of at least a 4/5 if only the bugs got fixed and some minor changes were, but as it is I have to give it 2/5. Great concept though, but it's rough around the edges
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This game was uploaded to ArmorGames on October 18. Plenty of people pointed out the major bugs *that same day*. Now Undefined uploads it here a month and a half later and didn't even fix the fundamental easy ones, like the equipment screen crash in dungeons. Undefined just doesn't seem to care about this one.
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some more issues/ideas: a) if u fail a dungeon it vanishes and stays as 'remaining' on summary page b) if u finish plane earlier ('quit') you get only 1/3 of energy c) if all dungeons/monsters/shrines are cleared - heroes quest are still there, though impossible to finish d) u can't switch eq between heroes w/o some eq in backpack
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The equipment bug in the dungeon seems to be triggered by clicking "Equipment" before the banner showing you the item disappears. So don't do that.
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My best tactic? Start a game, go into the hardest dungeon you can find. If you find a good item, immediately leave it and equip it. If you don't, restart the game. This had me off to a strong start. Preferably, find a piece of armor, but a weapon works, too. The game is very rough, however...Even on Armor Games.
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Just a note, sometimes the game glitches out when going into the equipment menu from a dungeon. I have to refresh my page and i lose the dungeon =(
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Well, I'm swearing off Dungeons over 4 skulls. Went into a 5 skull with a full, mid-high level party, 18+dmg weapons for everyone, 200 pots and 20 mana. Used my last 10 mana and over 100 pots on the boss and still lost. It's a horrible sign when your guys with 20% armor ignore still do a mere 1 damage with 40 absorbed by armor...
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why am i punished for finishing earlier? i've quit plane (i didn't notice 1 dungeon left - there was no information) and got only 1/4 of energy :/
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I would really loved to have seen this with the bugs/issues from when it originally went up on AG fixed. Since it seems not, I'll save myself the time of playing it again. Needs too much work to effectively rate...rating withheld until v. 1.0.2
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the game seems good, but this crashing during equip window inside the dungeons.. only way for us to work around it is to refresh the page and that makes the dungeon dissapear..
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really nice concept (as most of undefined games!), but: a) crashes when equipping in dungeons b) way too hard to get heroes ascend c) always have to start from scratch d) items seldom carry over e) astral plane has no influence on game
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Suggestion: When you wipe, you lose 25 days and move to a random location. But why is everyone at 1 hp? I have to rest 5-10 turns anyway, why not heal me and make me lose 30 or 35 turns, it's frustrating accidentally walking into another combat and wiping again instantly.
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Game seems pretty challenging to begin with. A couple of tips for anyone struggling: Find a shop and spend all your money buying weapons. If your heroes aren't doing damage they are worthless and they need better weapons than they start with to do damage.
Your spells that use mana (Blue gem resource) can make a huge difference in battles. Bunny mage (Pink Magic Hero) gets an ability that generates mana when you rest, which is very useful.
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let's see easy peasy and they wiped out my starter party as provided by the tutorial in the first five round, yeah this makes me want to play this as I don't seem to be making any progress and oh hey we're going to kick you but to get you started. 2/5
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I've noticed a bug when getting an item from a chest in a dungeon. That if you click on equipment to soon after receiving the item the game will crash.
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I was curious to see if any of the suggestions were implemented that could turn this nice concept with severely flawed mechanics and balance into a fun game - they weren't.
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i loved it, but you have no real progress between planes. Astral Energy should be permanent, so you can "retry" without losing everything and even more important: astral ITEMS should be permanent and not just for one plane, i was really pissed off, when i saw that my astral 20 dmg blade and a really good astral armor were gone. I have no motivation left to play this game while the general concept is awesome -.-
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Seems to bug out occasionally while in the equip screen during a dungeon run. Have had the game freeze several times in this scenario.
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Yes, it's a re-upload. The first upload was a thief who thought registering an account under the name of the artist would make him seem legitimate.. which worked strangely well, until undefined was notified of it.