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To people asking for a "Worker" unit... He's in the game. It's called a warrior with a woodcutting axe. Or alternatively, just stick enough archers in range of whatever you want to harvest, and then click on it to kill in in a second or so. Speaking of archers... anyone having trouble with the game... just mass them with swiftfire bows. Outfit them with piercing + armor during waves with too much armor to be hurt. (cough cough, hint hint, to undefined: Archers are horribly, horribly overpowered.)
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One thing: Elemental plains of scarcity is called a roadrunner map, but once you get into it, its actually a drainage map. :P Donno if that was intentional or not.
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This game desperately needs a number upgrade path... Say I want to upgrade a unit to blueprint 1 in attack and 3 in armor I would like to be able to hit say 1,1 2,3. That would make the game MUCH more micro friendly... Currently its an amazing pain in the ass to upgrade units. 3 clicks just to upgrade one with no way to make a template or something? It gives me carpel tunnel after about 3 levels.
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Achievements should give like 1ap or a bonus to however you got it, like 1000 warrior attacks= +1 to base warrior damage or something like that.
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The cheat is way to easy to find.... Go to your spellbook and click a spell you have not learned yet. A weird changing spell will pop up, just leave it there. Go into a battle and click the spell. It gives you infinite mana while increasing your units damage by a small amount. Click it a few times and you will be invincible
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this game was reeeeeeally difficult.... until i found the craft weapon button!!! lol. silly me. once i worked that out was just the right level of hardness. i love this game even more than your others thanks makers :D
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I can't seem to beat "Scarcity Introduction" level even though I've a decent number of blueprints and have 6 points in craftsman mastery to try to beat it. Anyone got a strategy on how to beat this level?
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:D Nice Game Undefined
It was very hard for me until I found the Cheat :D
Ill pretend it was intentional.
Warning Spoiler
Go to your spellbook, click one of the boxes that don't have a spell and you have this changing pic. Leave it there.
Go to a battle and click that weird spell and gives you infinite mana.
Furthermore it increases the attack of all your current units by +5% for every click.
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This would be a great game if we didn't play the same maps for every level. Seems like having a variety of different maps would make the game better.
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if you want to gather rescources and dont want a curtain unit to gather even though its near by, click the unit you dont want to gather, and above the word buff youll see crystals infused with a rock, click it to toggle gathing or no gathering for that single unit... and there you have it :D
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I like a lot about this, but the resources model really does have issues (especially because it forces all units within range to attack it, which makes long-range units actually kind of a liability).
But the aesthetics are great, the idea is great, and I really love the item-level upgrading of heroes.
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i know it already
and its too long to get one please fix.
actuall its a bit cofusing and yes protector is better not so good 3/5
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it need an option for ur units to harvest but when a enemy comes they attack it then if theres no enemies in their attack range they go back to harvesting
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I agree. I think if you had a separate worker unit to do the resource management part, it would be better. That and if the gathering process wasn't so slow. I like the look and feel of the game, but the resource thing just isn't completely working for me.
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Good game, mixture of rpg and TD elements. The upgrading interface in game is a tad clustered which discourages me from using it. People who complain that the units should stop gathering when units walk by should be ignored. Dont be lazy. Games are interactive and should be treated as such. Why does the game need to deselect something for you?
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Solution to resource gathering: a cheap (maybe 30 gp to start) unit called "worker" or something clever like that, possibly that would cost 1 of each resource whose main purpose would be to gather resources
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I wish there was an opportunity to actually max out the skill tree. Is that at all possible? I remember it wasn't in at least one of the Protectors.