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Comments for Little Protectors

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Conan23

Sep. 03, 2010

Under rating threshold (show) good game could use more upgrades like uprgade existing armor.great game 5/5

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(0)

Talonj

Sep. 03, 2010

Under rating threshold (show) To people asking for a "Worker" unit... He's in the game. It's called a warrior with a woodcutting axe. Or alternatively, just stick enough archers in range of whatever you want to harvest, and then click on it to kill in in a second or so. Speaking of archers... anyone having trouble with the game... just mass them with swiftfire bows. Outfit them with piercing + armor during waves with too much armor to be hurt. (cough cough, hint hint, to undefined: Archers are horribly, horribly overpowered.)

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(1)

Foreverkuls

Sep. 03, 2010

Under rating threshold (show) Level 1 is way to hard.

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(0)

lulzzy

Sep. 03, 2010

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(-3)

Marjorkid

Sep. 03, 2010

Under rating threshold (show) One thing: Elemental plains of scarcity is called a roadrunner map, but once you get into it, its actually a drainage map. :P Donno if that was intentional or not.

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(-1)

JTLJudoMan

Sep. 03, 2010

Under rating threshold (show) This game desperately needs a number upgrade path... Say I want to upgrade a unit to blueprint 1 in attack and 3 in armor I would like to be able to hit say 1,1 2,3. That would make the game MUCH more micro friendly... Currently its an amazing pain in the ass to upgrade units. 3 clicks just to upgrade one with no way to make a template or something? It gives me carpel tunnel after about 3 levels.

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(1)

Shaine

Sep. 03, 2010

Under rating threshold (show) Achievements should give like 1ap or a bonus to however you got it, like 1000 warrior attacks= +1 to base warrior damage or something like that.

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(43)

whead01

Sep. 03, 2010

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(-11)

TheBuck

Sep. 03, 2010

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(-3)

dwarftin

Sep. 03, 2010

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(-5)

togenji

Sep. 03, 2010

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(-4)

romania356

Sep. 03, 2010

Under rating threshold (show) I wish replaying maps gives you experience

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(1)

bardie

Sep. 03, 2010

Under rating threshold (show) this game was reeeeeeally difficult.... until i found the craft weapon button!!! lol. silly me. once i worked that out was just the right level of hardness. i love this game even more than your others thanks makers :D

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(-1)

pokeyday

Sep. 03, 2010

Under rating threshold (show) you can never be "too weak" for a level You just have to use a lot of skill

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(2)

kashuushian1542

Sep. 03, 2010

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(-3)

TheCusp

Sep. 03, 2010

Under rating threshold (show) Toys you find that you don't use should be be kept between rounds, and made available when you start a new map.

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(2)

Thatguy176

Sep. 03, 2010

Under rating threshold (show) I can't seem to beat "Scarcity Introduction" level even though I've a decent number of blueprints and have 6 points in craftsman mastery to try to beat it. Anyone got a strategy on how to beat this level?

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(-1)

evertosword

Sep. 03, 2010

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(-3)

Esch

Sep. 03, 2010

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(-6)

1xrotciv0t

Sep. 03, 2010

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(-8)

thoumaster

Sep. 03, 2010

Under rating threshold (show) We stop people from using the roads?... We're either highwaymen or *gulp* tax collectors *shudder*

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(-1)

loki0790

Sep. 03, 2010

Under rating threshold (show) boring, i wanna kill stuff...lol

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(2)

x4dm

Sep. 03, 2010

Under rating threshold (show) BUG: on occasion, one of my units disappears. Just flat out dies or something, usually the one closest to the start.

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(-1)

Kureigu

Sep. 03, 2010

Under rating threshold (show) if you want to gather rescources and dont want a curtain unit to gather even though its near by, click the unit you dont want to gather, and above the word buff youll see crystals infused with a rock, click it to toggle gathing or no gathering for that single unit... and there you have it :D

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(5)

Webdevil

Sep. 03, 2010

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(-5)

Quiditty

Sep. 03, 2010

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(-4)

BurritoAlPastor

Sep. 03, 2010

Under rating threshold (show) I like a lot about this, but the resources model really does have issues (especially because it forces all units within range to attack it, which makes long-range units actually kind of a liability). But the aesthetics are great, the idea is great, and I really love the item-level upgrading of heroes.

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(2)

Supercool530

Sep. 03, 2010

Under rating threshold (show) this is so awesome and funny little warriors with little swords killing little skeletons!

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(3)

Mat2PL

Sep. 03, 2010

Under rating threshold (show) this game is much better then normal Protector!!! 6/5!!

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(7)

jimyhonder

Sep. 03, 2010

Under rating threshold (show) To get rescources you have to attack a resource example > stone

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(-1)

Ssilver

Sep. 03, 2010

Under rating threshold (show) This game is fun created. Its better then the other protector games (in my oppinion). I rated this with 4 stars

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(1)

goldenknight10

Sep. 03, 2010

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(-4)

Jimmy503

Sep. 03, 2010

Under rating threshold (show) Lmao can't even beat level 2... :(

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(2)

goldenknight10

Sep. 03, 2010

Under rating threshold (show) how the heck you gather resources

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(-2)

4herlove

Sep. 03, 2010

Under rating threshold (show) it need an option for ur units to harvest but when a enemy comes they attack it then if theres no enemies in their attack range they go back to harvesting

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(913)

Falcon86866

Sep. 03, 2010

Under rating threshold (show) I agree. I think if you had a separate worker unit to do the resource management part, it would be better. That and if the gathering process wasn't so slow. I like the look and feel of the game, but the resource thing just isn't completely working for me.

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(3)

EndlessSporadic

Sep. 03, 2010

Under rating threshold (show) Good game, mixture of rpg and TD elements. The upgrading interface in game is a tad clustered which discourages me from using it. People who complain that the units should stop gathering when units walk by should be ignored. Dont be lazy. Games are interactive and should be treated as such. Why does the game need to deselect something for you?

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(1)

hiperson134

Sep. 03, 2010

Under rating threshold (show) Solution to resource gathering: a cheap (maybe 30 gp to start) unit called "worker" or something clever like that, possibly that would cost 1 of each resource whose main purpose would be to gather resources

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(4)

No_not_rly

Sep. 03, 2010

Under rating threshold (show) not as good as the other protectors I think.

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(0)

ddeerrkkiiee

Sep. 03, 2010

Under rating threshold (show) I like this way more than the other protectors 5/5

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(0)

dustin4888

Sep. 03, 2010

Under rating threshold (show) i like the original protector better this 1 is complicated tho but it is still a good game the pinkpirate your right

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(1)

kickmekicku

Sep. 03, 2010

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(-13)

ThePinkPirate

Sep. 03, 2010

Under rating threshold (show) Resource gathering needs to be easier.

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(12)

Chatturgha

Sep. 03, 2010

Under rating threshold (show) I wish there was an opportunity to actually max out the skill tree. Is that at all possible? I remember it wasn't in at least one of the Protectors.

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(2)

MEGAPRANG

Sep. 03, 2010

Under rating threshold (show) Urrrr......can you stop them smashing trees etc when enemy is near?

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(5)

deathwatcher62

Sep. 03, 2010

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(-11)

ThePinkPirate

Sep. 03, 2010

Under rating threshold (show) Love the dialogue. It's funny ass hell to read the tutorial.

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(1)

Ianthebearman

Sep. 03, 2010

Under rating threshold (show) So so much more could have been put in this game. If it were, i probably wouldnt be able to stop playing.

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(3)

x1mpson

Sep. 03, 2010

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(-4)

thestunter

Sep. 03, 2010

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(-7)

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