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I must be missing something because this game is very frustrating and not a lot of fun. To the developer, I have enjoyed your other entries in the Protector series but not this one.
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For those of you who get the undefined item, one way to go about it is to sell it, gives n/a all resources allowing you to place at no cost, you also get n/a score tho so i wouldnt recommend it if you are aiming at highscore. Cheerio
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Once you get the archers the bow with 50% criticals, the game becomes to easy. 11 archers stacked at the start, mount with critical bow, set fast forward and come back in 10 minutes to start the next map. Was challenging up until that point. 4 out of 5. Ending would have been nice. At least unlock a super map at the end or something.
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I gave a mage an Ice-Shard (80% slow), a Strap-On-Beard (20% slow) and Slowing gem (20% slow). This resulted in the mobs walking backwards, moonwalking towards the edge of the map. XD
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finsiehd the game- there is a slight bug with some of the items discriptons getting left on screen and I was saw an undifined item which was annoying- but other than that a great game, looking forward to the sequil if there is one in the pipeline, if there isn't get one in there!!
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Would it be possible to allow playing this in low quality? This is perfect for playing while travelling and waiting for connections, but it strains netbooks and 3G connections quite a bit... Or, even better, make an iphone version of this! You've finally hit the right "tone" for a casual game :)
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What a surprise! When the creator of Protector isn't taking himself so seriously, his work winds up a lot better. Seriously, Protector doesn't thrill me that much, but Little Protectors, despite some flaws (like, what does Berserk do? I can't figure that out...), is significantly better.
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Beat every level in the game, got every achievement, and I get...nothing? No special levels, no graphics saying you've won! Nothing?
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Grr the zombies are probably the most annoying enemy ive seen so far...just the sheer numbers of them...other than that, good, frustrating game! 4/5!
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okay now i am curious. Would anyone of those guys that voted my answer to kiralin down please me so kind to tell me why? While my answer should also be pretty obvious, those two things are the only thing that limit unit placement exept for the obvius space he already mentioned (Or am i now missing something?).
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I think a lot of people are underrating this game.
Its not a simple TD game where you have your basic strategy and run through the game.
It takes some thinking and proper use of skillpoints and spells to get past anything after the first level.
Overall: good game, has kept me entertained for a few days now
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Is there a limit to the number of protectors you can place on the map? Apart from the obvious space I mean? If not, there is a bug somewhere.
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My Fav bug: +110% Slow (+80, +20, +10) causes enemies to walk backwards. That's ok, but they don't follow the path (won't make turns)
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Oh dear, Another variation on the same repetitive, ineffecient drivel that has made up protector since the original games. Bravo, this one has even less variation then the last one. You sir, are a true genius.
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I just beat the game and enjoyed every minute of it. Fantastic game 5/5 and definitely needs BADGES!!!. For those of you who think it is too hard, try working with your skill points. Mana, Recruiter, Soul Harvest, and base damage can be very helpful for some of those more challenging maps. Very well done, definitely one of my favorite protector games.
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Definitely a fresh and much welcomed entry in the Protector series for the first couple hours, but the game just becomes really repetitive after you unlock the Flaming Bow and the Wizard's Bow. I find myself focused on harvesting so much more wood than the other two resources especially towards the later half of the game. @@
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The harvesting system takes a little bit to get use to, but if you master it you realize its not all that hard. Only problem I see is units attack a little to slow in comparison to monsters.
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I wanna have some badges! :)
In the beginning it was quite challenging, but after I noticed only to power up all the units ("Damage dealing"), it was getting easier. And still fun... ;)
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In addition to the other suggestions, I kinda hate the trend of unceremonious endings. I just wasted like ten hours killing everything that moved, and most of the things that didn't. Can I get some fireworks or something? Maybe a digital chest-bump?
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Okay, so...a little glitchy with the charms and things. The pop up, description window sometimes doesn't go away. Thus, the window sticks by my curser the rest of game time for that screen. This particular time it happened with the charm of perfect aim, but it's happened before with other items.
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forge nothing but items that add +mana. have every unit leeching mana. eventually you will be earning 1000 or so mana every few seconds from all of the draining. at that point you keep hammering the 2x gold spell. press it over and over because it stacks with itself. once: 2x gold. twice: 4x gold. three times: 8x gold. then 16, 32, 64, 128 ... etc. if you manage to cast the spell 20 times then every unit that was originally worth 1 gold will now be worth 1,048,576 gold. that's how you get the high scores.
cheers.