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How is resource harvesting not completely broken?? There is not enough time between waves to get in more than a hit or two and they have a billion HP. End game becomes impossible because you can't upgrade like you need to for stronger enemies because there are no more resources and you can't harvest them because you need to focus on enemies! What?!
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help me understand attack speed - is it the frequency of attacks (attacks per unit time) or the period length of attacks (units time per attack)?
a / t = f
or
t / a = T
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If you have a good enough normal build to begin with, you can use it on the roadrunner map, too, making 3/4 identical. The only variant that necessitates a different strategy is scarcity, because you simply do not have the same resources to start the same. However, harvesting is incredibly easy once you get used to it. I usually end my normal maps with 100-150 extra wood, because I felt like harvesting extra. This means that I can generally use my exact same strategy for scarcity maps as well, just with a slightly different start. In conclusion: All map variants except scarcity are a waste of time and incredibly boring. Find more varied/unique concepts, or remove them altogether.
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Also, the level variety... is kind of useless. Drainage maps? Same creeps as normal, with no weaknesses -- to make this map possible, normal must be completable without even paying attention to elements. Roadrunner maps? Same creeps as normal, but faster. To make this map possible, the normal map just seems incredibly slow... (I was wondering why the creeps moved so damn slow on the field of dreams... then I beat it and saw the roadrunner) Sudden death maps? If you're any good at the game you'll do the exact same thing as in normal maps. The only actually challenging variant is the scarcity map, which I somewhat enjoy, though a simple respec to craftsmanship makes these maps fairly easy as well. Two of the four variant maps can be completed with a strategy/build identical to the first time you complete the map.
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i know it already
and its too long to get one please fix.
actuall its a bit cofusing and yes protector is better not so good 3/5
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Need a tutorial about which character can gather which resources, mage just won't gather any of em...help me here!!!anyone??
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There's a bug with accessories, sometimes once you equip them and unequip them they won't be equiped on another guy later
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Is there a limit to the number of protectors you can place on the map? Apart from the obvious space I mean? If not, there is a bug somewhere.
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When I won loot during game,I can not find it in my inventory.It's a fun game,but a bit too difficult to upgrade,any tips?
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Wth I can't even get a unit to spawn, and the menu happy attitude killed any excitement I might had had before starting it. 1/5
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This would be a great game if we didn't play the same maps for every level. Seems like having a variety of different maps would make the game better.
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ok...the harvesting has to go. it makes it to hard >.> i cant pass the second lvl and im usually very good at these tds =(
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This is awful. This is essentially the first in many graphic design school/advertising corporate shit games that rip off amateur success games.
Vote this game down. It's garbage. Support your local kid game designer.